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Eternal Threads Game Cover

About Eternal Threads

Eternal Threads is a single player survival action adventure game with mystery and thriller themes. It was developed by Cosmonaut Studios and was released on May 19, 2022. It received mostly positive reviews from critics and positive reviews from players.

Eternal Threads is a single-player, first-person story-driven puzzle game of time manipulation, choice and consequence.

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Looking for games like Eternal Threads? Here are top survival action adventure recommendations with a mystery and thriller focus, selected from player-similarity data — start with Tacoma, Nobody Wants to Die or This Bed We Made.

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Reviews

87%Audience ScoreBased on 581 reviews
story182 positive mentions
grinding30 negative mentions

  • Unique and intriguing time travel mechanic that allows players to manipulate past events to change future outcomes.
  • Well-written and emotionally engaging story with believable, relatable British characters.
  • Strong voice acting and atmospheric audio-visual presentation that enhances immersion.
  • Repetitive pacing and gameplay; extensive back-and-forth walking and unskippable cutscenes can become tedious.
  • Confusing and cumbersome timeline UI/navigation that makes branching choices difficult to track and manage.
  • Ending is a cliffhanger leaving many story questions unresolved, which may frustrate some players.
  • story

    514 mentions Positive Neutral Negative
    35% positive mentions, 62% neutral mentions, 3% negative mentions

    Eternal Threads offers a deeply immersive, story-driven experience centered on manipulating time to alter the lives of six interconnected characters, blending elements of mystery, drama, and subtle sci-fi. While the narrative is praised for its well-written, realistic character arcs and strong voice acting, some find the pacing slow and the slice-of-life storylines mundane, with limited replayability and an anticlimactic cliffhanger ending. Overall, it appeals most to players who enjoy nonlinear, choice-driven storytelling and are patient with its walking-simulator style and intricate timeline exploration.

    • “Eternal Threads is a story-driven puzzle adventure focused on manipulating time and dealing with the consequences of human decisions.”
    • “The attention to detail is amazing, the flowchart system works super well, the writing is perfect and so is the acting; this game deals with a lot of very deep issues, trauma, abuse, loss of loved ones, relationship issues, societal issues, etc., in very realistic ways. Everything is so well written, I've been immersed in the plot especially because of the several timelines mechanic—it keeps you hooked.”
    • “The thing that makes Eternal Threads stand out is how you aren’t simply watching story fragments—you’re piecing together a mosaic of relationships, misunderstandings, secrets, and vulnerabilities that define the household. It’s a game about people rather than plot twists; about listening rather than acting; about redirecting lives not through grand interventions but through simple, compassionate adjustments.”
    • “As other reviewers have noted, the story really drags on, and a big part of this is the overly-similar events.”
    • “The story and how it unfolds is something more akin to watching a bunch of episodes of any soap opera, with all the predictable drama that entails.”
    • “All in all, the ending is painfully anticlimactic and the sting for the perfect ending is predictable and sets up for a follow-on that looks to be as unoriginal as the story delivery vehicle.”
  • gameplay

    153 mentions Positive Neutral Negative
    22% positive mentions, 72% neutral mentions, 6% negative mentions

    The gameplay of Eternal Threads is primarily a narrative-driven experience centered around manipulating timelines and observing character interactions to alter outcomes, with a unique and well-crafted time-travel mechanic that appeals to fans of story-rich, slow-paced puzzle games. While the time manipulation and flowchart systems are praised for their clarity and depth, the overall gameplay is minimal, repetitive, and sometimes slow, consisting mainly of walking simulation and watching events unfold rather than traditional puzzles or interactive complexity. Players seeking dynamic action or mechanically rich gameplay may find it lacking, but those who enjoy thoughtful, branching narratives with meaningful player agency will appreciate its innovative structure.

    • “Each event you can view is like a puzzle piece, and the gameplay is rearranging the puzzle pieces to find and unlock new perspectives, and see what things could have been.”
    • “The timeline mechanic is wonderfully crafted and makes for some interesting narrative gameplay.”
    • “Eternal Threads stands out because its mechanics are intimately built around time, consequence, and player agency.”
    • “I feel like it's worth mentioning that there is basically no gameplay here at all.”
    • “There is practically no gameplay or interaction, with the majority of playtime being walking from one room to another and watching minute-long clips.”
    • “Gameplay could've been better, it was annoying to back again and again to the time chart to view events.”
  • graphics

    47 mentions Positive Neutral Negative
    45% positive mentions, 46% neutral mentions, 9% negative mentions

    The graphics are generally praised for creating an immersive, atmospheric portrayal of a burnt-out 90s house with holographic visuals that effectively convey the timeline-based narrative. While some reviews note dated or mediocre visuals, lack of detail, and occasional technical issues, most agree the art style suits the game's mood and complements the story and audio well. Overall, the graphics provide a solid, if not spectacular, experience that supports exploration and storytelling in this indie puzzle game.

    • “With great graphics around the house and a well designed interface when viewing the timeline, the game does a fantastic job at portraying the series of events and their relationships and importance to the overall mission.”
    • “Nice game, from the technical standpoint its amazing, the atmosphere, the graphics, the sound, the voice acting..., and it is well optimized.”
    • “The game presents no bug or glitch, is well voice acted, graphics are decent, the soundstage is good to great, especially on 7.2, but even stereo still had me jumping out of my seat on several occasions.”
    • “To sum up, here we have extremely poor-looking graphics, three and a half polygon objects, disgusting game optimization, false game description, and a common gameplay concept borrowed from 'point and click visual novels.'”
    • “Also, the game's optimized poorly; it actually crashed on me once when trying to lower the graphics settings, and the title screen/intro sequence definitely looks the worst. Overall, it's not a particularly appealing game to look at even after that.”
    • “I would have been willing to put up with the game if the graphics were clearer and cleaner, but it's a complete eyesore.”
  • atmosphere

    36 mentions Positive Neutral Negative
    47% positive mentions, 45% neutral mentions, 8% negative mentions

    The atmosphere is consistently praised for its dark, eerie, and immersive qualities, blending spooky, supernatural, and emotional tones that enhance the story and character engagement. While some find the horror-like mood unexpectedly tense or underutilized, most agree the game's sound design, visuals, and environmental details effectively create a compelling and suspenseful setting. Overall, the atmosphere strongly supports the narrative and gameplay, making it a key highlight despite occasional critiques about its intensity or pacing.

    • “I was a little spooked playing the game, as the atmosphere is very dark and dreary, revisiting memories while there's thunder and lightning, or the ticking of the clock in the empty house.”
    • “On top of all this, the atmosphere they manage to pull out of a single indoor location - how it manages to be alternatingly eerie, horrifying, beautiful, tragic, joyful - all with tiny little changes.”
    • “Even the filler scenes that don't really affect the final outcome contribute a lot to atmosphere's buildup.”
    • “A horror-like atmosphere which feels unnecessary for this kind of game.”
    • “There's no clear reason for this atmosphere, except that it was originally intended to have horror-like elements that were cut.”
    • “It does feel very low stakes throughout; the characters' problems are at a low-grade soap opera level, anything that's done can be undone, and your POV character isn't taking things very seriously, all of which contribute to an atmosphere in which things don't matter much.”
  • grinding

    30 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely described as tedious and repetitive, with players often frustrated by frequent backtracking, trial-and-error decision-making, and slow pacing when unlocking events or endings. While some find the concept and story engaging enough to endure the monotony, the excessive walking, repeated scenes, and fiddly mechanics detract from the overall experience and can make completion feel like a chore.

    • “Getting the perfect ending and saving all six people felt a bit tedious in the end though, because it was basically a trial and error game of trying lots of combinations to find the right outcome.”
    • “The last bit is fiddling on the timeline screen flicking switches back and forth trying to unlock events you haven't found (there's a function that is supposed to show you what choices are needed to unlock events but for some reason doesn't work for all events making it rather pointless) and this part is absolutely tedious, featuring decisions that wouldn't make sense in the worst visual novels.”
    • “It feels tedious when most of what you do is walk from room to room, push a button, wait and see if there's a decision to make, say a or b, and then repeat the process.”
  • emotional

    25 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Eternal Threads offers a contemplative and emotionally rich narrative focused on second chances and unseen consequences, with strong voice acting that enhances heartfelt moments. While many players find themselves genuinely attached to the characters and invested in their emotional journeys, some feel the pacing and repetitive elements dampen the overall impact. The game excels as a thoughtful emotional detective experience, though its emotional resonance varies depending on player connection to the story and characters.

    • “The result is a story about rerouted destinies, unseen consequences, and the emotional complexity of giving people second chances.”
    • “By the time you finally ensure each resident survives, the emotional payoff is genuine.”
    • “Eternal Threads succeeds as a contemplative, emotionally rich experience that quietly lingers after the credits.”
  • optimization

    20 mentions Positive Neutral Negative
    30% positive mentions, 50% neutral mentions, 20% negative mentions

    Optimization receives mixed feedback: while some praise the game as well-optimized with smooth technical performance, others report crashes, poor graphics optimization, and lackluster facial animation due to no performance capture. Overall, technical issues somewhat hinder the experience, but the solid voice acting and writing help maintain player engagement.

    • “Nice game, from the technical standpoint it's amazing: the atmosphere, the graphics, the sound, the voice acting..., and it is well optimized.”
    • “It works for the most part, but we are so spoiled now with games that it does feel a bit jarring because I think it's animated rather than performance captured (it's a small studio - can't all be Naughty Dog after all).”
    • “Unfortunately, the developers didn't do any performance capture for faces, so characters always have flat expressions and usually no mouth movements.”
    • “Terrible game optimization, nothing more.”
    • “Also, the game's optimized like crap; it actually crashed on me once when trying to lower the graphics settings, and the title screen/intro sequence definitely has it the worst, though it's not a particularly appealing game to look at even after that.”
    • “Bad performance on Arc video cards, to be honest.”
  • music

    18 mentions Positive Neutral Negative
    28% positive mentions, 55% neutral mentions, 17% negative mentions

    The game's music is minimal but effective, with a memorable indie song ("Ali Horn - Dreamers") featured prominently in the menu and atmospheric moments. Although the soundtrack is sparse, ambient sound design and suspenseful themes enhance the tense mood, complemented by good voice acting and overall audio quality.

    • “The soundtrack is sparing but effective, with several catchy songs I wouldn't mind hearing as a collected soundtrack someday.”
    • “Loved the menu screen, both the environmental design and the song that played.”
    • “The voices, music, setting, storyline are all amazing and help you become immersed.”
    • “Come to think of it, I don't believe there was any music in-game.”
    • “There's not much music to speak of and the game is mostly quiet, but the ambient sound design works wonders in keeping you fairly tense.”
    • “Soundtrack is okay.”
  • replayability

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    Replayability is generally low, as the game offers a single story that can be completed in around 10-15 hours, with limited incentive to replay once finished. Some users note minor replay value in exploring different scenes or achieving perfect endings, but overall it lacks lasting engagement beyond the initial playthrough.

    • “So replayability is definitely strong if you want to see all the different scenes and combinations.”
    • “Like Obra Dinn, I think there's eventual replay value here, but I'd have to wait at least a year so that I can forget enough of the plot for it to pose a challenge again.”
    • “Replayability: the game can be played through its entirety within 10 hours and probably around 18 hours for full achievements.”
    • “The only downside I find is that it's a single story, so I don't see the replay value as being very high.”
    • “The game has no replayability value; I feel that your end goal is always to get a perfect ending for all of the characters.”
    • “However, I would not recommend the game for someone on a budget, since there isn't much replayability once you 100% the game (in about 10-15 hours), so the playtime-to-bucks ratio is pretty low.”
  • humor

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is grounded and relatable, featuring strong writing and acting that elicits genuine laughter and emotional reactions. Characters like Ian provide memorable comedic moments, while some meta-level comedic elements add charm, though overall humor can sometimes feel uneven or overshadowed by heavier narrative tones.

    • “Surprisingly grounded and relatable narrative with some great writing and acting that had me variously laughing out loud (shoutout to Jag Sanghera's performance as Ian, a side character with surprising depth and warmth), cringing (Linda, no!) or going "oof, actually that's kinda heavy".”
    • “Movie-buff Ian is the funny man while each character has a secret, and as you dig for it and try to use it to save each housemate you are bombarded by facts.”
    • “My girlfriend was laughing to herself about my walking around exclaiming "Well if she tells him about the baby then, they don't have sex and he dies!" Great game, working on that 100%.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game runs smoothly without bugs or glitches, offering stable and clean navigation. However, some level design elements, like repetitive back-and-forth movement on buggy stairs, feel tedious and suggest unfinished or scrapped ideas.

    • “It feels like they had planned on having something else but scrapped it mid-way, leaving only traces, and the constant back and forth as you go up and down buggy stairs or rush into a room only to have to go back to the room you were just in became tedious, leading me to only really stick it out because I was invested in the characters by then.”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Character development in the game is enhanced by player exploration and choice, allowing for varied story paths and deeper insights into characters. While the character designs themselves could be improved, the gameplay encourages discovering different character arcs through sub-optimal decisions without penalty.

    • “I would suggest not to use a walkthrough for this game, as it rewards exploration and trying out sub-optimal branches will give you a different take on the story and character developments. You can always change back to the optimum choices later.”
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Critic Reviews

80%Critics’ scoreBased on 1 critic reviews
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Play Times

8h Median play time
8h Average play time
8-10h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Eternal Threads is a survival action adventure game with mystery and thriller themes. Common tags for Eternal Threads include first-person, indie, exploration, emotional, narrative and others.

Eternal Threads is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 8 hours playing Eternal Threads.

Eternal Threads was released on May 19, 2022.

Eternal Threads was developed by Cosmonaut Studios.

Eternal Threads has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Eternal Threads for its story but disliked it for its grinding.

Eternal Threads is a single player game.

Similar games include Tacoma, Nobody Wants to Die, This Bed We Made, Lacuna, The Sexy Brutale and others.