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ANEURISM IV

ANEURISM IV Game Cover
80%Game Brain Score
gameplay, humor
grinding, optimization
80% User Score Based on 4,884 reviews

Platforms

PCMac OSWindows
ANEURISM IV Game Cover

About

ANEURISM IV is a multiplayer role playing game. It was developed by Vellocet and was released on March 11, 2025. It received mostly positive reviews from players.

Enter ANEURISM IV, a sprawling metropolis where the proletariat works without question and the air is thick with decay. As a Spirit—a spectral entity on the verge of becoming flesh and bone—you stand at a crossroads. The city is yours to influence, disrupt, or simply observe. With no set goals or rules, how you engage with this world is entirely up to you. From the hardworking Prole to the af…

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80%
Audience ScoreBased on 4,884 reviews
gameplay110 positive mentions
grinding143 negative mentions

  • The game offers a unique and immersive experience, blending elements of survival and roleplay in a dystopian setting.
  • Players can engage in a variety of roles, from proles to scum, allowing for diverse gameplay and interactions.
  • The chaotic nature of the game leads to memorable and unpredictable moments, making each session feel fresh and entertaining.
  • The community is often toxic, with rampant griefing, trolling, and harassment, making it difficult for new players to enjoy the game.
  • The game mechanics can be easily exploited, leading to frustrating experiences where players lose progress due to the actions of others.
  • There is a lack of moderation and support from the developers, resulting in a frustrating environment for players who want a more structured experience.
  • gameplay
    512 mentions Positive Neutral Negative

    The gameplay of "Aneurism IV" is characterized by a complex blend of survival mechanics, role-playing elements, and player-driven interactions, set in a dystopian environment. While the game offers a unique social experience and emergent gameplay opportunities, many players find the core mechanics tedious and unbalanced, often leading to frustration due to griefing and a lack of effective moderation. Overall, the gameplay is seen as a double-edged sword: it has the potential for engaging experiences but is frequently undermined by community toxicity and poorly implemented mechanics.

    • “There's a lot of gameplay to be found here and the potential for immersion and roleplay is insane.”
    • “The gameplay loop is addicting and rewarding; it's like DarkRP but not bad.”
    • “The social interactions, art style, and mechanics is what makes this game so incredibly unique.”
    • “The gameplay loop is boring and tedious.”
    • “The core gameplay cycle is boring to me.”
    • “Unfortunately, this gameplay is just about grinding, which isn't necessarily fun and becomes rather tedious when the server gets crowded.”
  • grinding
    147 mentions Positive Neutral Negative

    The game's grinding mechanics are widely criticized for being excessively tedious and unbalanced, often leading to frustration as players invest significant time only to lose progress due to unpredictable player interactions or server resets. While some players find enjoyment in the social aspects and the unique roles available, the overwhelming consensus is that the grind feels unrewarding and detracts from the overall experience, making it difficult to recommend for those seeking a more balanced gameplay loop.

    • “You'll need a second life for grinding.”
    • “I love this game with my heart, but the poor balancing, extremely toxic player base, and excessively long grinding do not make it worth it at the moment.”
    • “It's grueling and grindy with no reward.”
    • “You can spend hours grinding on a server, and then it resets while you're sleeping and it's all gone.”
  • humor
    123 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, characterized by a blend of dark, edgy comedy and chaotic player interactions that can lead to both hilarious and frustrating moments. While many players appreciate the absurdity and unpredictability of the gameplay, the toxic community and repetitive elements can detract from the overall experience, making the humor feel stale over time. Overall, the game offers a unique comedic atmosphere that thrives on player creativity and roleplay, but it can be marred by unfunny trolls and a lack of moderation.

    • “The unique way this game blends games like Rust and Dark RP with the art design and offhand humor of Cruelty Squad really creates a unique identity that I have truly fallen in love with.”
    • “Methadone turned into crack meth (super funny, I know. :l) the club turned into the bone zone (also super funny, I know :l) suddenly scum got a mega buff with the addition of super crack meth (insanely funny - alright I'll stop. You get the point.) The dystopian setting of the game gave the interactions incredible comedy potential.”
    • “The game is hilarious with a surprising amount of depth; you can just feel the passion.”
    • “The sound of starving is obnoxious in a way that is just not funny after a few times hearing it; it can last for 10-20 minutes if you are barely surviving while the game just goes 'burrrrp' every 3 seconds.”
    • “If you are planning to play this right now, prepare to be met with mostly sweaty, unfunny, and toxic social rejects that are the main player base of this game at this time.”
    • “Edit: This is just like any other unmoderated game; there will be insanely unfunny people who are way too old to be screaming slurs in half the servers you join.”
  • atmosphere
    118 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and oppressive dystopian design, enhanced by exceptional visuals and soundscapes that evoke a sense of unease and chaos. Players appreciate the unique world-building and the gritty, dark ambiance reminiscent of classic titles like Half-Life 2, although some express frustration with the toxic community dynamics that can detract from the overall experience. Despite these issues, many find the atmosphere to be a compelling draw, making the game a memorable and engaging experience.

    • “The atmosphere and visuals, and sound design are awesome, and I feel they could not have come together any better than they do.”
    • “The atmosphere is my favorite dystopian design, and the player base seems light roleplay based; good game.”
    • “The atmosphere is incredible and serves to aid in immersing you in the dystopian world of Aneurism IV even when the roleplay itself isn't super hardcore.”
    • “The atmosphere is very harrowing and gives you a feeling of uneasiness.”
    • “The grim-dark atmosphere, gritty nature, and immersion is completely obliterated by players discussing damage values and using every buff in the game to become invincible while bullying new players into leaving the game permanently.”
    • “The atmosphere is disorienting and aggressive; the soundtrack is really good and hearing the limited track blast through your ears when evading the police is kino.”
  • graphics
    115 mentions Positive Neutral Negative

    The graphics of the game are a polarizing aspect, with many praising its unique, grungy aesthetic that evokes a dystopian atmosphere reminiscent of titles like "Half-Life 2" and "Cruelty Squad." While the art design and sound contribute significantly to immersion, some players find the visuals overly dark and confusing, making gameplay challenging. Overall, the graphics are seen as a defining feature that enhances the game's thematic experience, despite some technical shortcomings.

    • “The atmosphere and visuals, and sound design are awesome, and I feel they could not have come together any better than they do.”
    • “The graphics feel so delightfully grimy and eye-straining, which really adds to the atmosphere and feel of the game.”
    • “Aneurism IV knows exactly the kind of industrial nightmare that it wants to immerse you in with its unapologetic aesthetic and mechanics, and executes amazingly on that vision.”
    • “The graphics are very dark and reminiscent of original Xbox graphics.”
    • “This game, if you can call it that, reminds me of Quake 3 in its level of graphics; we're talking early N64 level of 'detail' here, and that's being generous.”
    • “Confusing, muddy, dark graphics that make it difficult to know what's what, and where's where, and what it's even possible to interact with.”
  • story
    62 mentions Positive Neutral Negative

    The story aspect of the game is characterized by its emphasis on emergent storytelling, where players create their own narratives through interactions and choices within a dynamic, dystopian environment. While some players find the lack of structured missions and NPCs can lead to a sense of emptiness, others appreciate the organic and chaotic nature of the storytelling that arises from player engagement. Overall, the game fosters a unique role-playing experience that can be both rewarding and frustrating, heavily reliant on community interaction to bring the world to life.

    • “Aneurism IV is an ambitious and deeply unconventional multiplayer sandbox that aims to simulate life, collapse, and rebirth in a dystopian city where every system is designed to feed emergent storytelling.”
    • “The map drips with atmosphere, and the people you meet are either completely deranged or caught up in some sort of plot you'll inevitably get roped into.”
    • “Some of the best emergent storytelling potential I've seen in a game in a long time.”
    • “In crowded servers, the city feels alive with politics, conflict, and organic storytelling; in quieter ones, the lack of NPC presence and heavy reliance on player roles can make the world feel empty or grind-heavy.”
    • “Aneurism IV: passionate in its world design and environmental storytelling, apathetic in its respect for player's time by game design, and hostile from its server socialites.”
    • “You only need to look at the plethora of stories and YouTube videos to know this is a good roleplay game; however, your experience will differ heavily through how much you interact with others, so if you play, say hello to people as you pass on the street and engage in conversations or side quests when you can; otherwise, you will find this boring like the many negative reviews missing the point.”
  • music
    53 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its ability to enhance the immersive and dystopian atmosphere, with many players praising its haunting, ambient qualities and diverse styles, including techno and electronic elements. While some users noted issues with mic spammers disrupting the experience, the overall sentiment is that the soundtrack is a standout feature, effectively complementing the game's dark themes and engaging gameplay. Many players expressed a desire to purchase the soundtrack, highlighting its quality and emotional impact.

    • “The music, textures, and interface are perfectly combined, creating its own style.”
    • “The soundtrack is incredibly well done; it's a mix of techno, electronic, and even some metal mixed in.”
    • “The atmosphere and music are also really nice.”
    • “Finally, unfortunately, nearly all facets of the game are individually poor, from the music to the graphics to the geometry.”
    • “People spamming music over the mic, constant random killing and lack of server options.”
    • “I've come across more mic spammers playing oblivion music more than I've been called slurs, even then I mute them.”
  • optimization
    23 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with players reporting frequent stuttering, crashes, and poor server performance that detracts from the overall experience. While some updates have aimed to address these issues, many users still find the network performance lacking, leading to frustrating gameplay, especially in PvP scenarios. Overall, the game is seen as needing substantial improvements in optimization to enhance playability and enjoyment.

    • “The game runs smoothly, looks great (artistically speaking), and the only functional issues I've run into have been the servers.”
    • “Alot of people have been complaining about server lag issues but the devs have been pretty consistent with rolling out patches with new content and server optimization fixes.”
    • “Devs have made a lot of changes and attempts to fix the issues with performance on misery and griefers.”
    • “The server's ping and synchronization needs to be optimized; oftentimes you will just find yourself 10 feet away from where you just were, and PvP is greatly affected by this.”
    • “Horribly optimized, filler updates, and horrible game mechanics overall 2/10.”
    • “Network performance is potentially some of the worst (consistently) that I've seen in a long time, which can completely ruin the otherwise fun combat.”
  • stability
    20 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with players reporting severe server issues, frequent resets, and a plethora of glitches that render the experience frustrating and often unplayable. Many users note that while the game has potential and can be enjoyable in smaller groups, the overall performance deteriorates significantly with higher player counts, leading to lag, unresponsiveness, and lost progress. Despite some redeeming qualities, the persistent bugs and poor server management overshadow the gameplay, making it difficult to recommend.

    • “The game runs smoothly with 20-30 players, but performance starts to decline when reaching the 60-80 player mark.”
    • “I appreciate the stability of the game; it rarely crashes and maintains a steady frame rate during gameplay.”
    • “Overall, the game provides a stable experience, allowing for enjoyable sessions without frequent interruptions.”
    • “For players not put off by the above, you might find the game literally unplayable due to rampant server issues - server resets are common to attempt to resolve spikes in ping (60 to 1300), audio glitches, blank IDs, rubberbanding, unresponsiveness, and more.”
    • “It doesn't feel good losing hours of work to a buggy screen.”
    • “Do not play this game; between multiple hours of your day being wasted grinding just for buggy gameplay, DDoS attacks, poor server hosting, or toxic players resetting you to square one, there is nothing rewarding here worth playing until they implement some serious quality of life improvements.”
  • monetization
    16 mentions Positive Neutral Negative

    The monetization model of the game is praised for being user-friendly and free from the excessive microtransactions commonly found in similar titles, offering a refreshing experience for players who appreciate a return to simpler gameplay mechanics. Many reviewers highlight the absence of pay-to-win elements and the focus on genuine roleplay, contrasting it with the greed seen in modern gaming. However, some skepticism exists regarding the developers' intentions, with concerns about potential cash grabs and future projects overshadowing ongoing support for the current game.

    • “I think it's a nice return to how those games felt before rampant monetization of DarkRP servers got worse and worse, and for $10, I think if that concept sounds even vaguely interesting to you, you might as well give it a try.”
    • “The meta gaming can certainly be annoying at times and this game has no shortage of bugs, but from what I've seen so far, these look like passionate devs that care about making positive changes to their game and as of the time of this review, their monetization model couldn't possibly be more user-friendly.”
    • “This is a breath of fresh air in a sea of microtransactions, battle passes, mediocrity, and greed that is modern gaming.”
    • “This is honestly just a cash grab considering how Sleggie (lead dev) announced that he was going to make a new game when this one isn't even a year old, most likely they just have a skeleton crew working on this game anyways so they can pump out the next game as quick as possible and get another bag because it's in the same universe so more fools will think the edgy dystopian game they bought with a unique art style.”
    • “If you loved Gmod DarkRP but loathe what it became with monetization or just garbage community stuff, you'll find this almost hits that spot that it left in a good way.”
  • emotional
    15 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a wide range of intense feelings, from laughter and joy to deep sadness and discomfort, often leaving players feeling conflicted and overwhelmed. Many players report experiencing profound connections with others through roleplay, while simultaneously grappling with the game's darker themes and the emotional weight of its narrative. Overall, the game provokes strong reactions, making players question their feelings and the nature of their interactions within its world.

    • “I cried and laughed, backed away, and screamed how much I love and respect Cortex, glory to Cortex, and then ran away as fast as I could.”
    • “A game has never made me feel so sick and euphoric at the same time!”
    • “Edit: the biggest thing that makes this game depressing is that if the bad guys win the world gets erased, it gets very emotional fighting against the scum to make sure the citizens of Aneurism IV get another day to live their lives, grow their funds, and become scum themselves.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, players find the game's replayability to be high, with many describing it as "infinitely replayable" due to its evolving content and potential for updates. While some express a desire for gameplay adjustments to enhance playability, the general consensus is that the game offers significant value and enjoyment, making it worth revisiting.

    • “Replayability: infinite”
    • “☑️ infinitely replayable”
    • “I absolutely love Aneurysm IV; however, there are many changes that need to be made to make it more playable.”
    • “Playing as a good little citizen isn't fulfilling with no value in replayability.”
    • “Even if you get bored, it will only be less than 1 month before a major content update comes, so replayability is for sure there in the meantime.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is noted for its unique and engaging designs, which contribute to the overall depth and personality of the characters. Players appreciate how these designs enhance the storytelling and emotional connection to the characters.

    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I was disappointed by how predictable the character arcs were; there was no real growth or transformation.”
    • “The dialogue and interactions between characters are often clichéd, which detracts from any potential development.”
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20h Median play time
72h Average play time
5-60h Spent by most gamers
*Based on 32 analyzed playthroughs
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Frequently Asked Questions

ANEURISM IV is a role playing game.

ANEURISM IV is available on PC, Mac OS and Windows.

On average players spend around 72 hours playing ANEURISM IV.

ANEURISM IV was released on March 11, 2025.

ANEURISM IV was developed by Vellocet.

ANEURISM IV has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

ANEURISM IV is a multiplayer game.

Similar games include Foxhole, BROKE PROTOCOL, ARC Raiders, Will To Live Online, Beasts of Bermuda and others.