Abyssal Reflections Game Cover

"Who am I, what am I? I'm a robot, right? Anyway, I've got a couple of Objectives I don't have time for right now."  - You'll be asking this all game, Abyssal Reflections is short Atmospheric depressing "non-jumpscare" game where you go through a total of 8 different time periods. You'll have to take care of your owners and how you relate to them is up to you. Used models: https://sketchfab.com/3d…

  • Mac OS
  • PC
  • Windows

Reviews

60%
Audience ScoreBased on 11 reviews
story3 positive mentions
graphics3 negative mentions
  • Abyssal Reflections effectively creates a creepy and unsettling atmosphere without relying on cheap jump scares, focusing instead on story and character interactions.
  • The game's unique premise of a robot servant caring for ungrateful humans offers an intriguing narrative that evokes psychological and philosophical thoughts.
  • The game is impressive for a solo development effort, showcasing potential for future projects from the developer.
  • The game is quite short, with a playtime of around 30 minutes, leaving some players wanting more depth and character development.
  • There are some localization issues and bugs, such as soft-locks and unclear text, which can detract from the overall experience.
  • The ending feels too open and lacks impact, leaving players with unanswered questions and a desire for more context.
  • story6 mentions

    The story of "Abyssal Reflections" is praised for its unique and atmospheric approach, moving away from typical horror tropes like jump scares to deliver a more engaging narrative experience. Players found the storytelling compelling and enjoyable, though some felt that voiceovers could have enhanced the experience further, while the environment effectively contributed to the overall narrative.

    • “Abyssal Reflections caught me by surprise - it's a horror game that skips the jump scares for something that focuses more on story and atmosphere.”
    • “It's a fascinating story that made my playthrough super enjoyable.”
    • “That's a good story instead of the standard house break slasher style games you typically see.”
    • “I believe voiceovers would have added a lot to the story being told here.”
    • “The environment did a lot of the storytelling as well though.”
  • atmosphere4 mentions

    The atmosphere in the game is highly praised for its effectiveness, with characters conveying deep emotions through subtle actions. The horror elements are skillfully crafted, prioritizing story and ambiance over jump scares, creating an eerie and immersive experience as players navigate the journey of a robotic cleaning unit. Overall, the atmosphere is consistently described as spot on and impactful.

    • “You're taken on a journey as a robotic cleaning unit, and the eerie atmosphere is just spot on.”
    • “The atmosphere is pulled off well, and the characters can convey a lot to you without doing much, which is hard to do, and I really appreciate it.”
    • “Abyssal reflections caught me by surprise - it's a horror game that skips the jumpscares for something that focuses more on story and atmosphere.”
  • graphics3 mentions

    The graphics feature a retro aesthetic that many players find appealing, though some criticize the post-processing effects for making text appear blurry. While the overall texture quality is considered decent, there is a consensus that adding more detail to environmental elements could enhance the visual experience.

    • “Overall, I think the retro aesthetic and texture look decent. You can always give a little bit more detail, not so much the graphics but just the things in the environment to catch your attention.”
    • “The post-processing effect you added makes the words too blurry, and I think the retro aesthetic in this game looks much better without it.”
    • “If I am not mistaken, the models are not custom made by you, but overall I think the retro aesthetic and texture look decent. You can always give a little bit more detail, not so much the graphics but just the things in the environment to catch your attention.”
    • “If I am not mistaken, the models are not custom made by you, but overall I think the retro aesthetic and texture look decent. You can always give a little bit more detail, not so much the graphics but just the things in the environment to catch your attention.”
  • gameplay1 mentions

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