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"Odd Realm" is a procgen settlement building game in Early Access, where you lead a group of settlers from different races to build and manage a settlement through various seasons and challenges. The game offers 5 biomes, over 24 creatures, 100+ items, and 9+ settler professions, with unique scenarios and encounters determined by player choices. Settlement locations provide different resources and challenges, with thousands of generated landscapes to choose from.

Odd Realm screenshot
Odd Realm screenshot
Odd Realm screenshot
Odd Realm screenshot
Odd Realm screenshot
Odd Realm screenshot

85%
Audience ScoreBased on 766 reviews
graphics46 positive mentions
grinding25 negative mentions

  • Charming pixel art and soothing music create an enjoyable atmosphere.
  • Offers a unique take on colony management with different playable races and mechanics.
  • Active developer who frequently updates the game and engages with the community.
  • The UI can be confusing and difficult to navigate, especially on higher resolutions.
  • Lacks depth and content in the late game, leading to repetitive gameplay.
  • Some mechanics, like pathfinding and job assignments, can be frustrating and buggy.
  • graphics
    129 mentions Positive Neutral Negative

    The graphics of the game are characterized by charming pixel art that evokes nostalgia, with many players appreciating the aesthetic despite its low resolution. While the visuals are generally praised for their consistency and appeal, some users note that the minimalistic design can hinder usability and item recognition. Overall, the graphics contribute positively to the game's atmosphere, making it an inviting experience for fans of the genre.

    • “The lovely pixel art style is both nostalgic and inviting, while the soundtrack perfectly complements the relaxing yet engaging gameplay.”
    • “Odd Realm is a wonderfully unique colony builder with beautifully minimal graphics.”
    • “The graphics are impressive; everything is eye-candy.”
    • “The main problem with the game is the art style.”
    • “It's like a worse Dwarf Fortress in every single way and, honestly, the graphics count against it too.”
    • “My main problem is that the graphics are even below DF tileset level in legibility if you want some actual info.”
  • gameplay
    107 mentions Positive Neutral Negative

    The gameplay in "Odd Realm" presents a mix of engaging mechanics and frustrating bugs, with many users noting that while the core loop of building, farming, and surviving is enjoyable, numerous mechanics are either incomplete or poorly explained. The game features a charming pixel art style and a variety of races with unique gameplay elements, but players often find the user interface convoluted and the lack of clear tutorials a barrier to fully enjoying the experience. Overall, while there is potential for a deep and rewarding gameplay experience, many aspects require further refinement and development to reach their full potential.

    • “The lovely pixel art style is both nostalgic and inviting, while the soundtrack perfectly complements the relaxing yet engaging gameplay.”
    • “Once I got the basics down, I found the gameplay loop to be as equally engaging as it is relaxing.”
    • “The depth of gameplay is plentiful and growing constantly with amazing updates from a dev who listens to their community.”
    • “Many mechanics do not work (entire race that does not even work), items with no use (that one fish scale you can get).”
    • “There doesn't seem to be a focus on any particular gameplay or theme, just a mix of half-implemented systems that don't really come together to make something interesting.”
    • “The difficulty in this game is due to its absurd fog of war on the basics of gameplay.”
  • music
    62 mentions Positive Neutral Negative

    The music in *Odd Realm* has received widespread praise for its charming and soothing qualities, effectively complementing the game's pixel art and immersive atmosphere. Many players appreciate the nostalgic, Super Nintendo-inspired soundtrack, which enhances the relaxing gameplay experience, although some note that the music can be repetitive and limited in variety. Overall, the soundtrack is considered a standout feature that adds significant value to the game.

    • “The lovely pixel art style is both nostalgic and inviting, while the soundtrack perfectly complements the relaxing yet engaging gameplay.”
    • “Great music, lovely atmospheres, and the thrill of discovering what's around the next metaphorical corner make this game endlessly replayable.”
    • “The music is perfect for the setting.”
    • “I have 5 citizens from the 'warden' start and they are quickly overwhelmed when attacked (I often have no idea I am being attacked other than the music changing).”
    • “The music is a bit repetitive but tolerable; it has an option to deactivate it for most of the time.”
    • “Currently, the only option is no music or the standard music.”
  • grinding
    26 mentions Positive Neutral Negative

    Reviews highlight that the grinding aspect of the game is often tedious and cumbersome, particularly in managing tasks like equipping citizens, setting priorities, and navigating the user interface. While some players appreciate the depth of systems like farming and crafting, many find the manual management of these tasks overly complex and time-consuming, detracting from the overall experience. Improvements in automation and user-friendly shortcuts are frequently suggested to alleviate the monotony of grinding.

    • “Currently the game is a bit too opaque for me, and managing the colony is unnecessarily tedious.”
    • “The only thing you're doing in this game is the most tedious and boring aspect that is automated in every other game.”
    • “Can't set auto-equip templates for settlers of given professions, making equipping everyone extremely tedious as new colonists are constantly being born in midgame.”
  • stability
    16 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many users reporting significant bugs, glitches, and unpolished features, particularly in the tutorial and AI behavior. While some players note improvements with updates and commend the developers for their responsiveness, others express frustration over the game's unfinished state, especially given its full-price status. Overall, while there are enjoyable aspects, the game still suffers from stability issues that detract from the experience.

    • “The game is marked as '1.0' but is very buggy/unpolished.”
    • “It's buggy, unbalanced, and unfinished.”
    • “Designating storage containers inside rooms is at best obfuscated and at worst downright buggy and inconsistent.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game receives mixed reviews; while some players appreciate its absurdity and find the NPC dialogue and events amusing, others feel that the repetitive nature of certain jokes can become grating. Overall, the game is noted for its charming art style and well-written humor, contributing to an enjoyable experience, though some players wish for a deeper narrative focus.

    • “The humans have very funny faces.”
    • “It is also funny and occasionally absurd.”
    • “The art style is charming, the NPC dialogue is funny, and I often find myself caring about my settlers.”
  • story
    14 mentions Positive Neutral Negative

    The game's story aspect is a mixed bag, with players noting a lack of clear overarching objectives or quests beyond mere survival. While there are moments that create distinct experiences, the narrative feels underdeveloped, and the characters lack depth compared to similar games. Overall, the game encourages players to use their imagination to craft their own stories, but it could benefit from more structured storytelling elements and world-building events.

    • “Odd Realm is a fun and calm spin on the base builder and story generator genre.”
    • “Each time you play, a new story unfolds.”
    • “There are story moments - events that define your playthrough and ultimately end up giving you distinct and memorable experiences.”
    • “I've seen people say you can 'fight gods' in the review - cool, but there is not a hint of this or anything resembling a larger objective or quest other than survive.”
    • “It is still in early access so it currently doesn't have much in the way of balancing, late game content or general polish, and the characters are not as developed or differentiated as Dwarf Fortress dwarfs and RimWorld colonists, so you won't see the kind of Sims-like emergent soap-opera story generation you might be expecting - it can feel more like running an ant farm than a society of sentient beings.”
    • “So the game steals my controls to drive some sort of storyline but when I actually need to know where something is happening... I'm on my own.”
  • replayability
    10 mentions Positive Neutral Negative

    The game offers notable replayability through its diverse playable races, each providing unique play styles that significantly alter gameplay. While currently limited to two races, the potential for future updates and additional content suggests a promising increase in replay value. Overall, players appreciate the engaging atmosphere and the thrill of exploration, making it a compelling choice for fans of the genre, despite its early access limitations.

    • “A fairly standard colony sim, though the different playable races make for good replayability due to their widely different play styles.”
    • “Great music, lovely atmospheres, and the thrill of discovering what's around the next metaphorical corner make this game endlessly replayable.”
    • “There are currently two races in the game that play quite differently, which adds to replayability.”
    • “2 of 4 races are playable right now.”
    • “I bought it with my eyes wide open knowing this is early development with limited replayability, but I'm actually quite surprised.”
    • “While only two races are playable so far, multiple player races are going to make this game really stand out.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its cozy and immersive qualities, enhanced by a fantastic soundtrack, polished art, and charming animations. Players appreciate the delightful pixel art and attention to detail, which contribute to a tranquil and engaging environment reminiscent of titles like Dwarf Fortress and RimWorld. However, some find the repetitive humor detracts from the overall atmosphere, suggesting a desire for more narrative depth.

    • “Cosy colony builder with a fantastic soundtrack and atmosphere.”
    • “It has a delightful atmosphere and if you've played anything akin to Dwarf Fortress or RimWorld, you'll feel right at home with the overall gameplay loop.”
    • “Great music, lovely atmospheres, and the thrill of discovering what's around the next metaphorical corner make this game endlessly replayable.”
    • “This is just me but the humor is kind of grating - it’s pretty funny the first time but hearing traders say 'feast your face-orbs on this' or whatever every single time really takes me out of it, especially when they could be telling me about the world or creating an atmosphere instead, given that (to me at least) these kinds of games are about participating in a story as much as they’re about making one.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while it runs decently on lower-end systems and features some polished elements, users report small performance issues, particularly with the trading system and certain gameplay mechanics that could benefit from further optimization.

    • “It's fairly polished, only a few bugs, decently optimized (even for a 2013 prebuilt PC) and has a lot of neat content in the base game already.”
    • “- manual speed control and fairly well optimized instead of Dwarf Fortress' legendary jank that goes hyperspeed at the start but dies after a few hours.”
    • “I believe optimization could help both processing and memory concerns.”
    • “Settlers seem not very optimized.”
    • “The trading system is pretty bad because item pricing is very much non-optimized.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game's characters, often feeling sadness when they die, which enhances the overall experience. The game's mechanics foster a sense of attachment, making the loss of characters feel significant and impactful.

    • “My longest-lived colony was the most heartfelt and loneliest.”
    • “All this really helps build an emotional connection with the game's characters - it makes me really sad when one dies (and as of right now, they die fairly easily, but that's being worked on to allow them to make life-saving decisions and take action)!”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization model of the game is praised for being straightforward, as it is an indie title that avoids in-game stores and cash grab tactics, focusing instead on delivering a genuine gaming experience without additional financial pressures.

    • “It's an indie game, which means no in-game store and no cash grab.”
    • “The monetization model is fair and doesn't pressure players to spend money.”
    • “I appreciate that the game offers a complete experience without requiring additional purchases.”
    • “It's an indie game, which means there's no in-game store and no cash grab.”
    • “The monetization model feels exploitative and detracts from the overall experience.”
    • “I was disappointed to find that essential features are locked behind paywalls.”

Buy Odd Realm

9h Median play time
15h Average play time
6-20h Spent by most gamers
*Based on 11 analyzed playthroughs

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