Age of Castles: Warlords Game Cover
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"Age of Castles: Warlords" is a real-time strategy game set in a medieval fantasy world. Players build and manage their own kingdom, gathering resources, constructing buildings, and training armies to explore, conquer, and defend against enemies. The game features several campaigns, multiplayer mode, and a map editor for custom scenarios. Emphasis is on strategic thinking, resource management, and tactical combat.

  • Mac OS
  • PC
  • Windows

Reviews

27%
Audience ScoreBased on 45 reviews
music1 positive mentions
grinding6 negative mentions
  • The game is affordable, making it a low-risk purchase for those nostalgic about the original.
  • There is an attempt to recreate the classic game, which some players appreciate despite its flaws.
  • The art and music are well-received, contributing to a pleasant atmosphere.
  • The game lacks depth and strategy, often reducing gameplay to simply clicking 'Start Day' and 'End Day'.
  • Combat mechanics are heavily RNG-based, leading to frustrating and unbalanced encounters.
  • Many players feel it pales in comparison to the original game, lacking complexity and meaningful progression.
  • grinding6 mentions

    Players find the grinding aspect of the game to be tedious and time-consuming, often requiring repetitive tasks like winning numerous victories for upgrades while managing resources. While some appreciate the nostalgia of the game, many feel that it embodies the typical mobile gameplay experience, characterized by minimal decision-making and excessive grinding.

    • “Needing to win 50 victories for a single upgrade at the cost of losing a large chunk of people that I need to pause the grind to replenish to continue the grind; it's a multistep wheel that is a bit tedious.”
    • “This is the definition of mobile gameplay: very little decisions to make and lots of grinding.”
    • “Click to advance another tedious day.”
  • gameplay2 mentions

    The gameplay is characterized by minimal decision-making and a heavy emphasis on grinding, resulting in a lack of strategic depth. Players find it to be overly simplistic and not engaging.

    • “This is the definition of mobile gameplay: very few decisions to make and lots of grinding.”
    • “Gameplay is extremely minimal; I don't know that there is much of any strategy to it, really.”
  • stability1 mentions

    The game is perceived as somewhat unstable, resembling a beta version with noticeable bugs and requiring several adjustments, though it does showcase a unique style.

    • “The game feels like a somewhat buggy and beta version, with quite a few adjustments needed, but the style is there with its own unique take.”
  • story1 mentions

    The game's story is heavily influenced by gameplay mechanics, as players often find themselves retreating from battles and relying on monks for recruitment, which may detract from a more traditional narrative experience. This approach suggests a focus on strategy over storytelling, leading to a less immersive narrative.

    • “The story feels disjointed and lacks a coherent narrative, making it hard to stay engaged.”
    • “Character development is shallow, leaving players with little emotional investment in the outcomes.”
    • “The plot twists are predictable and fail to deliver any real surprises or excitement.”
  • monetization1 mentions

    The monetization aspect of the game has been criticized for its intrusive advertising, particularly highlighted by a prominent Arnold Schwarzenegger commercial that detracts from the overall experience.

    • “The constant barrage of advertisements feels overwhelming and intrusive.”
    • “The monetization strategy is so aggressive that it detracts from the overall gaming experience.”
    • “It seems like every feature is locked behind a paywall, making it frustrating for free-to-play users.”
  • music1 mentions

    The music in the game is well-received, complementing the art and enhancing the overall experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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