A Walk in the Park Game Cover
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There is a fireworks event in the evening and your friend knows just the right place to watch it. All you have to do is get there through this perfectly normal park. Just follow the arrows and you'll reach your destination. Eventually. How hard can that be?

Reviews

50%
Audience ScoreBased on 1 reviews
replayability3 positive mentions
grinding3 negative mentions
  • The game features tight controls and polished gameplay, making for a great experience.
  • Charming art and story, along with a good soundtrack, enhance the overall enjoyment.
  • The game offers a good level of challenge and replayability, with a randomly generated parkour area and a dev room for additional content.
  • Hitboxes can be inconsistent, leading to frustrating moments when interacting with enemies and blocks.
  • The difficulty spikes in certain areas can feel unfair, particularly in 'Hard Mode' with specific challenges that rely on precise timing.
  • Level design could be improved, as some areas feel randomly placed and may lead to confusion or empty rooms during gameplay.
  • replayability2 mentions

    Users express a desire for enhanced replayability through additional achievements, such as completing time challenges, finding all keys, defeating all enemies, and collecting items in a single run. The current offerings are seen as insufficient, indicating a need for more varied and engaging objectives to encourage repeated play.

    • “I would love to see more achievements that enhance replayability, such as beating certain times, finding all keys in a run, completing time challenges, defeating all enemies, and collecting everything in a single playthrough.”
    • “The game offers a variety of achievements that significantly boost its replayability, encouraging players to explore different strategies and complete challenges.”
    • “Replayability is enhanced by the diverse achievements available, motivating players to revisit the game and tackle new objectives.”
    • “I would not mind replayability via achievements, but this is the wrong and only one.”
    • “Finally: more achievements for replayability, such as beating certain times, finding all keys in a run, completing the proposed time challenge, defeating all enemies, and collecting everything in a run.”
  • music1 mentions

    The music in the game is well-received, complementing the charming art and story while enhancing the overall experience. Players appreciate the soundtrack as a notable aspect of the game, contributing to its value alongside tight controls and challenging gameplay.

    • “If you're looking for a small platformer with tight controls and challenging gameplay, charming art and story, as well as a great soundtrack, this is very well worth the full price.”
    • “The music perfectly complements the gameplay, enhancing the overall experience and immersing you in the game's world.”
    • “Each track is beautifully composed, adding depth and emotion to every level.”
  • story1 mentions

    The story of the game is praised for its charm, complementing the tight controls and challenging gameplay, making it a worthwhile experience for players.

    • “If you're looking for a small platformer with tight controls and challenging gameplay, charming art, and a captivating story, as well as a good soundtrack and a few tiny content additions, this is very well worth the full price.”
  • gameplay1 mentions

    The gameplay is characterized by tight controls and challenging mechanics, complemented by charming art and a captivating story. Players appreciate the engaging soundtrack and the inclusion of additional content, making it a worthwhile experience at full price.

    • “If you're looking for a small platformer with tight controls and challenging gameplay, charming art and story, as well as a good soundtrack and a few tiny content additions, this is very well worth the full price.”
  • grinding1 mentions

    Players find the grinding aspect of the game tedious, particularly due to frustrating mechanics like failing to break blocks when hitting them at their corners, which can disrupt gameplay and lead to unnecessary repetition.

    • “While I can overlook failing to an enemy because I touched the edge of their sprite, which only happens a few times, not being able to break blocks because I hit them at their side corners gets tedious.”
    • “The constant need to grind for resources feels more like a chore than an enjoyable part of the game.”
    • “Repetitive grinding for levels and items takes away from the overall experience, making it feel like a never-ending task.”
  • humor1 mentions

    Players find humor in the game's mechanics, particularly in the comedic frustration of repeatedly failing challenges, which adds a lighthearted touch to the overall experience.

    • “The humor in this game is top-notch, especially when you fail a room multiple times and the game has a witty response.”
    • “I love how the game incorporates humor into its challenges; it makes failing feel less frustrating and more entertaining.”
    • “The comedic elements are perfectly timed, turning even the most challenging moments into hilarious experiences.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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