- April 12, 2021
- Perun Creative
- 50h median play time
Hobo: Tough Life
Platforms
About
In Hobo: Tough Life, players navigate the harsh realities of homelessness, scavenging for food and resources while avoiding threats in a sprawling city. By completing tasks and building reputation, players can access new areas, items, and opportunities. The game combines simulation elements with a gritty, hand-drawn art style for a unique and thought-provoking experience. However, it should be noted that the theme and gameplay may not appeal to all players.








- Unique and immersive gameplay that provides insight into the struggles of homelessness.
- Challenging survival mechanics that require strategic thinking and resource management.
- Engaging quests and character interactions that add depth to the experience.
- Steep learning curve with little guidance, making it difficult for new players to survive.
- Punishing death mechanics that permanently reduce stats, leading to frustration.
- Graphics and UI are outdated and can detract from the overall experience.
story
364 mentions Positive Neutral NegativeThe game's story is rich and engaging, featuring a variety of quests and well-developed characters that contribute to a unique narrative experience. However, players have noted issues with quest clarity and direction, often leading to confusion and frustration, particularly due to vague objectives and a lack of guidance. Despite these challenges, many find the story compelling and humorous, with a strong emphasis on survival mechanics intertwined with the narrative, making it a noteworthy experience for fans of the genre.
“Very immersive, seemingly endless lore and story.”
“Each character is vividly crafted and adds layers of complexity to the story, making every interaction and development feel significant.”
“The game oozes charm and continues to surprise me with new areas or quests 40 hours in.”
“The story is nonsensical and throws about 30 quests at you within a half hour of playing.”
“All it takes is a few uncertain actions across several quest lines or NPC interactions throughout your playthrough to permalock you out of becoming the beggar king, the supposed 'end goal' of the game.”
“The only real complaint I have is that quest chains and the means to raise trust is often very obscure (for example, you need to know to progress enough with quests for the guzzlers faction before continuing missions for a completely unrelated NPC).”