- July 15, 2011
- Games Farm
- 13h median play time
Air Conflicts: Secret Wars
Platforms
About
"Air Conflicts: Secret Wars" is an action-packed arcade flight simulation game set in World War I and II. Players engage in thrilling aerial dogfights and dangerous missions, piloting various aircraft while battling enemies and completing objectives. With a blend of historical events and fictional stories, the game offers an exciting and immersive experience for flight sim enthusiasts.
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- Fun and easy to play, making it suitable for casual gamers and those looking for light entertainment.
- Offers a decent variety of missions and a nostalgic experience for fans of the original Air Conflicts.
- Good graphics for an arcade-style game, with enjoyable dogfighting mechanics and a charming story.
- Repetitive missions and a lackluster storyline detract from the overall experience.
- Controls can be janky and lack customization options, making gameplay frustrating at times.
- Frequent crashes and bugs, particularly on certain systems, can hinder the gaming experience.
story
216 mentions Positive Neutral NegativeThe story in "Air Conflicts: Secret Wars" is a mixed bag, with some players appreciating its educational elements and comic book-style presentation, while others criticize it for being repetitive and lacking depth. The narrative follows a female mercenary pilot through various missions during WWII, incorporating flashbacks to WWI, but many find the plot unengaging and the voice acting subpar. Overall, while the game offers a decent amount of missions and some interesting character dynamics, the storytelling often feels flat and implausible.
“The game itself looks great, and has a long story with flying missions.”
“A great game overall, with a good story and great unlockables and planes.”
“I have just completed the campaign; it was a blast. The storytelling was very good and missions well thought out.”
“The story just isn't compelling and your wingman is very much useless, just flying around in circles.”
“Flat story, bad voice acting, even worse jokes in dialogues and very poor game mechanics.”
“The story is pretty boring and tends to drag on, told through pre and post mission briefings, narrated scenes with paintings and some in-game conversations (radio chatter).”