- July 26, 2022
- Insane Dreamers
Age of Undead
Platforms
About
"Age of Undead" is a survival horror game set in a post-apocalyptic world overrun by the undead. Players must scavenge for resources, build bases, and fight off hordes of zombies in a desperate struggle for survival. With a focus on strategy and survival, players must balance exploration, defense, and resource management to make it through each day.
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- The game offers a unique blend of RTS, TBS, and FPS gameplay, allowing players to engage in large-scale battles with various factions, including military, survivors, and zombies.
- Despite its rough edges, the game is fun and engaging, with a lot of potential for creativity in strategy and tactics, especially with the ability to call in air support and use different unit types.
- The developer is responsive to community feedback and actively works on updates and improvements, showing a commitment to enhancing the game experience.
- The AI and pathfinding are problematic, with units often getting stuck or failing to engage enemies effectively, which can hinder gameplay during large battles.
- The user interface is unfriendly and confusing, making it difficult for players to understand controls and manage units efficiently, leading to frustration.
- The game lacks depth in strategy, often devolving into a spam of units without meaningful tactical options, which can make battles feel repetitive and unbalanced.
graphics
16 mentions Positive Neutral NegativeThe graphics of the game have received mixed reviews, with many users noting that they appear dated and reminiscent of N64-era visuals, often described as simple and stiff. While some appreciate the game's ability to create a strong sense of warfare through effective sound design and visual effects, others criticize the low frame rates and lack of emotional depth in character animations. Overall, the graphics are seen as a limitation of the single-developer project, but the gameplay experience can still be enjoyable despite these shortcomings.
“The visuals are surprisingly good all things considered.”
“Graphics are really well done with consistency to the game world where nothing feels out of place, bringing to life a very strong sense of terrifying warfare when constructing light towers and huge ground lights to see the enemy at night, playing a big part in defense as air units light up the darkness strafing the ground with incoming fire like some scene of a Vietnam napalm attack.”
“Explosives, napalm strikes, tracer rounds, it's a visual treat despite the dated graphics.”
“Oh my good god, one of my guys got shot and said 'I'm hit' with no emotion, no worry, or anything. The voice acting was laughable at best. I was mainly sucked in by the idea of using a first-person mode until I realized it's stuck at 13fps as soon as you get in first person. You can't actually control where you go; it's automated and will steal control from you if you try to move left or right. The spotlights to help you see in the dark don't actually do anything. Now, I'm not one for graphics; I care more about the gameplay, and I know it's made by one person, but come on, this looks like it was made on the N64—not the good kind of N64 graphics, but the kind where it hurts to look at for too long. You'd be better off making this a pixel game. If the dev is willing to work on this, then it's got the ability to be amazing, but at the moment it's just not there, and seeing as it's not in early access, I doubt we'll see any improvements, which is a shame; this could be so much more.”
“Aou is a very cool game full of interesting ideas and passion that is ultimately held back by the fact it's a single-man project. There is a lot of fun to be had in it if you can put up with jank, bugs, simple graphics, and weird balance.”
“At first glance, it might seem cheap and badly made with sub-par graphics.”