- June 1, 2015
- bluffman
- 1h median play time
Artifact Adventure
Platforms
About
"Artifact Adventure" is a modern open-world RPG with classic aesthetics, allowing players to travel and explore a vast world in their own way. Every quest has multiple ways to complete it, and player choices significantly impact the game's outcome. With three starting options and over 70 possible endings, this game offers a high level of replayability and a unique adventure each time.




- The game offers a nostalgic experience reminiscent of classic RPGs like Dragon Quest and Final Fantasy, with a charming retro aesthetic.
- Players have a significant amount of agency with choices that affect the game's outcome, leading to multiple endings and moral dilemmas.
- The open world design encourages exploration and experimentation, providing a fun and engaging gameplay experience.
- The game suffers from poor explanations of mechanics, particularly regarding the artifact system, which can lead to frustrating gameplay decisions.
- There are significant design flaws, such as limited inventory space and the inability to save progress outside of towns, which can hinder the experience.
- The combat system is basic and can feel repetitive, with some players finding it overly grindy and lacking depth.
- story188 mentions Positive Neutral Negative
The story of "Artifact Adventure" is a nostalgic homage to classic 8-bit RPGs, primarily drawing inspiration from the Dragon Quest series, featuring a simple overarching plot of defeating the evil Swamp King. Players navigate a world filled with side quests that offer multiple resolutions and moral choices, enhancing replayability and engagement, though the main narrative is often considered thin and serves primarily to facilitate gameplay. While the game lacks detailed explanations and a quest log, it compensates with a rich tapestry of optional quests that provide significant rewards and character development opportunities.
“The plot is simple: save the world from the swamp king, who has turned people into his followers (even the king's daughter) via a poisonous substance from which his swamps are made of.”
“You will make moral decisions that matter story-wise and determine the items you get.”
“The overall story setup is paper thin ('swamp king evil, go kill'), but there are all sorts of smaller stories as you progress through the game and help/hinder people, all of which is reflected in the ending you get.”
“There is no main story at all unless you pick the correct starting gift, which the game doesn't explain, by the way.”
“This is a terrible game, nothing is explained, you just walk around doing random stuff with no idea where to go; some NPCs give you quests, but the free-roaming is really abhorrent.”
“While the game has one overall objective of defeating the swamp king, there's no 'main' plot line.”