- September 28, 2022
- Siege Camp
- 38h median play time
Foxhole
Platforms
About
Foxhole is a massively multiplayer warfare shooter game where thousands of players engage in a weeks-long persistent online war. Players contribute to the war effort through logistics, base building, combat, and more, with every bullet, weapon, and vehicle produced by players. The game features comprehensive logistics, trench networks, and a unique atmosphere, although it can be very grinding, hilarious, full of bugs, and highly emotional with wonderful replayability.
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gameplay
2,582 mentions Positive Neutral NegativeThe gameplay of Foxhole is characterized by its deep mechanics and emphasis on teamwork, offering a unique blend of logistics, combat, and base-building elements. While many players appreciate the immersive experience and the variety of roles available, such as infantry, logistics, and engineering, the game is often criticized for its steep learning curve, clunky controls, and frustrating mechanics that can lead to tedious gameplay. Overall, the game provides a rewarding experience for those willing to invest time in understanding its complexities, but it may not appeal to casual players due to its demanding nature and the potential for a toxic community.
“Its depth is incredible, with gameplay spanning logistics, ground combat, and naval warfare.”
“The mechanics are solid, the graphics fit the atmosphere, and the large-scale persistent war concept is unique and well-executed.”
“Foxhole is a standout title in the war MMO genre, offering a unique blend of realism and immersive gameplay.”
“Roles like building, facilities, and logistics are marred by very rudimentary mechanics that don't go beyond, "keep button pressed and mindlessly watch your character do thing". The driving mechanics are very simple, and the mining mechanics are very simple; the building is holding a mouse button; facilities is just taking your small train and moving resources along from point A 5 meters here to point B 5 meters over there, all while fighting the system in keeping the facilities alive.”
“It's a system that puts player experience last, and makes the core loop of one of the largest aspects of the game feel like a tax rather than a mechanic, and I simply don't have the patience for this kind of unnecessary frustration.”
“The gameplay can be dull at times, and playing with a buddy can really spice things up.”