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Alcatraz Builder

42%Game Brain Score
gameplay, graphics
story, music
42% User Score Based on 86 reviews

Platforms

PCMac OSWindows

About

In Monument Builders: Alcatraz, oversee the construction of the most famous prison in the United States, while learning many other anecdotes along the way! Help contractor Lloyd Andrews gather the resources needed to complete work on the prison. Manage your workers skillfully to finish the levels in time, while repelling attacks from Call Palone's hired thugs as they try to send your project to …

Alcatraz Builder screenshot
Alcatraz Builder screenshot
Alcatraz Builder screenshot
Alcatraz Builder screenshot
Alcatraz Builder screenshot
Alcatraz Builder screenshot
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42%
Audience ScoreBased on 86 reviews
gameplay4 positive mentions
music2 negative mentions

  • The game is a light and casual experience, making it a good option for a fun pass-time.
  • It features interesting historical anecdotes about Alcatraz, adding an educational element to the gameplay.
  • The gameplay is straightforward and easy to learn, making it accessible for younger players.
  • The game quickly becomes repetitive and lacks variety in missions, leading to boredom.
  • It feels like a poorly executed mobile port with pay-to-win mechanics that detract from the overall experience.
  • There are no achievements or meaningful progression, making it feel unfulfilling despite completing levels.
  • story
    24 mentions Positive Neutral Negative

    The game's story starts off with potential but quickly becomes repetitive and unengaging, as players encounter a lack of mission variety and derivative plot elements. Many reviewers noted that after a few missions, the gameplay feels monotonous, with recycled objectives that fail to maintain interest. Overall, the narrative is described as forgettable, with a quest-based structure that does not evolve beyond initial levels.

    • “The story and the facts about Alcatraz are alright.”
    • “Missions are quest based.”
    • “It's a lot like playing Tapped Out Simpsons from EA, except without the sandbox component and with silly missions instead.”
    • “It starts out interesting, but quickly loses the player's interest with repetitive missions which are near impossible to get to 3 stars without using the special bonuses bought with gems.”
    • “The monopoly knock-off mission giver and the whole storyline is all rather derivative and forgettable.”
    • “Got really monotonous after level 10, nothing new, recycled missions.”
  • gameplay
    20 mentions Positive Neutral Negative

    The gameplay of Alcatraz Builder is primarily a repetitive clicker experience that lacks depth, with simple mechanics that offer little challenge. While players can engage in directing workers to complete tasks within a time limit for a three-star rating, the overall experience feels more like a mobile port with pay-to-win elements, leading to disappointment for those expecting a true builder game. Casual players may find enjoyment in the relaxed pace, but the lack of variety and challenge diminishes long-term engagement.

    • “Gameplay is pretty standard; direct workers to build, repair and collect resources while removing obstacles as you rush to beat the clock and earn a 3-star rating for each level.”
    • “If you're not interested in the drive for perfection and want to play more casually, you're given more than enough time to finish with 2 or less stars, but going for all three is where the gameplay is most engaging.”
    • “Smooth gameplay.”
    • “Gameplay is very repetitive after the first few levels.”
    • “As much as I don't want to dislike this game, as many people have pointed out, this appears to be a mobile port with the wrong sort of pay-to-win mechanics involved.”
    • “Levels are beaten within minutes and you realize just how little gameplay the original tablet games really had once you removed all the hassle out of it.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics are considered acceptable, capable of running on older hardware, including a seven-year-old notebook with a dedicated graphics card. However, they are described as outdated, and some users noted that the controls feel clunky.

    • “The graphics are old but work, the controls are a little clunky, and the cheat system is odd.”
    • “The graphics are quite good and will even run on a 7-year-old notebook with a dedicated graphics card.”
    • “The graphics are old but work; the controls are a little clunky, and the cheat system is odd.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is characterized by upbeat, cheerful keyboard pop that perfectly complements its lighthearted atmosphere, consistently bringing smiles to players. Overall, it enhances the gaming experience by aligning well with the visual aesthetic.

    • “Background music made me smile on numerous occasions; it's exactly how you'd think it would be when looking at pictures.”
    • “The background music made me smile on numerous occasions; it's exactly how you'd think it would be when looking at pictures.”
    • “It's perfect for this game, capturing the lightweight mood with overly happy keyboard pop music.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and unfulfilling, often criticizing the click-priority time-management mechanics. While gems can be easily obtained through farming, the lingering influence of a pay-to-win system detracts from the overall experience.

    • “3/10: Click-priority time management is tedious and unfulfilling; destroyed by remnants of a pay-to-win system from mobile.”
    • “Tedious.”
    • “Grinding feels like a chore rather than an engaging part of the game.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game is heavily criticized for its reliance on micromanagement and microtransactions, which seem designed to encourage spending for automation. Players feel that the rewards for engaging with the game are minimal, with many features offering little more than concept art and historical text, while ads for other games provide no tangible benefits. Overall, the monetization approach detracts from the enjoyment and engagement of the gameplay experience.

    • “An exceedingly huge amount of micromanagement needed to do even simple tasks; clearly pitfalls to bait you into spending on microtransactions to automate things.”
    • “It is like it's meant to be bought as microtransactions, but instead when you click buy, you just receive it, and that's no fun.”
    • “They gutted the free bonus section; you can see ads for other monument builder games but they yield no reward. The rest of the buttons are unlocked later as a reward, but all they do is show you some concept art and some in-game historical fluff text about Alcatraz that you collect by beating levels.”
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