- January 22, 2021
- Loneminded
Adverse
Platforms
About
"Adverse" is an arcade first-person shooter platformer set in a beautiful yet corrupt world. Fight through swarms of enemies across 8 worlds and 40 levels using a bow and arrow, with fluid movement and combat mechanics. Compete for high scores on global leaderboards, with rankings based on speed, accuracy, and efficiency.











- The game features fun movement mechanics and satisfying bow shooting, making for an enjoyable gameplay experience.
- Visually appealing with a nice aesthetic and atmosphere, enhancing the overall experience.
- Offers a challenging yet rewarding gameplay loop with a score system that encourages replayability.
- Controls are often clunky and floaty, leading to frustrating platforming experiences.
- The game suffers from numerous bugs and design issues, such as inconsistent physics and poorly designed levels.
- Difficulty spikes too quickly, making the latter parts of the game feel unfair and tedious.
gameplay
19 mentions Positive Neutral NegativeThe gameplay of the game has received mixed reviews, with some players enjoying the bow and arrow mechanics and the fast-paced movement, while others criticize the fundamental movement and jumping mechanics as flawed. The introduction of various mechanics, such as a poorly utilized slide and a convoluted point system, detracts from the overall experience, making it feel unbalanced and frustrating at times. Despite these issues, the game offers a visually appealing and tranquil atmosphere that some players find engaging.
“The game for me shines on the bow and arrow gameplay whilst trying to finish the levels in the fastest possible times.”
“Combining fast-paced movement with shooting an enemy from afar simultaneously creates a satisfying and fulfilling gameplay loop that rarely gets old.”
“Similar to the visuals, the gameplay has a simple but effective quality to it… for the most part.”
“I enjoyed the devs' previous game, Inertia, but this one adds some elements that don't mix well with the gameplay, like annoying enemies whose bullets knock you around (in a precision platformer), a weird point system on top of having a timer, a dash you don't have to use until the last world, and for whatever reason, having lighting so dark it's unplayable unless you're using max settings.”
“Also, the game offers a 'slide' mechanic which is completely underused, unless I'm missing something, since I probably used it once or twice outside of the tutorial.”
“The movement and gameplay are still atrocious anyway though.”