Adverse
- January 22, 2021
- Loneminded
"Adverse" is an arcade first-person shooter platformer set in a beautiful yet corrupt world. Fight through swarms of enemies across 8 worlds and 40 levels using a bow and arrow, with fluid movement and combat mechanics. Compete for high scores on global leaderboards, with rankings based on speed, accuracy, and efficiency.
Reviews
- The game features enjoyable parkour mechanics and a satisfying bow shooting experience, making for a fun and engaging gameplay loop.
- Visually appealing with a nice aesthetic and atmosphere, enhancing the overall experience.
- Offers good replayability with a scoring system that encourages players to improve their times and performance.
- The controls can feel floaty and unresponsive, making precise platforming difficult and frustrating.
- The game ramps up in difficulty too quickly, often feeling unfair and leading to trial-and-error gameplay without checkpoints.
- Several bugs and design choices, such as the underutilized slide mechanic and confusing platform interactions, detract from the overall experience.
- gameplay19 mentions
- 21 % positive mentions
- 63 % neutral mentions
- 16 % negative mentions
The gameplay of the game has received mixed reviews, with some players enjoying the bow and arrow mechanics and the fast-paced movement, while others criticize the fundamental movement and jumping mechanics as flawed. The introduction of various mechanics, such as a poorly utilized slide and a convoluted point system, detracts from the overall experience, making it feel unbalanced and frustrating at times. Despite these issues, the game offers a visually appealing and tranquil atmosphere that some players find engaging.
“The game for me shines on the bow and arrow gameplay whilst trying to finish the levels in the fastest possible times.”
“Combining fast-paced movement with shooting an enemy from afar simultaneously creates a satisfying and fulfilling gameplay loop that rarely gets old.”
“Similar to the visuals, the gameplay has a simple but effective quality to it… for the most part.”
“I enjoyed the devs' previous game, Inertia, but this one adds some elements that don't mix well with the gameplay, like annoying enemies whose bullets knock you around (in a precision platformer), a weird point system on top of having a timer, a dash you don't have to use until the last world, and for whatever reason, having lighting so dark it's unplayable unless you're using max settings.”
“Also, the game offers a 'slide' mechanic which is completely underused, unless I'm missing something, since I probably used it once or twice outside of the tutorial.”
“The movement and gameplay are still atrocious anyway though.”
- graphics14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The graphics of the game receive mixed reviews, with some players appreciating the distinct aesthetic and art style, while others criticize the visuals as a downgrade from the developer's previous work, citing issues like blurriness and a reliance on basic textures. Despite these criticisms, the game's use of color and thematic diversity in level design is noted as a positive aspect. Overall, while the visuals have their merits, they are overshadowed by significant shortcomings.
“The overall aesthetic of the game is really nice, with several different themes for the levels.”
“Loved the art style, the gameplay, and the music was so tranquil.”
“Adverse has a low-poly art style and a limited range of assets, but thanks to the use of color and theme, each zone is distinct from the others.”
“Honestly, even with new graphics and assets, it feels like a downgrade from the developer's previous game, Exertus.”
“To give you an idea of how truly awful it is, it took the developer two prior games to at least stop using the default UE4 texture on every single wall in the game and actually start adding some very basic artwork.”
“- extremely blurry visuals, and reducing the blur is a challenge on its own.”
- music7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The music in the game is generally praised for its calming and tranquil qualities, effectively complementing the overall tone and art style. However, some users noted issues with the looping music during restarts, which can be disruptive and lead to brief freezes. Overall, while the soundtrack and sound design are simple, they are considered well-suited to the game's atmosphere.
“Music is great too, very relaxing, I'd say.”
“Restarting (via death or hotkey) causes your game to freeze briefly and then resets everything (even including music) because I guess reloading the entire scene is literally one line of code and takes no effort.”
“The soundtrack and sound design are very simple, but they work well with the overall tone of the game.”
“Most of the background music is calming and easy-going, and the sound effects are mostly minimal sounds, which I think were good choices.”
- atmosphere3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is highly praised, characterized by a sleek and clean aesthetic that enhances the overall experience. Reviewers highlight its excellence, contributing to a captivating and immersive environment.
“The atmosphere is excellent.”
“Good game, nice atmosphere.”
“Adverse is a first-person shooter platformer with a sleek, clean, and atmospheric aesthetic.”
- replayability3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
Players highlight that the score system significantly enhances the game's replayability, making it a key feature that encourages repeated playthroughs. Despite some gameplay concerns, the overall replay value remains strong.
“The score system provides good replayability.”
“This is where the game’s replay value becomes apparent.”
“My problems with the gameplay have nothing to do with the simplicity of the mechanics or the replay value.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report that the game's ladders exhibit noticeable bugs, impacting overall stability.
“Ladders are kind of buggy.”
“The game crashes frequently, making it hard to enjoy.”
“I experienced a lot of lag and instability during gameplay.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players generally find the grinding aspect of the game tedious and unenjoyable, particularly citing difficulties with movement that contribute to a frustrating experience.
“Not only did I find movement really difficult and tedious, but I just didn't think it was very fun.”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“I spent hours doing the same tasks over and over, and it quickly became a chore rather than an enjoyable experience.”
- optimization1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game's optimization is praised for maintaining a steady 60fps throughout, with no stutters reported during gameplay.
“Performance: I was able to maintain a steady 60 FPS with no stutters from start to finish.”
“The optimization in this game is impressive; it runs smoothly even on lower-end hardware.”
“I appreciate how the developers focused on optimization, making the gameplay experience seamless and enjoyable.”