A Plague Tale: Requiem Game Cover
A Plague Tale: Requiem is a massive step up from 2019’s A Plague Tale: Innocence in every possible way! Expanding the world and characters without losing its heart.

"A Plague Tale: Requiem" is the sequel to the critically acclaimed "A Plague Tale: Innocence." Players control Amicia and Hugo, siblings on the run from the Inquisition and hordes of rats, using stealth and crafting to survive while unraveling a mysterious plot. Set in a dark, atmospheric medieval world, players must solve puzzles, navigate treacherous environments, and make difficult choices that will impact the siblings' relationship and survival.

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Reviews

92%
Audience ScoreBased on 5,455 reviews
story1,910 positive mentions
optimization87 negative mentions
  • A Plague Tale: Requiem is a visually stunning game with breathtaking graphics and detailed environments.
  • The story is emotionally gripping, exploring themes of love, sacrifice, and the bond between siblings, making it a powerful narrative experience.
  • The voice acting and soundtrack are exceptional, enhancing the overall atmosphere and emotional impact of the game.
  • The gameplay can feel repetitive and tedious at times, with forced walking sequences and a lack of meaningful choices.
  • Some players experienced technical issues, including crashes and performance problems, which detracted from the overall experience.
  • The character development and writing were criticized for being inconsistent, particularly with Amicia's behavior and motivations throughout the game.
  • story3,914 mentions

    The story of "A Plague Tale: Requiem" is widely praised for its emotional depth, character development, and gripping narrative that continues the journey of siblings Amicia and Hugo. Players describe it as a heart-wrenching tale filled with themes of love, sacrifice, and resilience against overwhelming odds, often evoking strong emotional responses. While some critiques mention pacing issues and predictability in certain plot points, the overall consensus is that the story is a standout element, making it a must-play for fans of narrative-driven games.

    • “A Plague Tale: Requiem is a true masterpiece that stands out for its breathtaking atmosphere and storytelling.”
    • “The game weaves a deeply emotional story that explores love, sacrifice, and resilience in the face of overwhelming odds.”
    • “The story is incredibly well-crafted, adding so much depth to what was already an amazing narrative in Innocence.”
    • “Beautiful environments and music, but the story is all over the place and lacks the consistency that made Plague Tale: Innocence so much better.”
    • “The story is a misery fest, but a stupid misery fest.”
    • “The story is lost, it's all over the place and riddled with plot holes, absolutely inferior to the first game story-wise.”
  • gameplay1,436 mentions

    The gameplay in "A Plague Tale: Requiem" builds upon its predecessor, offering a mix of stealth, puzzle-solving, and combat mechanics that are generally well-received, though some players find it repetitive and occasionally frustrating. While the introduction of new tools and abilities adds depth, the gameplay can feel clunky at times, and the reliance on stealth mechanics may not appeal to everyone. Overall, the game is praised for its engaging narrative and stunning visuals, which often overshadow its gameplay shortcomings.

    • “The gameplay is engaging, the story is rich, and the characters are compelling.”
    • “The gameplay has been improved from the original by encouraging different approaches to gameplay, including some familiar, and some new weapons and equipment.”
    • “The gameplay, while more varied than its predecessor, sometimes feels repetitive, which can detract from my overall enjoyment.”
    • “The gameplay can be a bit confusing in some scenes where it's not always clear what you are supposed to do to get past the current rat obstacle. In most cases, you can wing it with one of your tools, but there are some scenes that require a specific solution, and it can be a bit frustrating if you don't pay close attention to the environment.”
    • “The start of the story is quite good and feels like the emotion and feeling from the first game grabs you right back again, but midway through the story, it falls a bit flat, and together with the gameplay, you start to feel like you've experienced this already so many times that it gets a bit tedious.”
    • “The gameplay is a bit basic but the story, visuals, and set pieces are some of the best alongside the Uncharted and Tomb Raider series.”
  • graphics1,380 mentions

    The graphics in "A Plague Tale: Requiem" have received widespread acclaim for their stunning detail and immersive environments, often described as breathtaking and top-tier. Many reviewers noted that the game showcases exceptional visual artistry, with meticulous attention to lighting and atmospheric effects that enhance the storytelling experience. However, some players experienced performance issues and optimization challenges, indicating that while the graphics are visually impressive, they can be demanding on hardware.

    • “The graphics are absolutely top-tier, with stunning detail that brings every scene to life, making you feel fully immersed in the dark, medieval world of the game.”
    • “The graphics are simply breathtaking, drawing me into a world that feels both haunting and beautiful.”
    • “The visuals are spectacular, with meticulously detailed environments and masterful use of light and shadow, creating an immersive and haunting atmosphere.”
    • “The sequel of A Plague Tale was a good continuation of the story, new characters and ways to finish certain levels, but besides that, the game is almost the same; graphics were improved but along with that I personally experienced a lot of annoying bugs and crashes.”
    • “However, the graphics look impeccable; I have had some issues with stuttering, but lowering the frame rate seems to have fixed it.”
    • “While the graphics are truly jaw-dropping (just as it was the case with the prequel), the intolerable technical bugs and fundamentally broken shader caching won't let you play the game.”
  • emotional751 mentions

    The emotional aspect of "A Plague Tale: Requiem" is widely praised for its deeply moving narrative that explores themes of love, sacrifice, and resilience, particularly through the bond between siblings Amicia and Hugo. Players report experiencing a range of emotions, from heartwarming moments to gut-wrenching sadness, often leading to tears, especially during the game's impactful ending. The combination of stunning visuals, haunting music, and exceptional voice acting further enhances the emotional weight of the story, making it a memorable and immersive experience.

    • “Deeply emotional, it builds incredible relationships between the characters, especially between Amicia and the adorable Hugo.”
    • “The game weaves a deeply emotional story that explores love, sacrifice, and resilience in the face of overwhelming odds.”
    • “The emotional core of Requiem revolves around these characters’ differing responses to their situation.”
    • “Beautiful and very, very boring: boring story, boring characters.”
  • music601 mentions

    The music in "A Plague Tale: Requiem" has been widely praised for its haunting beauty and emotional depth, significantly enhancing the game's narrative and atmosphere. Many reviewers highlighted the exceptional soundtrack, composed by Olivier Deriviere, as a standout feature that complements the visuals and voice acting, creating an immersive experience that resonates with players. While some noted that it may not surpass the first game's score, the overall consensus is that the music is a crucial element that elevates the game's emotional impact and storytelling.

    • “The music is another standout aspect, enhancing the emotional weight of each scene in the most magical way.”
    • “The soundtrack pulls you into the experience, adding layers of intensity and making every moment feel even more powerful.”
    • “The sound design and musical score are hauntingly beautiful, enhancing the game's emotional impact, while the voice acting is superb, bringing the characters' struggles to life.”
    • “The soundtrack feels like it's trying to escape the game—it's that forgettable.”
    • “You will probably get sick of hearing the same death scream over and over, and repeating boring sections with super tense music which, whilst is very good quality, gets fatiguing after hours of this without relief.”
    • “The first game had a much more daunting feel to the music, while Requiem went more towards a 'tw3' soundtrack, sort of upbeat in a way, but the sound quality was still beautiful.”
  • optimization367 mentions

    The game's optimization has received mixed reviews, with many players reporting significant performance issues, including stuttering and frame drops, even on high-end systems. While the graphics are praised for their beauty, the overall performance is often described as lacking, leading to a frustrating experience for some users. Despite recent patches aimed at improving performance, many still feel that the game requires further optimization to run smoothly across various hardware configurations.

    • “Need to work on optimizing stutters and performance as even RTX 3080 is struggling at 1440p medium-high settings to even get stable 60fps.”
    • “The graphics are also very good, especially now that this game supports HDR. It could be optimized a little better, because it did put my RTX 4080 to the test at 4k60, but a few tweaks and it was alright.”
    • “Despite its many strengths, the game does have some performance issues that can detract from the experience.”
    • “I thought I've seen some poorly optimized games, but this is a new low.”
    • “The worst optimized game I've ever played, I just got an RTX 3070 and it still makes my GPU wet the bed, it makes the game completely unplayable.”
    • “It's criminal that she didn't receive proper recognition at the game awards or BAFTAs, but with this level of talent and a career-defining performance, I wish her success for the future.”
  • atmosphere202 mentions

    The atmosphere in "A Plague Tale: Requiem" is widely praised for its breathtaking visuals, haunting sound design, and immersive storytelling, effectively capturing the dark and tragic essence of medieval France. Reviewers highlight the game's meticulous attention to detail, with stunning environments and atmospheric lighting that enhance emotional depth and tension throughout the narrative. While some note pacing issues and repetitive gameplay, the overall atmospheric experience is considered a significant improvement over its predecessor, making it a must-play for fans of narrative-driven adventures.

    • “The atmosphere is heavy with sorrow, each scene meticulously crafted to evoke a sense of dread and sadness.”
    • “The meticulously detailed environments and realistic character models create an atmosphere that is both visually stunning and deeply unsettling.”
    • “The haunting chanting and unsettling string music does an unbelievable job boosting the atmosphere and emotion of the game.”
    • “The generally creepy psychotic horror-themed atmosphere throughout, the desperately sad storyline, or the horrifically long dragging boss/battle fights... not sure what was worse.”
    • “The atmosphere of the game is dark and tragic, but there was always a small glimmer of hope that things can and will get better, even if just a bit.”
    • “The presence of rats everywhere might appear peculiar or even off-putting at first glance, but it quickly becomes apparent that they play a crucial role in shaping the game's atmosphere and driving the story forward.”
  • character development84 mentions

    Character development in "A Plague Tale: Requiem" is a prominent aspect, with many reviewers praising the emotional depth and growth of main characters Amicia and Hugo as they navigate their traumatic pasts. While some critiques mention inconsistencies and forced elements in character arcs, the overall narrative is lauded for its rich storytelling and well-crafted dialogue that enhances player investment in the characters. The game successfully builds on its predecessor, offering a more profound exploration of relationships and moral dilemmas, although some characters could benefit from further development.

    • “This game not only deepens the character development, with Amicia and Hugo showing the lingering effects of the past game, but it also offers a more raw and emotionally resonant experience.”
    • “The story is rich with character development, and the dialogue is beautifully written, drawing players into a deeply personal and affecting journey.”
    • “Character development is another strong point, with Amicia and Hugo showing significant growth and facing moral dilemmas that affect the player.”
    • “Despite his critical role, Lucas’s character development is more subdued compared to the arcs of Amicia and Hugo.”
    • “Terrible character introductions (I literally didn't know who a certain character was when they appeared and suddenly were in my party, even though Amicia and Hugo did) and even worse character development (a character you meet for the first time basically becomes your lifelong loyal guardian after introducing themselves, no questions asked).”
    • “I'm still giving Requiem a recommendation because the game as a whole is still good, but the scripting and questionable character development handicaps what the game truly could have been by focusing so much on shortcutting to emotional triggers that it seems a bit regressive while Amicia and Hugo become less mature, throwing an escalated series of selfish temper tantrums at the cost of others.”
  • stability68 mentions

    The game's stability has received mixed reviews, with many players reporting frequent glitches, freezes, and crashes that disrupt gameplay and immersion. While some users experienced a smooth and enjoyable experience, others faced significant issues, including game-breaking bugs and performance drops, particularly when using higher graphical settings. Overall, the game appears to be plagued by stability problems that detract from its otherwise strong storytelling and visuals.

    • “Pretty enjoyable bug-free experience with solid storytelling.”
    • “There were no glitches, no AI issues, no game crashes; the game ran smoothly on my meager 1070 Ti with no faults whatsoever on the first day.”
    • “The game is very stable - no glitches - no crashes.”
    • “Every once in a while the game just freezes, apparently when loading some particular assets.”
    • “Got all the way to chapter 6, then I started to get game freezes (audio would resume, but screen would be frozen) forcing me to force close the game.”
    • “The bugs in this game are plentiful, from rats getting you in the light (minor), to game freezes forcing your computer to freeze (major).”
  • grinding66 mentions

    Overall, players find the grinding aspect of the game to be tedious and repetitive, particularly in the middle and later chapters where encounters and mechanics become monotonous. Many reviewers express frustration with the pacing, unskippable cutscenes, and the need to repeat similar actions, leading to a sense of chore-like gameplay. While some appreciate the story and visuals, the overwhelming sentiment is that the gameplay suffers from excessive grind, making it a less enjoyable experience.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “I find the gameplay extremely tedious...it's becoming a chore.”
    • “The gameplay is tedious where you are forced to use the same 2-3 types of attack all the time due to limited resources, especially the pots.”
    • “Every single combat sequence is tedious and frustrating, and the game shoves tons of combat down your throat.”
  • replayability35 mentions

    Overall, the game's replayability is a mixed bag, with some players finding it limited due to its linear narrative and lack of diverse gameplay options, while others appreciate the improvements and challenges that enhance replay value. Many reviews suggest that it may not be worth a full-price purchase for those seeking extensive replayability, but completionists and fans of the story may find enough to warrant multiple playthroughs. In summary, replayability ranges from low to moderate, with some players enjoying the experience enough to replay it multiple times.

    • “This game improved graphics, game mechanics, combat, replayability, and basically any other improvements you can ask for in a sequel.”
    • “Challenges for these types of RPGs always have replayable value, but I think this game achieved a pretty good replay value!”
    • “Over all, the game to me has tons of replayability. I replayed A Plague Tale: Innocence four times on PC and twice on Xbox One because of how much I enjoyed it, and I can see myself doing the same with Requiem.”
    • “Get it on sale, but don't expect anything replayable.”
    • “While Requiem offers a deeply engaging and emotional experience, its linear narrative structure may limit replayability for some players.”
    • “I would say this game has virtually zero replay value.”
  • humor18 mentions

    The humor in the game is described as a rollercoaster of emotions, blending moments of laughter with intense scenes, often enhanced by over-the-top voice acting. While some players found certain comedic elements cringy or disruptive to emotional moments, others appreciated the balance of humor with the game's darker themes, leading to a mix of laughter and tears. Overall, the game delivers a unique comedic experience that resonates differently with players, from funny bugs to witty character interactions.

    • “Prepare to laugh your tail off and squeal with delight because A Plague Tale: Requiem is a hilarious rat-packed extravaganza!”
    • “The intensity is well balanced with tenderness and humor.”
    • “A game that was wonderfully written and voiced, I was laughing like a madman one moment and sobbing like a baby the next.”
    • “Sophia's unfunny and instructive comments annoyed me from the very first moment and ruined a lot of emotional moments between Hugo and Amicia for me.”
    • “The attempts at humor felt forced and often fell flat, making it hard to take the story seriously.”
    • “I found the jokes to be cringeworthy and out of place, detracting from the overall experience.”
  • monetization8 mentions

    Reviews indicate a strong concern about monetization practices in the gaming industry, with many players wary of microtransactions and loot boxes that detract from the gaming experience. While some appreciate the heartfelt effort of the developers in creating a quality single-player game, others criticize it as a potential cash grab, reflecting a broader frustration with the trend of prioritizing profit over player experience. Overall, there is a desire for more integrity in game development, especially in the face of prevalent monetization strategies.

    • “In this day and age where so many game studios sell out and destroy their franchises with in-game purchases and loot boxes, I'm hopeful that Asobo Studio will create a third game, whether it's a Plague Tale or not.”
    • “Microtransactions - in-game purchases.”
    • “It's even difficult these days to find high-quality single-player games since most video game companies are focusing on multiplayer online games with microtransactions and loot boxes.”
    • “In this day and age where so many game studios sell out and destroy their franchise with in-game purchases and loot boxes, I'm scared to let myself hope that Asobo Studio will make a third game - Plague Tale or not.”
    • “It's even difficult these days to get a great high-quality single-player game in this modern era since most video game companies have been making those trash multiplayer online games with microtransactions and loot boxes.”
    • “This game is a quick cash grab.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy A Plague Tale: Requiem

Play time

19hMedian play time
14hAverage play time
17hMain story
27hCompletionist
14-20hSpent by most gamers
*Based on 14 analyzed playthroughs

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