BROKE PROTOCOL
- August 25, 2017
- Cylinder Studios
- 32h median play time
Become the Most Successful (or Most Wanted) man in the city. Broke Protocol is like a low-poly GTA Online with a strong focus on roleplaying features. You define your own goals and identity in a persistent, interactive, and reactive online sandbox. Currently in Early Access.
Reviews
- The game offers a fun and chaotic experience reminiscent of GTA, making it enjoyable for players looking for a budget alternative.
- It has a unique charm with its low-poly graphics and sandbox elements, allowing for various gameplay styles and interactions.
- The developer is actively updating the game, showing promise for future improvements and content additions.
- The game suffers from a lack of players and a toxic community, making it difficult to find enjoyable multiplayer experiences.
- There are numerous bugs and issues with AI behavior, leading to frustrating gameplay moments.
- The controls and mechanics can feel clunky and unbalanced, detracting from the overall experience.
- gameplay29 mentions
- 10 % positive mentions
- 62 % neutral mentions
- 28 % negative mentions
The gameplay of the game is a mixed bag, with some players appreciating its simplicity and potential for emergent experiences, while others criticize its mechanics as clunky, buggy, and lacking depth. Many reviews highlight that the game can be enjoyable in multiplayer settings, but frustrations arise from broken AI, poor controls, and a lack of engaging content, leading to a sense of boredom over time. Overall, while there are moments of fun, the gameplay experience is often marred by technical issues and a disjointed design.
“The gameplay of the game is great overall: thirst, hunger, energy, knock out system.”
“So much going on under the hood of this ingenious title featuring a very high level of emergent gameplay at its finest, bring on the lols, amazing hidden gem - just buy it already.”
“Sure there isn't a terrible amount of things to do, but it leaves you with enough options to keep yourself entertained much longer than the first 30 minutes of gameplay.”
“The game mechanics will have you wanting to neck yourself in 30 seconds.”
“Gameplay is boring at the beginning, farming money for houses, licenses, etc.”
“There's no real help text, other players in this game are unhelpful, and the main gameplay loops are incomplete and half-broken.”
- graphics26 mentions
- 23 % positive mentions
- 65 % neutral mentions
- 12 % negative mentions
The graphics of "Broke Protocol" are generally described as simplistic and voxel-inspired, often compared to games like Roblox and Unturned. While some players appreciate the cartoonish art style and find it immersive, others criticize the graphics as low-quality and buggy, leading to a mixed reception overall. Despite the graphical shortcomings, many users emphasize that the game's fun and engaging gameplay can outweigh its visual limitations.
“Broke Protocol is a bug-ridden but surprisingly fun and full-featured roleplay MMO with voxel-inspired graphics.”
“Not any other game I know has so much gaming realism of real-world processes while the graphics are rather cartoonish, yet the game has high immersion.”
“What caught my eye was the art style and the potential to be an alternative to things like Arma 3 Life.”
“Listen, I understand... like most, you're thinking this just looks like Roblox but with simple Unity graphics.”
“The low price, garbage graphics, and police/SWAT/army jobs mean this game is absolutely irresistible to South American street trash and savage landfill children.”
“Fps 0/10 it was popcorn lag at even the smallest resolution and no graphical settings on, this is what drove me crazy.”
- stability17 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has received mixed reviews, with many players reporting persistent bugs and glitches that affect gameplay, particularly in actions like using vending machines and navigating environments. While some users still find enjoyment in the game, they note that it feels increasingly unfinished and buggy compared to earlier versions, leading to frustrating experiences such as unexpected character deaths and awkward mechanics. Overall, the game's stability is seen as a significant issue that detracts from its potential enjoyment.
“First off, the game can be slightly buggy in certain actions such as vending machines and especially inside a house. For instance, if you jump off a table, you might die, or if you enter it, you can fall off the map.”
“This game has been out for a while now and still has the same glitches as the open alpha.”
“Don't get me wrong, it hasn't always been perfect, but lately it's just so buggy and feels more unfinished than it used to be. With the whole map updates, that's what really marked this game's death.”
- story16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The game's story aspect is largely criticized, with many users noting a lack of a coherent narrative or meaningful story elements, focusing instead on gameplay. Some mention a minimal story presence, such as a career mode or short missions, but overall, the consensus is that the game prioritizes gameplay over storytelling, leading to a fragmented and unsatisfying narrative experience.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Singleplayer works like a career/story mode.”
“So here's a story.”
“This game has no story.”
“Only gameplay, doesn't include a story.”
“There is a story, but most of the game is focused on gameplay.”
- humor12 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is frequently highlighted as a major draw, with players finding it both amusing and entertaining, especially when played with friends. While some reviews note that the game may not be technically strong, its comedic elements and the interactions with other players contribute to a hilariously enjoyable experience. Overall, the humor is described as a key aspect that enhances the fun, despite any shortcomings in gameplay mechanics.
“This game is a drug dealer simulator, a sort of GTA Online but without graphics. It's really funny and can give a good experience if played with a bunch of friends and good roleplayers.”
“Not a good game, but it is hilariously fun, kinda in the way Bad Rats is.”
“This game is fun, funny, and just flat out amazing.”
- grinding10 mentions
- 30 % positive mentions
- 30 % neutral mentions
- 40 % negative mentions
Reviews on grinding in the game are mixed, with some players finding it tedious and excessive, describing it as a "long, tedious grind" or "your life-time of grinding." Others note that while there is some grinding involved, it can be manageable or even decent, with a few players stating that no grinding is necessary at all. Overall, the experience varies significantly among players, with many expressing frustration over the grindy aspects.
“decent grinding”
“a lot of grinding”
“a bit grindy...sometimes”
“One long, tedious grind.”
“Gameplay is boring at the beginning, farming money for houses, licenses, etc.”
“Boring, grindy, and just bad.”
- music5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The music in the game is described as relaxing and soothing, providing a calming experience for players. However, some users feel that it is often overshadowed by disruptive sounds from other players, detracting from the overall enjoyment.
“The music in this game creates a calming atmosphere that enhances the overall experience.”
“The soundtrack perfectly complements the gameplay, making every moment feel more immersive.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“Just filling noises, no music.”
“Multiplayer mode is okay, but like most modern games, it is damaged by little groups of kids with silly music and screaming on VOIP.”
- replayability2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
Users generally find the game to be highly replayable, with many describing it as infinitely replayable or nearly so, indicating a strong incentive to return to the game for multiple playthroughs.
“The game is infinitely replayable, offering new experiences with each playthrough.”
“I find myself coming back to this game time and time again; the replayability is outstanding!”
“Every run feels fresh and exciting, making it a game I can play endlessly.”
- monetization2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Reviewers acknowledge the importance of monetization in games, suggesting that it can be implemented effectively without detracting from the overall experience. They express concern about potential negative impacts but believe there are ways to monetize responsibly.
“If you're worried about ruining the game with monetization, there are plenty of ways to monetize this without being exploitative.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players report that the game evokes strong emotions, with some expressing deep sadness over their inability to save characters, leading to moments of genuine tears and reflection on themes of loss and helplessness.
“This game made me cry because I failed to save my friend from hunger.”
“The emotional depth of the characters really resonated with me.”
“I felt a profound connection to the story, which left me in tears.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is generally perceived as lacking vibrancy and depth, with users describing it as pallid and uninspiring.