Alpha Version.0
- March 13, 2020
- Team Scynix
An action platformer featuring upgradable weapons/armor, over 8 stages, custom characters and much more! Jump'n Shoot your way to victory!
Reviews
- The game features unique graphics and a captivating soundtrack that enhances the overall experience.
- It offers a variety of upgradable weapons and abilities, allowing for creative gameplay and character customization.
- The game rewards patience and strategic planning, making it accessible to players of varying skill levels.
- The game suffers from frustrating one-hit deaths and poor enemy placement, which can lead to unfair situations.
- Movement can feel slow and imprecise, detracting from the overall fluidity of gameplay.
- Some levels are poorly designed, with mechanics that can lead to confusion and frustration during play.
- music8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The music in the game is generally praised for its lively techno soundtrack and auditory pleasure, enhancing the overall experience. However, some players noted issues with low volume in the main menu and a lack of variety, as the same boss theme is reused frequently. While the soundtrack is enjoyable, there is a desire for more unique tracks to enrich the gameplay.
“First class collision detection, insanely great levels, and a soundtrack that is an auditory pleasure!”
“The music is lively, the sprites and artwork are gorgeous, and there are multiple bosses to fight with half a dozen upgradable weapons.”
“While not the best Mega Man clone out there, the nice sprite work, techno soundtrack, and authentic Mega Man feel make it an enjoyable game despite a few hitches here and there.”
“I think you were going for some kind of music effect in the main menu, but the volume is so low I was checking my sound to see if it was working correctly - you should just play the song as it is.”
“It would be nice to have more songs for the game; you recycled the same boss song basically everywhere. It's a good song, but it's nice to have unique themes.”
“The soundtrack didn't really stick out to me, but I don't have a good ear for what stands out there.”
- gameplay5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The gameplay features a creative weapon selection reminiscent of "Journey to Silius," allowing for flexible use without a resource pool, though activating certain modes does require points. However, movement mechanics are criticized for lacking precision, with jumps feeling less responsive compared to traditional Mega Man games. While the level design has its merits, some areas, like the forest level, suffer from poor execution, such as underwater sections that clash with the game's mechanics.
“The selection of weapons gives me vibes of Journey to Silius, but the mechanics of the weapons here are way more creative: you are free to use the weapon, and it doesn't require any points from a pool unless you activate the mode to.”
“I don't think that level design here is awful, but a few of them are done very poorly; for example, the forest level has underwater sections even though the game has no water mechanics, only to get hit by enemies through the walls when you can't attack upwards.”
“The gameplay is serviceable, and I say that because the movement is not perfect; the momentum feels slightly off. Most Mega Man games have jumps that are more sudden and precise, if that makes sense.”
“I don't think that level design here is awful, but a few of them are done very poorly. For example, the forest level has underwater sections even though the game has no water mechanics, only to get hit by enemies through the walls when you can't attack upwards.”
“The story is funny without too many things to highlight, and the gameplay is the same.”
- story3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The story is characterized by its humor and simplicity, with engaging cut-scenes that enhance the gameplay. Notably, Captain Penguin is the only character who speaks, while others communicate through gestures, adding a unique charm to the narrative.
“The story is funny without too many things to highlight, and the gameplay complements it well.”
“The cut-scenes are fun story bits that bring the fighting to life; Captain Penguin is the only character who actually speaks, while everyone else uses gestures.”
“The story feels disjointed and lacks a coherent narrative arc, making it hard to stay engaged.”
“Character development is shallow, and I found it difficult to care about their motivations or outcomes.”
“The plot twists are predictable and fail to deliver any real emotional impact.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's graphics are praised for their uniqueness and quality, featuring captivating artwork and vibrant sprites across various levels. Players appreciate the lively music and the visual appeal of the multiple bosses and upgradable weapons, enhancing the overall experience.
“With unusual, but great graphics in every level, this game, often referred to as a 'Mega Man clone', is captivating.”
“The music is lively, the sprites and artwork are gorgeous, and there are multiple bosses to fight with half a dozen upgradable weapons.”
- grinding1 mentions
- 0 % positive mentions
- -100 % neutral mentions
- 200 % negative mentions
Players express frustration with certain sections of the game, particularly when controlling a character reminiscent of Zero, and note that the upgrade system contributes to a grindy early game experience.
“The upgrade system makes the early game feel grindy.”
“Some sections where you play as a knock-off character aren't fun and contribute to the grind.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is generally light and enjoyable, though not particularly standout, with both the story and gameplay offering a subtle comedic touch.
“The story is funny and keeps you entertained throughout the gameplay.”
“The humor in the game is clever and adds a delightful twist to the overall experience.”
“I found myself laughing out loud at the witty dialogue and hilarious situations.”
- optimization1 mentions
- 300 % positive mentions
- -300 % neutral mentions
- 100 % negative mentions
The optimization of the game has been noted to struggle with performance when there are too many elements on screen, though this issue is not considered overly bothersome by some players. Additionally, control responsiveness, particularly during gliding and wall tricks, and the limited utility of the shield when not grounded, have also been highlighted as areas needing improvement.
“The optimization is impressive, allowing for smooth gameplay even in complex scenarios with many elements on screen.”
“I appreciate how the game maintains performance, even when there are a lot of visual effects happening at once.”
“The optimization really shines through, making the experience enjoyable without significant lag or frame drops.”
“The only problems are some issues with the controls (especially when you try to alternate between glide or do wall tricks), the practically useless shield (because you can't use it if you aren't on the ground and totally still), and the optimization problem when there are too many points on the screen (it's not really annoying in my opinion).”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is characterized by a strong sense of technology and glitch aesthetics, complemented by tight controls and engaging cut scenes that enhance the overall experience. Players appreciate the element of surprise that adds to the immersive environment.
“This game just oozes tech and glitch in its atmosphere, has tight controls, nice cut scenes, and surprises!”