Skip to main content
Ant War: Domination Game Cover

About

Ant War: Domination is a single player casual strategy game. It was developed by Anarchy Enterprises and was released on October 2, 2015. It received neutral reviews from players.

"Ant War: Domination" is a real-time strategy game where players control ant colonies and battle for resources and territory. Collect food, defend your colony, and evolve your ants to gain powers. The goal is to dominate and wipe out other colonies in a dynamic, ever-changing environment.

Skip User Reviews

57%
Audience ScoreBased on 312 reviews
graphics12 positive mentions
grinding16 negative mentions

  • Brings back childhood memories and nostalgia for players who enjoyed the original flash game.
  • Simple and easy to play, making it a decent time-waster for casual gaming.
  • Affordable price, especially when on sale, providing some entertainment value.
  • Repetitive gameplay with minimal strategy, often feeling like a grind.
  • Lacks modern features such as Steam achievements and has poor audio design.
  • Many players feel it is not worth the price, especially since the original version was free.
  • gameplay
    34 mentions Positive Neutral Negative

    The gameplay is widely criticized for being dull, repetitive, and overly simplistic, often reduced to mere clicking with minimal engagement. Many players feel that the mechanics are poorly designed, leading to frustration with grinding and ineffective battle systems. While some appreciate the nostalgic value and the ability to save progress, the overall consensus is that the game lacks depth and quality, reminiscent of outdated flash games.

    • “The graphics are nice, as is the gameplay, but it's better to have an experience that isn't too samey.”
    • “It's a really classic, relaxing game with relaxed graphics and gameplay, and it's a pretty good steal, because I bought it during an 83% off promotion sale, so it was only $0.50.”
    • “The game mechanics are horrible and it's just a gigantic waste of time.”
    • “This leads to gameplay that consists of clicking go every few seconds and clicking attack because the autobattle does not work properly.”
    • “Overall, the game obscures all of the necessary information to play it, and seemingly does so because if you saw any of the game's inner mechanics you'd be appalled at how broken and ridiculous they are.”
  • graphics
    28 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the decent art style and nostalgic charm, while others criticize the poor quality and lack of clarity in UI elements. Many users note that the Unity port suffers from graphical issues compared to the original Flash version, and some express disappointment in the overall visual experience, particularly in later stages of the game. Overall, while there are moments of artistic merit, the graphics are often deemed subpar, especially for a game released in 2003.

    • “The graphics are nice, as is the gameplay, but it's better to have an experience that isn't too samey.”
    • “It's a really classic, relaxing game with relaxed graphics and gameplay, and it's a pretty good steal, because I bought it during an 83% off promotion sale, so it was only $0.50.”
    • “Decent art style.”
    • “The flash version has much better UI, especially upgrades, no blur on graphics, and both the balance and progression curve is screwed in this Unity port of the original game. A real shame, the original sounds are also replaced with worse ones.”
    • “The graphics are awful, with it not being clear which screen elements are part of the UI and which are just there for looks, and the gameplay is dull and repetitive.”
    • “Graphics can be noticed that the further you go, the worse they get; the game was finished in a lazy end.”
  • grinding
    16 mentions Positive Neutral Negative

    The grinding mechanics in the game are heavily emphasized, leading to a repetitive experience that some players find tedious. While it may appeal to fans of classic grinding or clicker games, the overall sentiment suggests that the grind can become frustrating, particularly when it comes to specific tasks like population management. However, its low price point makes it a potentially worthwhile option for casual play.

    • “Grinding for population is probably the most irritating thing ever.”
    • “Yes, to point out many reviews out there, that this game is indeed repetitive and is a grinding game.”
    • “To put it in a polite way, clicker game is a better suited term than a grinding game.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game has been widely criticized for its extreme repetitiveness, featuring only a short 10-second track that loops endlessly, leading to player frustration. Many users expressed a strong desire for an option to lower or mute the music, as it detracts from the overall experience. Overall, the music has received low ratings, with some reviews highlighting it as a significant drawback.

    • “Decent music”
    • “In terms of music, you have a single 10-second track that repeats endlessly.”
    • “Your ears will be assaulted by the music.”
    • “In terms of music, you have a single 10-second track that repeats over and over without end.”
    • “The music and sound effects are maddeningly repetitive, as well as the 'battle' sequences which are just some more clicking (if you win you get some stuff, if not oh well).”
  • story
    10 mentions Positive Neutral Negative

    The game's story is noted to exist but lacks depth and substance, with multiple reviews highlighting its repetitive nature and minimal difficulty as detractors. However, some users appreciate the unique narrative elements, comparing its depth favorably to more renowned titles like Final Fantasy VII. Overall, while there are moments of creativity, the story does not significantly enhance the gaming experience.

    • “The fantastic storyline of Mr. Suburbia's inner struggle of leaving food on the counter to Farmer John trying to make a living without a face.”
    • “No one talks about how bad FFVII's graphics are, and this game has more depth and story than Final Fantasy could ever accomplish.”
    • “There is a story, but it's not really got much substance.”
    • “It's repetitive nature and lack of difficulty and story really drag it down.”
    • “There is a story, but it's not really got much substance.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game has received mixed reviews, with some players criticizing it as a cash grab that removes beloved features, particularly in the Android version which employs a pay-to-win model. Conversely, others appreciate the absence of frequent in-game purchases, advertisements, and lengthy wait times typical of mobile idle games.

    • “This game is like every mobile idle game out there, except this game has no real money in-game transactions every 10 minutes, no advertisements, and no waiting for hours to complete some random stuff.”
    • “Not my childhood Ant War, and this is a terrible replica. Many awesome gameplay features are removed for a quick cash grab.”
    • “The Android version is even worse with pay-to-win monetization.”
    • “This game is like every mobile idle game out there, except this game has no real money in-game transactions every 10 minutes, no advertisements, and no waiting for hours to complete some random tasks.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by amusing events and funny backgrounds, making it an enjoyable choice for players seeking lighthearted entertainment without requiring intense engagement. It serves as a great option for casual play when movement is limited.

    • “It's not super involved to play, but some of the events are funny, so it's great when you want to play a game but also can't move much.”
    • “Funny backgrounds”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers significant replayability through its diverse upgrade system, allowing players to experiment with various builds and playstyles. However, some users feel that once all locations are explored, the game's replay value diminishes.

    • “Every upgrade in this game can drastically alter your playstyle, which leaves room for a large variety of builds and infinite replayability.”
    • “Once you've visited all of the locations, the game lacks replayability.”
    • “Once you've explored all the areas, the game offers little incentive to play again.”
  • emotional
    2 mentions Positive Neutral Negative

    Players report a deeply emotional experience, highlighting a strong connection to the characters that elicits laughter and tears throughout the gameplay. The game's narrative effectively fosters attachment, making the emotional journey memorable and impactful.

    • “Over the nearly 8 hours I played of this game, I can tell you I laughed, cried, and was emotionally attached to nearly every character in this game.”
Skip Game Offers

Buy Ant War: Domination

6h Median play time
4h Average play time
1-7h Spent by most gamers
*Based on 4 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Ant War: Domination

Games Like Ant War: Domination

Microcivilization Image
Infectonator 3: Apocalypse Image
Kingdom: New Lands Image
Kingdom Rush ImageKingdom Rush ImageKingdom Rush Image
Loot Hero DX Image
Skip FAQs

Frequently Asked Questions

Ant War: Domination is a casual strategy game.

Ant War: Domination is available on PC, Mac OS, Windows and Linux.

On average players spend around 4 hours playing Ant War: Domination.

Ant War: Domination was released on October 2, 2015.

Ant War: Domination was developed by Anarchy Enterprises.

Ant War: Domination has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Ant War: Domination is a single player game.

Similar games include Microcivilization, Infectonator 3: Apocalypse, Kingdom: New Lands, Kingdom Rush, Loot Hero DX and others.