- June 1, 2015
- bluffman
- 1h median play time
Artifact Adventure
Platforms
About
"Artifact Adventure" is a modern open-world RPG with classic aesthetics, allowing players to travel and explore a vast world in their own way. Every quest has multiple ways to complete it, and player choices significantly impact the game's outcome. With three starting options and over 70 possible endings, this game offers a high level of replayability and a unique adventure each time.
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- The game offers a nostalgic experience reminiscent of classic RPGs like Dragon Quest and Final Fantasy, with a charming retro aesthetic.
- Players have a significant amount of agency with choices that affect the game's outcome, leading to multiple endings and moral dilemmas.
- The open world design encourages exploration and experimentation, providing a satisfying sense of discovery and engagement with the game's mechanics.
- The game suffers from a lack of clear explanations for mechanics, particularly regarding the artifact system, which can lead to frustrating mistakes.
- The combat and inventory management can feel clunky and outdated, with limited options for saving and navigating menus.
- Difficulty spikes and player-hostile design choices can result in frustrating experiences, especially for those unfamiliar with classic RPG mechanics.
story
94 mentions Positive Neutral NegativeThe story in "Artifact Adventure" is a nostalgic homage to classic 8-bit RPGs, primarily drawing inspiration from the Dragon Quest series, featuring a simple overarching plot of defeating the evil Swamp King. Players appreciate the game's emphasis on player choice, with quests offering multiple endings and moral dilemmas that impact gameplay, though some find the lack of a clear main narrative and quest guidance frustrating. Overall, while the main story is minimal, the rich variety of side quests and their consequences provide depth and replayability, appealing to fans of retro RPGs.
“The story is intriguing and the graphics are very retro.”
“Excellent old-school RPG with nice stories in the side quests and many decisions with actual consequences.”
“There is no main story at all unless you pick the correct starting gift, which the game doesn't explain, by the way.”
“This is a terrible game; nothing is explained, you just walk around doing random things with no idea where to go. Some NPCs give you quests, but the free-roaming is really abhorrent.”
“The overall story setup is paper thin ('swamp king evil, go kill'), but there are all sorts of smaller stories as you progress through the game and help/hinder people, all of which is reflected in the ending you get.”