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About

Foxhole is a multiplayer role playing shooter game with a warfare theme. It was developed by Siege Camp and was released on September 28, 2022. It received positive reviews from players.

Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.

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83%
Audience ScoreBased on 30,245 reviews
gameplay756 positive mentions
grinding746 negative mentions

  • The game offers a unique, large-scale, player-driven war experience with diverse gameplay roles such as frontline combat, logistics, and base building, emphasizing teamwork and strategy.
  • The atmosphere is immersive and authentic, effectively conveying the tension and chaos of war, enhanced by a supportive and often humorous community that fosters camaraderie.
  • It features a single purchase model with no microtransactions or pay-to-win mechanics, providing free updates and a fair playing field for all players.
  • The gameplay is heavily grind-oriented and can feel tedious and overwhelming, especially for solo or casual players, with many repetitive tasks and time-consuming mechanics.
  • The game suffers from optimization issues and server instability, resulting in lag, frame drops, rubberbanding, and connectivity problems that frequently disrupt gameplay.
  • The lack of tutorial and steep learning curve create a challenging entry barrier for new players, compounded by occasional bugs, imbalanced mechanics, and a sometimes toxic community environment.
  • gameplay
    2,847 mentions Positive Neutral Negative

    Foxhole offers a unique, large-scale, player-driven war experience combining varied roles like frontline combat, logistics, and base building with a steep learning curve and complex mechanics that reward teamwork and strategy. While the gameplay is immersive and diverse, it often involves tedious grind, clunky and sometimes frustrating shooting mechanics, and relies heavily on coordination with others, making solo play less satisfying. Despite issues with balance, bugs, and an intense player-driven meta, the game provides an addictive and rewarding experience for those willing to invest time to master its deep systems.

    • “The gameplay and strategy is complicated, but somewhat easy to learn and usually packed with action.”
    • “There is a lot to say positively about the game, there is also a large learning curve and various little quirks/bugs/hard to work around mechanics.”
    • “The gameplay is like nothing I have ever played before, you can really mix it up with building, logistics (creating and or delivering items), gun fighting, tanks, boats, and now airplanes too.”
    • “The aiming mechanic is terrible, with 80% of your shots guaranteed to miss due to RNG spread, regardless of how precise your reticle is, making frontline combat frustrating and unfun.”
    • “There is no proper tutorial or explanation of game mechanics, leaving new players overwhelmed and lost, with many forced to learn through trial and error or external resources, which impedes initial gameplay experience.”
    • “The gameplay loop is tedious and grind-heavy, dominated by logistics and resource management that consume most playing time, making the core combat and frontline experience feel unrewarding and slow.”
  • grinding
    783 mentions Positive Neutral Negative

    Grinding in this game is an extensive, integral, and often tedious component, involving long hours of resource farming, logistics, crafting, and base building that many players compare to a second job. While some enjoy the deep, strategic team-based effort and find satisfaction in supporting fronts through logistics, solo players and casual gamers often find the grind overwhelming, slow, and unrewarding due to repetitive tasks, time-consuming mechanics, and harsh penalties from griefers. The game's grind-heavy nature is purposeful to foster cooperation but can feel artificial and punishing, with many reviews highlighting the need for large coordinated groups to fully engage with and enjoy the gameplay.

    • “One of the most refreshing modern MMOs I've played - there's no grinding, no traditional leveling or skill unlocking, and absolutely no pay-to-win mechanics. Once you've bought the game, you've got everything.”
    • “No microtransactions and no grinding.”
    • “Everyone is equal, there's no grinding for stats.”
    • “If you want a WW1/WW2 simulator MMO with great grinding, building and frontline gameplay then this game is for you.”
    • “Logistics is a constant, tedious grind, all so other players can have fun.”
    • “The devs made the game too grindy and have broken/uneven mechanics in the game that make it disheartening to play for people who build bases/defenses.”
  • story
    437 mentions Positive Neutral Negative

    The game features no traditional, scripted storyline but thrives as a player-driven war story generator where every mission and battle creates unique, emergent narratives shaped by teamwork, logistics, and player coordination. The immersive, ongoing conflict across vast maps offers varied roles—from frontline combat to sabotage and resource management—resulting in dynamic and often emotionally resonant experiences. While lacking a formal plot, the collective and personal stories formed through gameplay and community interactions are central to its appeal.

    • “You create your own story lines in this game, and it's truly what makes this game great.”
    • “The entire Foxhole experience becomes a collective story that is both strategic and emotional.”
    • “First persistent world game or MMO where I felt part of the story as opposed to having the story told to me.”
    • “Instead of feeling like a crucial part of the war effort, it felt more like a never-ending series of fetch quests with little reward or recognition.”
    • “The game itself has almost no story at all.”
    • “Story: I gave it a 2 because the story is pretty much WWII but the game itself does nothing to give a feeling of overall world or setting whatsoever.”
  • graphics
    433 mentions Positive Neutral Negative

    The graphics in Foxhole feature a clean, stylized top-down art style that effectively conveys its WWI/WWII-inspired wartime atmosphere without aiming for hyper-realism. While not cutting-edge or highly detailed, the visuals are functional, cohesive, and optimized to maintain readability during chaotic battles, though some users report performance issues even on mid-to-high-end PCs. Overall, the graphics complement the gameplay and large-scale, team-based warfare experience, appealing to players who prioritize immersion and strategy over visual spectacle.

    • “Visually, Foxhole opts for clean, stylized graphics that keep the battlefield readable even when dozens of shells are bursting at once.”
    • “The art style is cohesive and works well.”
    • “The graphics are really good and I like the art style.”
    • “My computer suffers more than ever with worse FPS and stutters even after minimizing all graphics settings (so it looks worse and still performs poorly).”
    • “After the airborne update, even with 12 GB of RAM and a dedicated graphics card, I still couldn't run Foxhole at more than 20 FPS, experiencing huge lag spikes sometimes.”
    • “There is a weird graphical issue when trying to rotate the camera and move at the same time, which really made it look disappointing.”
  • humor
    320 mentions Positive Neutral Negative

    The humor in this game is widely praised for its blend of chaotic, player-driven banter, proximity voice chat, and unexpected in-game moments that create hilarious and memorable experiences. Players enjoy the funny interactions both with teammates and enemies, the comedic roleplay aspects, and the camaraderie that turns intense warfare into a source of laughter. While occasional toxicity and griefing exist, the community's humor and lightheartedness largely define the game's engaging and fun atmosphere.

    • “The completely player-driven sandbox nature of it leads to so much awesome, memorable, and usually hilarious shenanigans. It's like Dwarf Fortress if all the dwarves were players and you're just one of them.”
    • “Whether we’re scrambling to hold a trench, pulling off a sneaky flank, or accidentally blowing up our own supply truck (classic), the camaraderie and hilarious banter make every session unforgettable.”
    • “The in-game banter between sides is often hilarious, especially as you both lie bleeding out.”
    • “Not funny, didn’t laugh.”
    • “It’s not funny for the kills, but it is funny for the spirit.”
    • “Touch grass (camouflage), donowalled, not based, tank issue, go outside, get good, reported, ad hominem.”
  • stability
    187 mentions Positive Neutral Negative

    Reviews highlight that while the game offers a unique and enjoyable experience, it is frequently plagued by bugs, glitches, and server instability, including freezes, lag, rubberbanding, and collision issues that often disrupt gameplay. Although developers have made ongoing efforts to fix problems, many critical issues remain unresolved or even worsen with updates, resulting in a frustrating and sometimes unplayable experience for players.

    • “Foxhole runs great on my 8 year old i5-750 and newer GTX 1050 Ti.”
    • “I've had 2 instances where I fell through the ground leaving me no other option but to respawn, but that is the only bug I have encountered in my 15 hours so far. The game certainly isn't bug free, but the bugs that are there are very sparse and not incredibly game breaking.”
    • “For the most part it is relatively bug free as of now, which for an alpha/early access game is excellent.”
    • “The servers are not up to the task, regions frequently become basically unplayable because of lag, rubber banding, or outright screen freezes for multiple seconds.”
    • “My guild spent weeks grinding resources for our battleship, which had major steering glitches and we were unable to bring it to the frontline with full crew due to join queues; it was destroyed before dealing any damage due to misfiring.”
    • “Until the devs bring in twice as many hamsters to run their servers to compensate for the influx of players and fix crashes, constant disconnects, frame-freezes, rubberbands, and long queues, the game is barely playable and not enjoyable during peak hours.”
  • optimization
    141 mentions Positive Neutral Negative

    Optimization reviews for the game are mixed, with many users reporting severe performance issues such as lag, stuttering, frame drops, and poor server performance, especially during large battles or in crowded areas. While some praise the game for running smoothly on mid-range or older systems and note occasional improvements, others highlight worsening performance after updates and criticize the developers for neglecting optimization and server stability. Overall, optimization remains a significant pain point that impacts gameplay experience and requires urgent attention from the developers.

    • “The game is well-optimized and runs smoothly, even during large-scale conflicts.”
    • “Performance-wise, Foxhole runs smoothly on most systems. While the graphics may not be the most advanced, they serve the game's mechanics well, and the performance is generally solid.”
    • “Considering this game bills itself as an alpha, I am very impressed with the performance; it runs at a very solid 60 fps for me and never seems to dip at all no matter how many crazy explosions are going on at once.”
    • “Hex que simulator with terrible netcode and horrible game performance.”
    • “Was so excited to play this game and after I bought it I was extremely disappointed with how poorly optimized the game was and the lag and network jitter I encountered.”
    • “I have a 4060ti, an Intel i7-11700f, and 32GB of RAM, yet I still experience performance issues even on the lowest possible graphic settings.”
  • music
    133 mentions Positive Neutral Negative

    The game features minimal official soundtrack, with much of the in-game "music" coming from players blasting various songs through voice chat, which can enhance atmosphere or prove distracting and toxic. Many players enjoy listening to their own music or background soundtracks while performing tasks like logistics, adding personal ambiance to the experience. However, inconsistent in-game music and occasional disruptive mic-spammed tracks have drawn mixed reactions, making community-driven music a defining but controversial aspect of the audio experience.

    • “It's so fun when you are in a big fight like 20 vs 20 stuck for hours around some trenches and somebody walks in with a tank pumping music loud through the speakers.”
    • “Being told to hop in a tank to crew as a gunner, dodging incoming artillery shelling, digging trenches and singing a merry song with your fellow soldiers, it's all here in foxhole.”
    • “Big battles can get very intense, while other times just chilling at the back delivering supplies listening to music can be chill.”
    • “People abusing the voice chat to play annoying music.”
    • “The frontline is either an epic clash of tanks and artillery heroes or five dudes running around with only a pistol, blasting music through a microphone.”
    • “Some players blast loud music over voice chat just to annoy others, often dedicating their time to disrupt gameplay.”
  • emotional
    95 mentions Positive Neutral Negative

    The game evokes a powerful emotional experience, ranging from heartwarming camaraderie and deep player bonds to intense frustration and burnout due to toxicity and gameplay challenges. Many describe the community as surprisingly wholesome and supportive, fostering a sense of belonging, while others warn of emotional drain from toxic interactions and the game's demanding nature. Ultimately, it delivers a unique, roller-coaster of emotions, making players feel both insignificant and vital within a larger war effort.

    • “You’ll experience heartwarming camaraderie and absolute chaos in equal measure.”
    • “The people you will meet and play alongside are some of the nicest you will meet in a game, even the enemy will have wholesome chats at times.”
    • “What I remember were the incredible offensive operations I saw or took part in, the desperate defenses, funny moments shooting the ♥♥♥♥ with other players hunkered down in trenches while artillery fell all around us, the emotionally charged moments I've witnessed, the civil wars and drama... there really isn't anything like it and I do not regret a single hour I spent in this game.”
  • atmosphere
    85 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive, gritty, and authentic war-torn environment that effectively conveys the tension and chaos of large-scale conflict. Players highlight the realistic sounds, unique visual style, and cooperative gameplay that foster a compelling sense of teamwork and community, although some note occasional toxicity that can impact the mood. Overall, the atmosphere is a standout feature that deeply engages players and keeps them coming back.

    • “The atmosphere—constant feeling of being part of a real conflict.”
    • “Nothing beats this game's phenomenal atmosphere; holding a bridge with your friends in a trench as bullets crack on a snowy night is a truly phenomenal experience.”
    • “Foxhole draws you into a dangerously immersive atmosphere that captures your attention and makes it irresistible to join the war effort: you cannot lose this, it's personal now!”
    • “Adding the lack of controls or customizability; and the general feeling that I was there to subsidize someone else's enjoyment with my time and money was fairly thick in the atmosphere.”
    • “Because of the above, the game community has become incredibly toxic and territorial, as opposed to the more cooperative atmosphere of pre-1.0.”
    • “Take for instance the storage yards, big hubs of activity with one single platform to spawn in vehicles and fill crates creating grief when anyone takes too long, but worst the garrison supply system: every structure that is built puts a demand on a central supply bunker base, encampment etc. Once supply runs out everything starts to decay rapidly and as everyone can build structures and defenses willy-nilly with no consideration of efficiency or cost to maintain, there is a cycle of build-up and decay and honestly it creates bad feelings between players, the pervasive atmosphere of suspicion of 'alts' or alternate accounts players who will join the opposing side with a different account to sabotage and destroy high value vehicles, resources etc., and all of this is fundamentally a design error for an MMO imo.”
  • monetization
    59 mentions Positive Neutral Negative

    The game is praised for its commitment to a single purchase model with no microtransactions, cosmetics, season passes, or ads, offering free updates and avoiding pay-to-win elements. However, some users feel the advertising is misleading, especially regarding vehicle access which requires long grinding and clan control, causing frustration. Overall, the monetization approach is appreciated as a refreshing alternative to prevalent microtransaction-driven models.

    • “I love this game - and the devs are still giving us massive updates for free, and there are no cosmetics or microtransactions - the only time you can pay is to buy it (and the supporter edition, if you want to help out the devs).”
    • “A single purchase game with no microtransactions, no subscriptions, no additional charges—and the devs still pull out updates.”
    • “Also, the game is buy-to-play with no pay-to-win elements whatsoever, as it does not include any in-game microtransactions.”
    • “I feel like it's very discouraging and in a sense almost misleading when you see advertising for the game featuring planes and tanks only to find out after purchase that they are all claimed by some clan.”
    • “The devs and moderation seemingly have no ambition to support it - it's essentially an EA cash grab, that despite being an MMO type game they have no intention to support it in a meaningful way post patch 1.0.”
    • “The developers are lying to you in their advertisement.”
  • replayability
    48 mentions Positive Neutral Negative

    The game boasts exceptional replayability, driven by its persistent world, dynamic wars, diverse roles, and strategic mechanics that ensure no two matches are the same. Coupled with a strong, supportive community, it offers a continually fresh and engaging experience that keeps players coming back. While initially challenging, the variety of gameplay facets and evolving content provide immense long-term entertainment value.

    • “Never seen an MMO with such a crazy replayability and close-knit community.”
    • “Scattered throughout are resource nodes where players may collect scrap, sulfur, components, and fuel which are refined and used to manufacture and build equipment, walls, gates, defenses, etc. Structures can be placed anywhere in the map, making every round unique and each map infinitely replayable.”
    • “The replayability of this game is huge & what’s even better is that the community is one of the best online communities I have ever encountered; on my first day random members of the community took hours out of their day to teach me and a bunch of other players the basics of the game, almost taking it on themselves as boot camp instructors.”
    • “When games don't start out easy and get harder with the more advanced things you try to do, that lets you know there is no replay value.”
    • “A lot people don't see replayability, can't find much to do or think that there is no way to get people to work together.”
    • “I'll wait on this game for a little bit, maybe future patches will make it a bit more playable.”
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37h Median play time
300h Average play time
9-300h Spent by most gamers
*Based on 288 analyzed playthroughs
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Frequently Asked Questions

Foxhole is a role playing shooter game with warfare theme.

Foxhole is available on PC, Windows, Cloud and NVIDIA GeForce NOW.

On average players spend around 300 hours playing Foxhole.

Foxhole was released on September 28, 2022.

Foxhole was developed by Siege Camp.

Foxhole has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Foxhole is a multiplayer game.

Similar games include Hell Let Loose, Post Scriptum, Squad, Naval Action, RUNNING WITH RIFLES and others.