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ANEURISM IV Game Cover

About ANEURISM IV

ANEURISM IV is a multiplayer survival role playing shooter game with horror and science fiction themes. It was developed by Vellocet and was released on March 11, 2025. It received mostly positive reviews from players.

Enter ANEURISM IV, a sprawling metropolis where the proletariat works without question and the air is thick with decay. As a Spirit—a spectral entity on the verge of becoming flesh and bone—you stand at a crossroads. The city is yours to influence, disrupt, or simply observe. With no set goals or rules, how you engage with this world is entirely up to you. From the hardworking Prole to the af…

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Looking for games like ANEURISM IV? Here are top survival role playing shooter recommendations with a horror and science fiction focus, selected from player-similarity data — start with Foxhole, BROKE PROTOCOL or Sub Rosa.

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Reviews

75%Audience ScoreBased on 5,578 reviews
gameplay117 positive mentions
grinding169 negative mentions

  • Unique and immersive dystopian atmosphere with a gritty, stylish design and soundscape.
  • Emergent gameplay where players shape the narrative through interactions, with varied roles and factions creating dynamic player-driven events.
  • Addictive gameplay for those who enjoy DarkRP-style social experiments with risk and reward systems, commendable for its complexity and player agency.
  • Highly toxic and grief-prone community with rampant trolling, theft, exploit abuse, and racial slurs, making new player experience very frustrating.
  • Game is grind-heavy and frustrating; progression often lost to random deaths or trolling and the punishment system can be harsh and exploitable.
  • Low and declining player count causing mostly empty servers, combined with poor moderation, developer neglect, and controversial dev team issues leading to community distrust and a dying playerbase.
  • gameplay

    595 mentions Positive Neutral Negative
    20% positive mentions, 71% neutral mentions, 9% negative mentions

    The gameplay of Aneurism IV is a unique, emergent, and community-driven experience that blends RPG and PvP elements within a dystopian roleplay setting. It features a complex progression system with various roles ("fates") and mechanics that encourage player interaction, conflict, and cooperation without traditional moderation, relying on in-game systems to regulate behavior. However, the gameplay is often criticized for its steep learning curve, tedious grind, mechanical imbalances, rampant griefing facilitated by exploitable mechanics, and a toxic community that can heavily diminish enjoyment, especially as server population declines; while the atmosphere and concept are praised, many feel the core gameplay loop is repetitive and under-optimized, requiring significant effort and patience to appreciate.

    • “This game is the definition of Murphy's law with a gritty atmospheric environment, character designs, game mechanics, hidden lore/story elements, and a supportive community.”
    • “The gameplay loop is addicting and rewarding; it's like DarkRP but much improved with balanced, non-pay-to-win mechanics and a unique dystopian sandbox experience.”
    • “There are many ingenious mechanics that discourage random killing and easy wealth hoarding, encourage social interaction, and promote emergent gameplay, making it a revolutionary progression in the DarkRP-style genre.”
    • “Hidden ultra-punishing mechanic that is nearly impossible to work out of is insane to me, especially with the low player count making everything only based around one server; you either deal with not playing half the game or move to an empty server.”
    • “The game was better a year ago and has only gone downhill under these incompetent developers; it was always janky, but it used to be quite fun, now it's simply not fun due to awful balance mechanics such as the karma system (hidden stat).”
    • “The developers remove more than they add with some updates (removing the use of voice chat for certain fates, removing guns either by making them so hard to craft nobody bothers or nerfing them so hard that police starting weapons outclass them, removing whole mechanics unintentionally by breaking them and not playtesting before releasing an update, etc.).”
  • grinding

    173 mentions Positive Neutral Negative
    1% positive mentions, 1% neutral mentions, 98% negative mentions

    The game features a heavy and often tedious grinding system, requiring long hours of repetitive tasks to earn currency and unlock desired roles, with considerable risk of losing progress to griefers or bugs. While some players find the grind rewarding and integral to the dystopian roleplay, many criticize it as overly punishing, exacerbated by server resets, scarce resources, and a toxic playerbase. Grinding is central to gameplay progression but can become frustrating and unrewarding without a stable community or friends to share the experience.

    • “The anamnecyte debt system that makes you a prisoner and forces you to grind your debt away by doing the most tedious, literally Sisyphean task ever is actual hot garbage because you ultimately get punished for fighting back against griefers, that is if griefers don't use it against you in the first place.”
    • “You have to spend a lot of time grinding, and all of your progress can be taken away in seconds by some interloper.”
    • “So every week you have to spend time grinding boring tasks just so you can unlock the other classes.”
  • humor

    145 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    The game's humor is largely player-driven, featuring chaotic, dark, and often absurd social interactions that create memorable, hilarious moments reminiscent of classic roleplay and edgy humor. While many players enjoy the funny roleplaying scenarios and unpredictable community antics, the humor can sometimes be overshadowed by toxicity, trolling, and repetitive grind, making it a divisive experience that thrives on its unique blend of dystopian setting and offbeat comedy. Overall, humor is a major draw but is tightly linked to the game's challenging and sometimes frustrating multiplayer environment.

    • “The proximity chat amplifies the humor and has created some of the most funny and interesting gaming interactions I’ve ever had with my friends.”
    • “Between the liquidator that made cat noises whenever I passed him, to the depressed slave handing out screwdrivers at the wartime factory, some of the player interactions are truly hilarious.”
    • “The official servers perfectly blend serious roleplay with goofy, GMod-style humor that has me both laughing my ass off and feeling genuinely enthralled with the world around me.”
    • “Just unpleasant to play – plus lots of unfunny 'dark' jokes.”
    • “The sound of starving is obnoxious in a way that is just not funny after a few times hearing it; it can last for 10-20 minutes while barely surviving as the game burps every 3 seconds.”
    • “Edit: This is just like any other unmoderated game; there will be insanely unfunny people who are way too old to be screaming slurs in half the servers you join.”
  • atmosphere

    127 mentions Positive Neutral Negative
    57% positive mentions, 41% neutral mentions, 2% negative mentions

    The game's atmosphere is widely praised for its immersive, gritty, and dystopian world that combines oppressive environments, unique art style, and evocative sound design, creating a richly detailed and engaging setting. However, this strong atmosphere is often marred by a toxic player community and lack of moderation, which detracts from long-term enjoyment despite the game's compelling vibe and worldbuilding. Overall, the atmosphere is considered a standout element that captures a unique, bleak dystopia but is sometimes undermined by negative player interactions.

    • “The atmosphere is insane and the whole world feels alive even when nothing big is happening.”
    • “The soundscape contributes heavily—clashing alarms, heavy machinery, distant riots, and faction broadcasts all help establish an atmosphere of a society perpetually on the brink.”
    • “Absolutely love the atmosphere, the crushing claustrophobia of an industrial and Orwellian fascist city.”
    • “The atmosphere is really well done until the majority of the player base of murderhobos hit the streets. It's the devs' fault for not addressing issues that prevent this game from being widely played by the community due to lack of in-game moderation.”
    • “The result is a rather toxic atmosphere, barren of the roleplay which the game might be focused on with regard to its core concept.”
    • “The grim-dark atmosphere and immersion is completely obliterated by players discussing damage values and exploiting buffs to become invincible while bullying new players into leaving the game permanently.”
  • graphics

    127 mentions Positive Neutral Negative
    36% positive mentions, 57% neutral mentions, 7% negative mentions

    The game's graphics feature a unique, dark, and psychedelic dystopian art style reminiscent of early Source engine and Half-Life 2 beta aesthetics, which deeply immerses players in its grimy, oppressive atmosphere. While the visuals and sound design are praised for their originality and strong artistic vision, some users note optimization issues, eye strain, and occasionally muddy or overly dark visuals that can hinder gameplay clarity. Overall, the distinctive and experimental graphical approach is a major highlight, perfectly complementing the game's mood despite technical and accessibility challenges.

    • “At first glance, it draws you in with this beautiful, crazy, dark, near-psychedelic aesthetic.”
    • “The art style and atmosphere of the game are genuinely unique and interesting.”
    • “The graphics and sound design are definitely more experimental, and aren't afraid to think outside the box in order to get a desired effect, and it works very well.”
    • “The optimization is terrible, a game with this kind of graphics should not be running this poorly; I can only imagine the spaghetti code behind this poor creation.”
    • “Also the visuals suck, it's just a pain on the eyes.”
    • “1) Confusing, muddy, dark graphics that make it difficult to know what's what, where's where, and what it's even possible to interact with.”
  • story

    65 mentions Positive Neutral Negative
    20% positive mentions, 75% neutral mentions, 5% negative mentions

    The story of Aneurism IV is largely emergent and player-driven, with no traditional narrative or quests, relying instead on dynamic social interactions and player choices to create unique, often chaotic and immersive experiences. While some praise its rich atmosphere and deep roleplay potential, others find the lack of structured guidance and frequent griefing frustrating, making the storytelling highly dependent on community engagement and server activity. Overall, it offers a vibrant, unpredictable narrative shaped by its players rather than predefined plotlines.

    • “Aneurism IV is an ambitious and deeply unconventional multiplayer sandbox that aims to simulate life, collapse, and rebirth in a dystopian city where every system is designed to feed emergent storytelling.”
    • “The systems give players tools to climb the ladder or sabotage it, and the narrative weight comes not from cutscenes or story missions but from the choices players make as they engage with these interconnected systems.”
    • “The emergent storytelling in this game is perfection.”
    • “In crowded servers, the city feels alive with politics, conflict, and organic storytelling; in quieter ones, the lack of NPC presence and heavy reliance on player roles can make the world feel empty or grind-heavy.”
    • “Aneurism IV: passionate in its world design and environmental storytelling, apathetic in its respect of player's time by game design, and hostile from its server socialites.”
    • “This is annoying, but gets worse when you spend anenmocytes (story points, essentially) on classes that you don't earn back, and depending on how much you had stored at the time, is very hard to earn back.”
  • music

    47 mentions Positive Neutral Negative
    38% positive mentions, 56% neutral mentions, 6% negative mentions

    The music in this game is widely praised for its atmospheric, immersive, and dystopian soundscape that perfectly complements the game's tone and setting. Many users highlight the soundtrack's unique, hypnotic quality and excellent sound design, often describing it as a standout feature that enhances the overall experience, despite some mentioning occasional repetitiveness or audio level issues. Overall, the soundtrack is considered a major strength, deeply enriching the game's mood and player immersion.

    • “The music, textures, and interface are perfectly combined, creating its own style.”
    • “I still listen to its soundtrack on the regular because of its hypnotizing soundscape and atmosphere that is unmatched.”
    • “Musically it's really well done for what the game actually is; honestly, when I bought this I didn't think there'd be any music to speak of, but what's there is really damn good.”
    • “Finally, unfortunately, nearly all facets of the game are individually poor, from the music to the graphics to the geometry.”
    • “Visuals and sound 8/10 - visuals are pretty interesting and obviously the main focus of this project, soundtrack is solid but a tiny bit repetitive.”
    • “You start off thinking, “oh, this’ll be a nice little adventure,” but no—five minutes in, you’re knee-deep in enemies, your screen’s a Jackson Pollock painting of blood, and the soundtrack’s like Rammstein and SOAD having a punch-up in a pub.”
  • optimization

    25 mentions Positive Neutral Negative
    12% positive mentions, 48% neutral mentions, 40% negative mentions

    The game suffers from poor optimization, with frequent stuttering, crashing, and severe network lag that disrupts gameplay, especially in PvP. Despite occasional patches aimed at improving server performance, core issues persist, leading to frustration among players. While the game has potential and artistic merit, its performance and server management significantly detract from the experience.

    • “Alot of people have been complaining about server lag issues but the devs have been pretty consistent with rolling out patches with new content and server optimization fixes.”
    • “The server's ping and synchronization needs to be optimized, oftentimes you will just find yourself 10 feet away where you just were, PvP is greatly affected by this.”
    • “Performance and scum experience needs some work right now but otherwise the game is in a great state.”
    • “The optimization is terrible; a game with this kind of graphics should not be running this poorly. I can imagine the spaghetti code that's running this poor creation.”
    • “Network performance is potentially some of the worst (consistently) that I've seen in a long time, which can completely ruin the otherwise fun combat.”
    • “The server's ping and synchronization needs to be optimized. Oftentimes you will just find yourself 10 feet away from where you just were, PvP is greatly affected by this.”
  • stability

    24 mentions Positive Neutral Negative
    4% positive mentions, 0% neutral mentions, 96% negative mentions

    The game suffers from pervasive bugs, frequent server issues, and severe stability problems such as rubberbanding, glitches, and crashes, often making it unplayable at higher player counts. Despite an interesting core concept, these technical flaws, combined with exploit abuse and poor developer support, significantly detract from the experience.

    • “Completely broken, glitches are out of control, issues are everywhere.”
    • “For players not put off by the above, you might find the game literally unplayable due to rampant server issues - server resets common to attempt to resolve ramps in ping (60 to 1300), audio glitches, blank ids, rubberbanding, unresponsiveness, and more.”
    • “Do not play this game, between multiple hours of your day being wasted grinding just for buggy gameplay, DDOS attacks, poor server hosting, or toxic players to reset you to square one, there is nothing rewarding here worth playing until they put in some serious QoL improvements.”
  • emotional

    22 mentions Positive Neutral Negative
    95% positive mentions, 5% neutral mentions, 0% negative mentions

    The emotional experience of this game is deeply polarizing, evoking both intense distress from its toxic community and administrative failings, and heartfelt moments through meaningful player interactions and roleplay. Many players report feeling a mix of misery and euphoria, illustrating a complex engagement fueled by both negative and surprisingly touching social dynamics. Overall, the game elicits strong, often conflicting emotions, ranging from heartbreak and frustration to laughter and connection.

    • “One of the only games that has ever made me laugh so hard I cried just from simple social interactions.”
    • “Simultaneously, I've had some of the most fascinating, hilarious, intense, heartwarming interactions with other players while roleplaying, and I don't know how to feel about any of it.”
    • “Edit: The biggest thing that makes this game depressing is that if the bad guys win the world gets erased. It gets very emotional fighting against the scum to make sure the citizens of Aneurism IV get another day to live their lives, grow their funds, and become scum themselves.”
  • monetization

    17 mentions Positive Neutral Negative
    18% positive mentions, 35% neutral mentions, 47% negative mentions

    The monetization model is generally praised for being user-friendly and free of common pitfalls like microtransactions, pay-to-win mechanics, or greedy practices seen in similar games. Many appreciate the game as a refreshing return to simpler, fair roleplay without intrusive monetization, though some criticize occasional push for microtransactions and concerns about developer priorities and future plans. Overall, the game avoids aggressive monetization, focusing more on gameplay and community experience.

    • “I think it's a nice return to how those games felt before rampant monetization of DarkRP servers got worse and worse, and for $10 I think if that concept sounds even vaguely interesting to you, you might as well give it a try.”
    • “From what I've seen so far, these look like passionate devs that care about making positive changes to their game and as of the time of this review, their monetization model couldn't possibly be more user friendly.”
    • “There's also zero pay-to-win or microtransactions in general, which is another thing plaguing RP games in Garry's Mod and GTA, for example.”
    • “Greedy priorities: instead of fixing core performance issues, updates have nerfed half the available jobs, added useless weapons, pushed microtransactions, and introduced highly unpopular mechanics like forcing a pay terminal requirement to stores.”
    • “This is honestly just a cash grab considering how sleggie (lead dev) announced that he was going to make a new game when this one isn't even a year old, most likely they just have a skeleton crew working on this game anyways so they can pump out the next game as quick as possible and get another bag because it's in the same universe so more fools will think the edgy dystopian game they bought with a unique artstyle.”
    • “It feels like playing a quite improved version of darkrp with a really cool setting, a great OST and more importantly, without the 274 GB Hatsune Miku model downloads that you can buy with microtransactions and underage obese mods who were never loved by their mother.”
  • replayability

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The game offers extensive replayability, especially for those who enjoy roleplaying, with continuous content updates enhancing its longevity. However, some players find the grinding repetitive and note that pre-arranged plans among players can diminish the spontaneous, chaotic nature that initially drives replay value. Overall, despite minor issues, it provides a rewarding experience with a strong potential for lasting engagement.

    • “The game itself is a beautiful roleplay game with an absurd amount of replayability, although external organization can affect the chaotic nature of the gameplay.”
    • “Replayability: infinite.”
    • “Even if you get bored, it will only be less than 1 month before a major content update comes, so replayability is for sure there in the meantime.”
    • “Has a lot of replay value if you don't mind the somewhat tedious grinding loop.”
    • “The game itself is a beautiful roleplay game with an absurd amount of replayability, but the issues are that people talk and organize outside of the game, making the whole roleplay pointless because if everyone knows everyone's role and position and plans to do things, then the chaotic nature of the game crumbles.”
    • “Playing as a good little citizen isn't fulfilling with no value in replayability.”
  • character development

    2 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Character development in the game is noted for its gritty and atmospheric design, with distinctive character designs that contribute to the immersive experience. While detailed story elements are subtly embedded in hidden lore, the overall character progression complements the game's challenging and unpredictable environment.

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Play Times

16h Median play time
54h Average play time
6-60h Spent by most gamers
*Based on 30 analyzed playthroughs
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Frequently Asked Questions

ANEURISM IV is a survival role playing shooter game with horror and science fiction themes. Common tags for ANEURISM IV include surreal, psychological, life sim, psychological horror, dystopian and others.

ANEURISM IV is available on PC, Mac OS and Windows.

On average players spend around 54 hours playing ANEURISM IV.

ANEURISM IV was released on March 11, 2025.

ANEURISM IV was developed by Vellocet.

ANEURISM IV has received mostly positive reviews from players. Most players liked ANEURISM IV for its gameplay but disliked it for its grinding.

ANEURISM IV is a multiplayer game with local co-op support.

Similar games include Foxhole, BROKE PROTOCOL, Sub Rosa, SCUM, Unfortunate Spacemen and others.