- October 24, 2014
- Little World Studio
Alcatraz Builder
Platforms
About
In Monument Builders: Alcatraz, oversee the construction of the most famous prison in the United States, while learning many other anecdotes along the way! Help contractor Lloyd Andrews gather the resources needed to complete work on the prison. Manage your workers skillfully to finish the levels in time, while repelling attacks from Call Palone's hired thugs as they try to send your project to …
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- The game is a light and casual experience, making it suitable for players looking for a fun way to pass the time.
- It features interesting historical anecdotes about Alcatraz, adding an educational element to the gameplay.
- The gameplay is straightforward and easy to learn, making it accessible for younger audiences or casual gamers.
- The game quickly becomes repetitive, with missions feeling similar and lacking variety after the initial levels.
- It suffers from a pay-to-win mechanic, where players are often required to use in-game gems to achieve higher star ratings, detracting from the overall enjoyment.
- There are no achievements or significant rewards, leading to a sense of unfulfillment and lack of motivation to continue playing.
story
12 mentions Positive Neutral NegativeThe game's story starts off with potential but quickly becomes repetitive and uninspired, with players noting that missions lack variety and creativity. Many find the narrative derivative and forgettable, leading to a monotonous experience after just a few levels. Overall, the quest-based structure fails to maintain interest, resulting in a disappointing storytelling experience.
“The story and the facts about Alcatraz are alright.”
“Missions are quest-based.”
“After you played ten missions, you have seen all fifty.”
“It starts out interesting, but quickly loses the player's interest with repetitive missions which are near impossible to get to 3 stars without using the special bonuses bought with gems.”
“The monopoly knock-off mission giver and the whole storyline is all rather derivative and forgettable.”
“Got really monotonous after level 10, nothing new, recycled missions.”