Age of Undead Game Cover
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"Age of Undead" is a survival horror game set in a post-apocalyptic world overrun by the undead. Players must scavenge for resources, build bases, and fight off hordes of zombies in a desperate struggle for survival. With a focus on strategy and survival, players must balance exploration, defense, and resource management to make it through each day.

  • PC
  • Windows

Reviews

80%
Audience ScoreBased on 59 reviews
graphics4 positive mentions
optimization2 negative mentions
  • The game offers a unique blend of RTS and FPS elements, allowing players to engage in large-scale battles with various factions, including military, survivors, and zombies.
  • Despite its rough edges, the game is fun and engaging, with a good variety of units and mechanics that provide a fresh take on the RTS genre.
  • The developer is responsive to community feedback and actively works on patches and improvements, showing dedication to enhancing the game experience.
  • The AI is clunky and often fails to engage effectively in battles, leading to frustrating gameplay experiences where units get stuck or do not respond to commands.
  • The user interface is unfriendly and confusing, making it difficult for players to understand how to control their units and manage resources effectively.
  • The game suffers from performance issues, particularly during large battles, which can lead to significant slowdowns and detract from the overall experience.
  • graphics16 mentions

    The graphics of the game have received mixed reviews, with many users noting that they appear dated and reminiscent of N64-era visuals, often described as simple and stiff. While some appreciate the game's ability to create a strong sense of warfare through effective sound design and visual effects, others criticize the low frame rates and lack of emotional depth in character animations. Overall, the graphics are seen as a limitation of the single-developer project, but the gameplay experience can still be enjoyable despite these shortcomings.

    • “The visuals are surprisingly good all things considered.”
    • “Graphics are really well done with consistency to the game world where nothing feels out of place, bringing to life a very strong sense of terrifying warfare when constructing light towers and huge ground lights to see the enemy at night, playing a big part in defense as air units light up the darkness strafing the ground with incoming fire like some scene of a Vietnam napalm attack.”
    • “Explosives, napalm strikes, tracer rounds, it's a visual treat despite the dated graphics.”
    • “Oh my good god, one of my guys got shot and said 'I'm hit' with no emotion, no worry, or anything. The voice acting was laughable at best. I was mainly sucked in by the idea of using a first-person mode until I realized it's stuck at 13fps as soon as you get in first person. You can't actually control where you go; it's automated and will steal control from you if you try to move left or right. The spotlights to help you see in the dark don't actually do anything. Now, I'm not one for graphics; I care more about gameplay, and I know it's made by one person, but come on, this looks like it was made on the N64—not the good kind of N64 graphics, but the kind where it hurts to look at for too long. You'd be better off making this a pixel game. If the dev is willing to work on this, then it has the ability to be amazing, but at the moment, it's just not there, and seeing as it's not in early access, I doubt we'll see any improvements, which is a shame; this could be so much more.”
    • “Aou is a very cool game full of interesting ideas and passion that is ultimately held back by the fact it's a single-man project. There is a lot of fun to be had in it if you can put up with jank, bugs, simple graphics, and weird balance.”
    • “At first glance, it might seem cheap and badly made with sub-par graphics.”
  • gameplay12 mentions

    Gameplay reviews are mixed, with some players criticizing the lack of emotional depth in character interactions and technical issues like low frame rates and automated controls, which detract from the experience. Conversely, others appreciate the innovative mechanics and variety within the RTS genre, highlighting the fun and engaging nature of the gameplay despite its graphical shortcomings. Overall, while there are significant areas for improvement, the core gameplay concept is well-received and has potential for future development.

    • “This game has the typical mechanics of an RTS, but at the same time it also has innovative mechanics for the RTS genre.”
    • “Unique factions, relatively balanced, interesting mechanics, but above all else this game is just super fun.”
    • “Overall, I love the idea of the game, and I love the gameplay so I do not hesitate in giving it a big thumbs up.”
    • “Oh my good god, one of my guys got shot and said 'I'm hit' with no emotion, no worry, or anything. The voice acting was laughable at best. I was mainly sucked in by the idea of using a first-person mode until I realized it's stuck at 13fps as soon as you get in first person. You can't actually control where you go; it's automated and will steal control from you if you try to move left or right. The spotlights to help you see in the dark don't actually do anything. Now, I'm not one for graphics; I care more about the gameplay, and I know it's made by one person, but come on, this looks like it was made on the N64, and not the good kind of N64 graphics—the kind where it hurts to look at for too long. You'd be better off making this a pixel game. If the dev is willing to work on this, then it has the ability to be amazing, but at the moment it's just not there, and seeing as it's not in early access, I doubt we'll see any improvements, which is a shame; this could be so much more.”
    • “Simple mechanical aptitude of a child in play.”
    • “But while I enjoyed the lore and setting of the game, I have certain criticisms of the game in regards to gameplay.”
  • optimization2 mentions

    The game's optimization is a mixed bag, showcasing a lot of charm but also significant jank and bugs, though none are game-breaking. Players have reported random performance slowdowns, particularly at night, and some balance issues, especially with artillery. While it runs on unsupported platforms like the Steam Deck, performance issues are noted but generally acceptable for some players.

    • “While all of this means the game has a lot of soul, it's still a very complex game made by a single developer, and it shows. There’s a lot of jank, a decent number of bugs (nothing game-breaking though), and random slowdowns in performance (usually at night, but sometimes at random). You can turn off the day-night cycle if it gives you too much trouble. The game is also not particularly well balanced, and artillery seems a bit too strong right now.”
    • “All my impressions have been on an unsupported Steam Deck (yes, I can play it, but there are performance issues, though I am okay with them - I have not played on my PC yet).”
  • humor2 mentions

    The humor in the game is well-received, particularly in its witty descriptions and the amusing way it addresses online critics, which adds a lighthearted touch to the overall experience.

    • “I also like the humor in the various descriptions.”
    • “In my humble opinion, he has earned it, and honestly, the way he handles the myriad forum whiners of the internet is absolutely hilarious.”
  • replayability1 mentions

    Users highlight the game's strong replayability, comparing it favorably to mods like Dow Soulstorm Armageddon, with a fun campaign and engaging unit dynamics reminiscent of World War Z. The inclusion of an optional sandbox mode further enhances replay value, although some note a lack of RTS content compared to other titles.

    • “The base is good, the replayability is great. I feel like I'm running a Dawn of War: Soulstorm Armageddon mod, but it doesn't crash due to the 2GB limits. The campaign is fun, and the units feel like they're actually from World War Z, but the army fights back. It has an optional sandbox, and I can't really think of many negatives.”
    • “The replayability is fantastic! Each playthrough feels fresh and engaging, with new strategies to explore and different outcomes to experience.”
    • “I love how the game encourages multiple playthroughs. The variety in missions and character choices keeps me coming back for more!”
  • story1 mentions

    The story aspect of the game is likened to a blend of "Age of Empires" and "They Are Billions," with a campaign that diverges significantly from "Civilization." Players also draw comparisons to tactical support modes reminiscent of Call of Duty's gunship missions, suggesting a mix of strategic and action-oriented storytelling elements.

    • “The story feels disjointed and lacks a coherent narrative, making it hard to stay engaged.”
    • “Character development is shallow, and the plot twists are predictable and uninspired.”
    • “The dialogue is often cringeworthy, detracting from the overall experience of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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