Alpha Version.0
- March 13, 2020
- Team Scynix
An action platformer featuring upgradable weapons/armor, over 8 stages, custom characters and much more! Jump'n Shoot your way to victory!
Reviews
- The game features a creative upgrade system that enhances the metroidvania experience, allowing players to visually see their armor updates.
- It offers a nostalgic Mega Man feel with enjoyable gameplay, nice sprite work, and a lively techno soundtrack.
- The game rewards patience and strategic planning, making it accessible to players of various skill levels while providing a fun character customization feature.
- Some levels have poor design, with issues like underwater sections that don't fit the mechanics and enemies that can be easily kited.
- The controls can be problematic, especially when trying to alternate between glide and wall tricks, leading to frustrating gameplay moments.
- The upgrade system can feel grindy in the early game, and certain sections, particularly those involving a knock-off character, are less enjoyable.
- music8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The music in the game features a lively techno soundtrack that complements its aesthetic, though some players noted that the main menu's music is too quiet and lacks impact. While the sprite work is praised, there are criticisms regarding the repetition of certain tracks, particularly the boss theme, suggesting a desire for more unique musical themes throughout the game. Overall, the soundtrack enhances the experience but could benefit from greater variety and volume adjustments.
“The music is lively, the sprites and artwork are gorgeous, and there are multiple bosses to fight with half a dozen upgradable weapons.”
“While not the best Mega Man clone out there, the nice sprite work, techno soundtrack, and authentic Mega Man feel make it an enjoyable game despite a few hitches here and there.”
“I think you were going for some kind of music effect in the main menu, but the volume is so low I was checking my sound to see if it was working correctly - you should just play the song as it is.”
“It would be nice to have more songs for the game; you recycled the same boss song basically everywhere. It's a good song, but it's nice to have unique themes.”
“The soundtrack didn't really stick out to me, but I don't have a good ear for what stands out there.”
- gameplay5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The gameplay features a creative weapon selection reminiscent of "Journey to Silius," allowing for flexible use without a resource pool, though activating certain modes does require points. However, movement mechanics are criticized for lacking precision, with jumps feeling less sudden compared to traditional Mega Man games, and some level designs, particularly the forest level, are poorly executed, leading to frustrating encounters with enemies. Overall, while the gameplay is serviceable, it suffers from some notable flaws.
“The selection of weapons gives me vibes of Journey to Silius, but the mechanics of the weapons here are way more creative: you are free to use the weapon, and it doesn't require any points from a pool unless you activate the mode to.”
“The story is funny without too many things to highlight, and the gameplay is enjoyable.”
“I don't think that level design here is awful, but a few of them are done very poorly; for example, the forest level has underwater sections even though the game has no water mechanics, leading to getting hit by enemies through the walls when you can't attack upwards.”
“The gameplay is serviceable, and I say that because the movement is not perfect; the momentum feels slightly off. Most Mega Man games have jumps that are more sudden and precise, if that makes sense.”
“I don't think that level design here is awful, but a few of them are done very poorly. For example, the forest level has underwater sections even though the game has no water mechanics, only to get hit by enemies through the walls when you can't attack upwards.”
“The story is funny without too many things to highlight, and the gameplay is the same.”
- story3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The story is characterized by its humor and simplicity, with engaging cut-scenes that enhance the gameplay. Notably, Captain Penguin is the only character who speaks, while others communicate through gestures, adding a unique charm to the narrative.
“The story is funny without too many things to highlight, and the gameplay complements it well.”
“The cut-scenes are fun story bits that bring the fighting to life; Captain Penguin is the only character who actually speaks, while everyone else uses gestures.”
“The story feels disjointed and lacks a coherent narrative, making it hard to stay engaged.”
“Character development is shallow, and I found it difficult to care about their motivations or outcomes.”
“The plot twists are predictable and fail to deliver any real emotional impact.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players express frustration with the grinding aspect of the game, particularly noting that the upgrade system contributes to a tedious early game experience. Additionally, sections involving a character reminiscent of Zero are seen as unenjoyable, further detracting from the overall experience.
“The upgrade system makes the early game feel grindy.”
“The sections where you play as a knock-off character aren't fun, and the grinding aspect detracts from the overall experience.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is generally light and enjoyable, though not particularly standout, with both the story and gameplay offering a consistent but subtle comedic tone.
“The story is funny and keeps you entertained throughout the gameplay.”
“The humor in the game is clever and adds a delightful twist to the overall experience.”
“I found myself laughing out loud at the witty dialogue and hilarious situations.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report minor optimization issues, particularly when there are too many elements on screen, which can affect performance. Additionally, control responsiveness can be problematic during specific actions like gliding or performing wall tricks, and the shield mechanic is deemed ineffective unless the player is stationary on the ground. Overall, these issues are not considered overly disruptive.
“The only problems are some issues with the controls (especially when you try to alternate between glide or do wall tricks), the practically useless shield (because you can't use it if you aren't on the ground and totally still), and the optimization problem when there are too many points on the screen (it's not really annoying in my opinion).”
- graphics1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The graphics are praised for their gorgeous sprites and artwork, contributing to a lively visual experience, complemented by multiple bosses and a variety of upgradable weapons.
“The sprites and artwork are gorgeous, creating a vibrant and immersive visual experience.”
“The graphics are stunning, with beautifully designed environments that enhance the gameplay.”
“The character designs are incredibly detailed, making each encounter visually exciting.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is characterized by a strong sense of technology and glitch aesthetics, complemented by tight controls and engaging cut scenes that enhance the overall experience. Players appreciate the element of surprise that adds to the immersive environment.
“This game just oozes tech and glitch in its atmosphere, has tight controls, nice cut scenes, and surprises!”