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A Valley Without Wind 2

A Valley Without Wind 2 Game Cover
45%Game Brain Score
gameplay, graphics
stability, grinding
45% User Score Based on 173 reviews

Platforms

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A Valley Without Wind 2 Game Cover

About

A Valley Without Wind 2 is a single player and multiplayer arcade platformer game with fantasy and science fiction themes. It was developed by Arcen Games and was released on February 18, 2013. It received neutral reviews from players.

A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games.

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45%
Audience ScoreBased on 173 reviews
gameplay7 positive mentions
stability2 negative mentions

  • Innovative blend of turn-based strategy and real-time side-scrolling action gameplay offering a unique dual-layer experience.
  • Engaging strategic overworld map with meaningful management of resources, troop deployment, and tactical positioning.
  • Varied mage classes and abilities encourage experimentation and offer replayability alongside procedurally generated content.
  • Platforming mechanics are clunky, simplistic, and less enjoyable compared to the original, with poor controls and awkward aiming systems.
  • Art style and animations are inconsistent, with some graphical elements considered ugly or visually unappealing, and tiny, hard-to-read fonts.
  • Game suffers from lack of polish, confusing UI, repetitiveness, balancing issues, bugs, and an overall uneven execution that detracts from enjoyment.
  • gameplay
    56 mentions Positive Neutral Negative

    A Valley Without Wind 2 features a hybrid gameplay combining turn-based strategy and real-time platforming, offering a unique but uneven mix that requires both tactical planning and reflex skills. While some find the gameplay engaging and creatively ambitious, others criticize its clunky platforming, lack of polish, confusing mechanics, and inconsistent integration of elements, resulting in a repetitive or frustrating experience. Overall, the gameplay is divisive, with a few enjoying its novelty and challenge, but many feeling it falls short compared to more refined genre counterparts.

    • “By merging turn-based strategy with real-time action platforming, the developers created a gameplay loop that requires both tactical planning and reflex-based combat skills.”
    • “One of the most distinctive aspects of the game is its dual-layer gameplay system, allowing players to experience two different styles within a single campaign.”
    • “The gameplay alternates between two different modes: turn-based strategy and side-scrolling platforming action.”
    • “They just put all the things they thought would be cool and it turned out to be a collage of ideas and mechanics that are not blended too well.”
    • “It has the same problems as the first game where it attempts to do everything only for each mechanic to fall flat.”
    • “To its credit, I can't say I didn't have any fun, but bad platforming, dissonant storyline, confusing mechanics and characters, and luck-based play (a decent beginning can trivialize the hardest difficulty but a bad one makes all but the easiest one impossible), as well as terrible implementation of platforming means I'm not going to be missing it.”
  • graphics
    33 mentions Positive Neutral Negative

    The graphics in "A Valley Without Wind 2" feature a retro-inspired 2D art style with some variations that can clash, resulting in mixed reception from players. While some find the visuals charming and fitting to the game's atmosphere, others criticize them as messy, dated, or unpleasant, with occasional glitches and inconsistent design choices. Overall, the graphics are seen as adequate but not a standout, often overshadowed by gameplay and soundtrack strengths.

    • “Visually, A Valley Without Wind 2 adopts a retro-inspired 2D art style that draws inspiration from classic platformers of earlier gaming eras.”
    • “While the graphical style is relatively simple compared to modern high-budget titles, it effectively supports the game’s fantasy atmosphere and gameplay mechanics.”
    • “Exploring the map, building to get the resources you need, beautiful graphics and one of the best soundtracks ever.”
    • “No suits, little amount of skills, no crafting system, no cool crate-and-ledge platforming from the previous game, horrendous graphics with disgusting parallax in the background, unbalanced enemies, boring bosses, uninspiring biomes, missing side-quests, and that's without even mentioning the...”
    • “Just like the first game, a garbled mess all thrown together into a blender then drank and pooped into this 16-bit dog crap which is pretty much what the entire game's graphics and gameplay are like: an incoherent nasty mess.”
    • “Valley Without Wind was terrible - with clashing graphics and horrible animations.”
  • music
    30 mentions Positive Neutral Negative

    The music is widely praised for its atmospheric and memorable soundtrack, blending calm exploration themes with intense combat compositions, and often cited as one of the game's strongest features. While some prefer the original chiptune versions, most agree the updated music enhances the experience despite occasional looping delays. Overall, the soundtrack's creativity and emotional tone significantly contribute to the game's unique ambiance and enjoyment.

    • “The audio design complements the visuals with a soundtrack that blends atmospheric melodies and energetic battle themes.”
    • “Exploring the map, building to get the resources you need, beautiful graphics and one of the best soundtracks ever.”
    • “+ Quite relaxing (albeit somewhat melancholy) soundtrack that may be the overall highpoint of the game, in terms of quality.”
    • “When the music ends and loops, there is a 2-5 second delay every time.”
    • “But aside from that, the rest of the music is ambience.”
    • “The music here is much better than the first, but that's not saying much.”
  • story
    28 mentions Positive Neutral Negative

    The story presents a dystopian world ruled by a tyrant with a basic but coherent plot that serves mainly as a backdrop for gameplay. While offering some strategic depth and interconnected missions, the narrative and characters feel generic and underdeveloped, with limited dialogue and weak writing quality. Overall, the story adds some context but tends to be overshadowed by gameplay, appealing mainly to those prioritizing mechanics over narrative immersion.

    • “The story centers on a powerful tyrant named Demonaica, a nearly immortal ruler who has conquered the world and established an oppressive regime that dominates every remaining civilization.”
    • “The plot is impressively coherent for a procedurally generated game, and actually rather interesting.”
    • “Much more polished and streamlined in terms of design and art than the first installment of the series, this game has a real (although basic) story arc and character progression system based on feats and perks.”
    • “The final problem with this game is the storyline too... they make it seem like there should be a storyline with dialogue boxes popping up in every biome and when you kill a boss... but there isn't really.”
    • “There is a story, but it feels more like justification for the gameplay than a real setting to invest yourself in.”
    • “To its credit, I can't say I didn't have any fun, but bad platforming, dissonant storyline, confusing mechanics and characters and luck-based play (a decent beginning can trivialize the hardest difficulty but a bad one makes all but the easiest one impossible) as well as terrible implementation of platforming means I'm not going to be missing it.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers strong replayability through its full multiplayer support, diverse character classes, and a well-designed procedurally generated world, encouraging multiple playthroughs. Players can expect to invest significant time (20+ hours) exploring different gameplay styles. While it may take some time to understand the mechanics, the variety enhances the incentive to replay and try new approaches.

    • “But if you do, with all the replayability value onto this game (multiplayer + so many different classes + procedurally generated world that is actually good), you are bound to spend a lot of time with it (20 hours+).”
    • “I still haven't wrapped my head around the mechanics and differences between those characters, their classes or whatever it's based on, but it does look promising when considering replayability value, as it looks like it could be interesting to try the game again using a different type of character.”
    • “Adds a lot of replayability, for those who want to replay it.”
  • humor
    5 mentions Positive Neutral Negative

    The humor is often described as both funny and surprisingly hilarious, featuring clever quips from the developers that add a fun and unique charm to the game. Overall, players appreciate its distinctive and entertaining comedic style.

    • “However, it's also unimaginably hilarious.”
    • “Little quippy humor by devs make it fun as well.”
    • “Funny little game, something different for a change.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is effectively crafted through its simple yet fitting graphical style and a well-composed soundtrack that balances atmospheric melodies with energetic battle themes. It successfully retains the best elements of its predecessor, enhancing the immersive fantasy experience while improving gameplay and stability.

    • “While the graphical style is relatively simple compared to modern high-budget titles, it effectively supports the game’s fantasy atmosphere and gameplay mechanics.”
    • “The audio design complements the visuals with a soundtrack that blends atmospheric melodies and energetic battle themes.”
    • “It has kept some of the best elements of the first game (visuals, themes, music, atmosphere) with superior gameplay and far fewer bugs.”
  • stability
    3 mentions Positive Neutral Negative

    The game generally runs well and is stable even on older machines, though it suffers from occasional bugs and graphical glitches that can detract from the experience. Despite some visual issues, its performance remains smooth and enjoyable.

    • “This game has problems that make it dull to play and even buggy in some places.”
    • “The game offers some pleasant graphics and graphical style, although some ugly glitches here and there, it is pleasant all the same.”
  • grinding
    3 mentions Positive Neutral Negative

    Users find the grinding aspect tedious and frustrating, citing clunky platforming, unpredictable procedural generation, and difficult strategy elements that make progression feel like a chore. While the original game offered challenging platform fighting and loot grinding, the new installment is widely seen as a disappointing and unpleasant experience.

    • “It's ugly, the platforming is clunky, the procedural generation leads to cases where you can get stuck in unpredictable places, the strategy layer is impossible to parse, and the combat is really tedious.”
    • “So, you build a clinic now... one guy has to keep farming for food for your new recruits.”
    • “Got to play the first one if you like challenging platform fighting and loot grinding, new one is bad...”
  • emotional
    1 mentions Positive Neutral Negative

    Users highlight a strong emotional connection with the game, emphasizing its ability to engage and resonate on a personal level.

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Frequently Asked Questions

A Valley Without Wind 2 is a arcade platformer game with fantasy and science fiction themes.

A Valley Without Wind 2 is available on PC, Mac OS, Windows and Linux.

A Valley Without Wind 2 was released on February 18, 2013.

A Valley Without Wind 2 was developed by Arcen Games.

A Valley Without Wind 2 has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

A Valley Without Wind 2 is a single player game with multiplayer and local co-op support.

Similar games include A Valley Without Wind, Druidstone: The Secret of the Menhir Forest, Salt and Sanctuary, Urtuk: The Desolation, TRIALS OF FIRE and others.