Adverse Game Cover

"Adverse" is an arcade first-person shooter platformer set in a beautiful yet corrupt world. Fight through swarms of enemies across 8 worlds and 40 levels using a bow and arrow, with fluid movement and combat mechanics. Compete for high scores on global leaderboards, with rankings based on speed, accuracy, and efficiency.

  • Nintendo Switch
  • PC
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Xbox

Reviews

80%
Audience ScoreBased on 111 reviews
gameplay8 positive mentions
grinding3 negative mentions
  • The game features fun movement mechanics and satisfying bow shooting, making long-range shots feel rewarding.
  • Visually appealing with a unique aesthetic and calming soundtrack, enhancing the overall experience.
  • Offers a challenging gameplay experience with a score system that encourages replayability and speedrunning.
  • Controls are often clunky and floaty, making precise platforming difficult and frustrating.
  • The game suffers from poor level design, with some platforms being confusing and mechanics like the slide being underutilized.
  • Lighting issues make certain levels too dark or overly bright, impacting visibility and gameplay.
  • gameplay40 mentions

    The gameplay of the game has received mixed reviews, with some players enjoying the bow and arrow mechanics and the fast-paced movement, creating a satisfying experience. However, many criticized the fundamental movement and jumping mechanics, as well as the underutilized slide feature and frustrating enemy interactions that detract from the overall experience. Additionally, the dark lighting and convoluted point system were noted as significant drawbacks, impacting playability and enjoyment.

    • “The game for me shines on the bow and arrow gameplay whilst trying to finish the levels in the fastest possible times.”
    • “Combining fast-paced movement with shooting an enemy from afar simultaneously creates a satisfying and fulfilling gameplay loop that rarely gets old.”
    • “Similar to the visuals, the gameplay has a simple but effective quality to it… for the most part.”
    • “I enjoyed the devs' previous game, Inertia, but this one adds elements that don't mix well with the gameplay, like annoying enemies whose bullets knock you around (in a precision platformer), a weird point system on top of having a timer, a dash you don't have to use until the last world, and for whatever reason, the lighting is so dark it's unplayable unless you're using max settings.”
    • “The movement and gameplay are still atrocious anyway, though.”
    • “There is a slide mechanic which is borderline useless.”
  • graphics29 mentions

    The graphics of the game receive mixed reviews, with some players appreciating the distinct themes and aesthetic appeal, while others criticize the blurry visuals and a perceived downgrade from the developer's previous title. The low-poly art style and use of color create a unique atmosphere, but the overall execution leaves room for improvement, particularly in texture quality.

    • “The overall aesthetic of the game is really nice, with several different themes for the levels.”
    • “Loved the art style, the gameplay, and the music was so tranquil.”
    • “Adverse has a low-poly art style and a limited range of assets, but thanks to the use of color and theme, each zone is distinct from the others.”
    • “Honestly, even with new graphics and assets, it feels like a downgrade from the developer's previous game, Exertus.”
    • “To give you an idea of how truly awful it is, it took the developer two prior games to at least stop using the default UE4 texture on every single wall in the game and actually start adding some very basic artwork.”
    • “- extremely blurry visuals, and reducing the blur is a challenge on its own.”
  • music14 mentions

    The music in the game is generally praised for its calming and tranquil qualities, effectively complementing the overall tone and art style. However, some users noted issues with the looping music during restarts, which can be disruptive due to brief freezes and resets. Overall, the soundtrack and sound design are considered simple yet fitting, enhancing the gameplay experience.

    • “Most of the background music is calming and easy-going, and the sound effects are mostly minimal sounds, which I think were good choices.”
    • “The soundtrack and sound design are very simple, but they work well with the overall tone of the game.”
    • “Most of the background music is calming and easygoing, and the sound effects are mostly minimal sounds, which I think were good choices.”
    • “Loved the art style, the gameplay, and the music was so tranquil.”
  • atmosphere6 mentions

    The atmosphere of the game is consistently praised as excellent, characterized by a sleek, clean aesthetic that enhances the overall experience. Players appreciate the immersive quality it brings to the first-person shooter platformer genre.

    • “The atmosphere is excellent.”
    • “Good game, nice atmosphere.”
    • “-Adverse is a first-person shooter platformer with a sleek, clean, and atmospheric aesthetic.”
  • replayability6 mentions

    The game's score system significantly enhances its replayability, encouraging players to return for improved performances. Despite some gameplay issues, the simplicity of the mechanics does not detract from the overall replay value.

    • “This is where the game’s replay value becomes apparent.”
    • “The score system provides good replayability.”
    • “My problems with the gameplay have nothing to do with the simplicity of the mechanics or the replay value.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be tedious and unenjoyable, with some describing it as requiring an excessive time commitment. The movement mechanics further contribute to the frustration, making the grinding experience feel laborious.

    • “You'll need a second life for grinding.”
    • “Not only did I find movement really difficult and tedious, but I just didn't think it was very fun.”
    • “Not only did I find movement really difficult and tedious, but I just didn't think it was very fun.”
  • story2 mentions

    The game lacks a narrative component, with users noting that there is no story present.

    • “There is no story to speak of.”
    • “The narrative is completely absent.”
    • “I found the story to be non-existent.”
  • stability2 mentions

    Users report that the stability of the game is compromised by buggy ladder mechanics, which have been noted multiple times.

    • “Ladders are kind of buggy.”
  • optimization2 mentions

    The game is praised for its excellent optimization, with users consistently reporting a stable 60fps throughout their gameplay without any stuttering issues.

    • “Performance: I was able to maintain a steady 60fps with no stutters from start to finish.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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