- August 27, 2013
- Firaxis Games
Sid Meier’s Ace Patrol
Platforms
About
Sid Meier's Ace Patrol is a turn-based strategy game that puts you in the cockpit of World War I fighter planes. Command a squadron of pilots, engage in thrilling aerial combat, and upgrade your planes and pilots as you progress. With multiple campaigns and multiplayer modes, Ace Patrol offers a rich and immersive experience for strategy and war game enthusiasts.
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- Simple, quick, and cheap fun with a satisfying amount of depth.
- Gameplay is fast, furious, and surprisingly tactical, making it addictive.
- The game captures the feeling and aesthetic of WW1 aerial combat well.
- Choppy gameplay, often capped at 30fps, leading to a frustrating experience.
- Frequent crashes after missions, causing loss of progress and frustration.
- Poor game rules explanation and limited game modes reduce overall enjoyment.
story
224 mentions Positive Neutral NegativeThe story aspect of "Ace Patrol" is largely absent, as the game focuses on a series of repetitive, mission-based gameplay without a cohesive narrative or character development. Players engage in turn-based aerial combat through a limited variety of mission types, such as dogfights and escorts, but the lack of a deeper storyline or progression diminishes the overall experience. While the game offers some strategic elements and pilot upgrades, it ultimately feels like a collection of disjointed missions rather than a compelling campaign.
“The game's campaign mode follows the historical timeline of World War I, with players taking on missions that mirror real-life battles.”
“The missions are varied, too, and range from straightforward air combat to strafing runs to escort missions to aerial cover.”
“You can choose between several missions and complete the objectives using one or more (max 4) pilots.”
“Like I said above, there is no story, just a set of missions, which is fine; as a time killer, I enjoyed completing that 'campaign' (keep in mind that all four nations are identical and the only difference is the visual model and passive perk).”
“The static gameplay is only made worse by the samey missions.”
“The missions are all kind of generic, but can be very challenging if your pilots and craft are not prepared.”