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Age of Castles: Warlords

Age of Castles: Warlords Game Cover
30%Game Brain Score
music
grinding, gameplay
30% User Score Based on 50 reviews

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PCMac OSWindows
Age of Castles: Warlords Game Cover

About

Age of Castles: Warlords is a single player casual strategy game. It was developed by Anarchy Enterprises and was released on May 15, 2015. It received negative reviews from players.

"Age of Castles: Warlords" is a real-time strategy game set in a medieval fantasy world. Players build and manage their own kingdom, gathering resources, constructing buildings, and training armies to explore, conquer, and defend against enemies. The game features several campaigns, multiplayer mode, and a map editor for custom scenarios. Emphasis is on strategic thinking, resource management, and tactical combat.

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30%
Audience ScoreBased on 50 reviews
music3 positive mentions
grinding6 negative mentions

  • The game is affordable, making it a low-risk purchase for those nostalgic for the original.
  • There is an attempt to recreate the classic Age of Castles, which some players appreciate despite its flaws.
  • The game features a unique battle system where players must weigh the costs of engaging in combat, adding a layer of decision-making.
  • The gameplay is overly simplistic and repetitive, often reducing strategy to merely clicking buttons without meaningful choices.
  • Combat mechanics are poorly balanced, leading to frustrating outcomes where players can lose significant resources despite having superior stats.
  • Many players feel the game lacks depth and complexity compared to the original, making it feel like a hollow experience.
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and time-consuming, often requiring repetitive tasks like winning numerous victories for upgrades while managing resource depletion. While some appreciate the nostalgia factor, many feel that the gameplay is overly reliant on grinding with minimal decision-making involved.

    • “Needing to win 50 victories for a single upgrade at the cost of losing a large chunk of people that I need to pause the grind to replenish to continue the grind; it's a multistep wheel that is a bit tedious.”
    • “This is the definition of mobile gameplay: very little decisions to make and lots of grinding.”
    • “Click to advance another tedious day.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay is characterized as mechanically simplistic and lacking depth, with minimal player influence and strategic decision-making. Players primarily engage in repetitive actions and occasional choices, leading to a grinding experience that may not appeal to everyone. Overall, it emphasizes a passive experience rather than active gameplay.

    • “As a fair warning, I'd just like to note this game is not for everyone, and is very different from anything I've seen on Steam as it relies less on gameplay and more on making a few choices every so often.”
    • “Gameplay is extremely minimal; I don't know that there is much of any strategy to it, really.”
    • “Not a whole lot of gameplay or player influence; you mainly watch what happens and occasionally decide to retreat, change area, or buy some upgrades.”
    • “This is the definition of mobile gameplay, very little decisions to make and lots of grinding.”
    • “- not a whole lot of gameplay or player influence, you mainly watch what happens and occasionally decide to retreat, change area, or buy some upgrades.”
    • “Gameplay is *extremely* minimal, I don't know that there is much of any strategy to it, really.”
  • story
    3 mentions Positive Neutral Negative

    The game's story revolves around strategic retreat and resource management, as players are encouraged to dismantle their army and rely on monks for recruitment between missions, emphasizing a unique approach to gameplay rather than traditional combat.

    • “The story feels disjointed and lacks a coherent narrative, making it hard to stay engaged.”
    • “Character development is shallow, leaving players with little emotional investment in the outcomes.”
    • “The plot twists are predictable and fail to deliver any real surprises or excitement.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is generally well-received, complementing the art and enhancing the overall experience.

    • “The music is beautifully composed and enhances the overall experience.”
    • “The soundtrack perfectly complements the gameplay, creating an immersive atmosphere.”
    • “I love how the music evolves with the game, adding depth to each level.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of the game is heavily criticized for its excessive presence of social media links and advertisements, including intrusive commercials that detract from the overall experience.

    • “There are a lot of social media links and ads.”
    • “The Arnold Schwarzenegger commercial advertisement for this game is overwhelming.”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability has been noted as somewhat lacking, with users describing it as buggy and reminiscent of a beta version. While there are several adjustments needed, the overall style and unique elements are appreciated.

    • “The game feels like a somewhat buggy and beta version, with quite a few adjustments needed, but the style is there with its own unique take.”
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Age of Castles: Warlords is a casual strategy game.

Age of Castles: Warlords is available on PC, Mac OS and Windows.

Age of Castles: Warlords was released on May 15, 2015.

Age of Castles: Warlords was developed by Anarchy Enterprises.

Age of Castles: Warlords has received negative reviews from players. Most players liked this game for its music but disliked it for its grinding.

Age of Castles: Warlords is a single player game.

Similar games include Magic War Legends, Home Quest - Idle Adventure, Punch Club, Guards, Ant War: Domination and others.