- September 9, 2022
- Anarkis Gaming
- 48h median play time
After the Collapse
Platforms
About
"After the Collapse" is a post-apocalyptic base-building game with Z levels, real-time management of multiple survivors, and a choice of human, mutant, or cannibal factions. Protect your group from various threats by building a base, discovering new technologies, and scavenging for resources. Explore the dynamic world map to find other survivors, repair resource production centers, and progress through scenarios or a story mode.
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- Well-executed gameplay that combines elements of Rimworld with a unique post-apocalyptic setting, providing a fun and engaging experience.
- The developer is highly responsive and actively supports the community, regularly updating the game and addressing player feedback.
- The game features a variety of mechanics, including a strategic map, underground building options, and a diverse creature roster, enhancing replayability.
- The user interface is clunky and unintuitive, making it difficult to manage colonists and resources effectively.
- AI pathfinding and combat mechanics are often frustrating, with characters getting stuck or failing to respond appropriately during battles.
- The game can feel unbalanced at times, with sudden spikes in difficulty and resource management issues that can lead to quick failures.
gameplay
25 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with some players appreciating the gripping story mode and solid mechanics, particularly in the overmap and looting systems. However, many feel it lacks innovation compared to similar titles like RimWorld, leading to frustration with certain mechanics and controls. While the game offers a unique research tree and modding support, some players found it complicated and uninspired, resulting in a less enjoyable experience overall.
“I love the story mode; the gameplay is gripping.”
“The gameplay is solid.”
“I was pleasantly surprised by the quality, gameplay mechanics, and atmosphere.”
“Like not being able to wipe an enemy HQ (that is spread too thin) out when they hold territory, despite them being able to attack yours directly when you have territory, and a few other UI/gameplay things that are very minor.”
“I lost interest in 20 minutes of playing; it's too complicated with mechanics. I can't control pawns or people until combat. It had the good vibe for a great game, but definitely not the end-of-days game for me. Back to RimWorld it is.”
“The frustration of trying to work around the problem caused me to cut short my gameplay very early (less than an hour into playing).”