- September 24, 2020
- 562 Interactive
- 3h median play time
Alluris
Platforms
About
"Alluris is a card game for 1-2 players, offering various modes including multi-player, cooperative, and single-player. Embark on an adventure from the city of Alluris, battling enemies, leveling up, and collecting items to defeat Baron Dread. Gameplay involves dragging cards left or right, with strategic decisions that can challenge and engage you."
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- Fun and simple gameplay that offers a lighthearted choose-your-own-adventure experience.
- The game features a variety of interactions and unlockable races and backgrounds, enhancing replayability.
- Charming art style and humorous writing that keeps the game engaging and entertaining.
- Gameplay can become repetitive quickly, with limited outcomes for each card choice leading to boredom.
- The time limit of 500 days can feel restrictive, and once the main quest is completed, there is little incentive to continue playing.
- Many choices lack clear consequences, making it frustrating when decisions lead to unexpected or unsatisfactory outcomes.
story
78 mentions Positive Neutral NegativeThe story in Alluris is described as a light-hearted, interactive experience with a focus on exploration and quest completion, allowing players to uncover various narrative threads and character backgrounds through their choices. While the main quest can be completed quickly, the game encourages replayability with its diverse side quests and character options, though some players find the overall narrative structure lacking a clear beginning, middle, or end. The game is praised for its colorful artwork and humorous storytelling, making it an entertaining choice for those seeking a casual, engaging narrative experience.
“An entertaining and relaxing experience that I would recommend to people interested in this type of storytelling.”
“I honestly felt like I was actually being game mastered, and with a surprisingly diverse array of areas to explore, there's a stunning amount of depth in what originally seemed like a relatively linear story.”
“For each choice you make, you can unlock a whole sequence of quests and storylines, and from those, you can unlock new races and backstories for your characters that influence the game in an entirely new way.”
“You can easily beat the main story in an hour.”
“Something as simple as a procedurally generated map that charted where I'd gone might have aided in constructing my own emergent narrative, because the game only seems to offer story-flavored events with no real beginning, middle, or end.”
“Cons: once towns are overrun, all quests and quest items in that area are cut off; each action (no matter how insignificant) burns a day.”