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Remember Me

Dontnod's fiction and world save Remember Me from its design missteps
Remember Me Game Cover
77%Game Brain Score
story, gameplay
grinding, stability
80% User Score Based on 9,160 reviews
Critic Score 74%Based on 5 reviews

Platforms

Playstation 3Xbox 360PCCloudXboxNVIDIA GeForce NOWWindowsPlayStation
Remember Me Game Cover

About

Remember Me is a single player role playing game with a science fiction theme. It was developed by DONTNOD Entertainment and was released on June 6, 2013. It received mostly positive reviews from both critics and players.

"Remember Me" is a sci-fi action-adventure game set in a futuristic Neo-Paris. Players control Nilin, a memory hunter who can manipulate memories, as she seeks to clear her name and bring down a corporation that has gained control over people's memories. The game features fast-paced combat and puzzles that require the manipulation of characters' memories.

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80%
Audience ScoreBased on 9,160 reviews
story4.4k positive mentions
grinding276 negative mentions

  • The story is intriguing and well-written, with unexpected plot twists that keep players engaged.
  • Neo-Paris is beautifully designed, with stunning visuals that hold up well even years after its release.
  • The memory remixing mechanic is a unique and interesting gameplay feature that adds depth to the narrative.
  • The combat system can feel repetitive and lacks variety, often leading to tedious encounters.
  • Camera controls are clunky and can cause frustration during both combat and platforming sections.
  • The game is very linear, limiting exploration and making it feel more like a guided experience than an open-world adventure.
  • story
    9,430 mentions Positive Neutral Negative

    The story of "Remember Me" is a compelling exploration of memory manipulation set in a visually stunning cyberpunk version of Paris. Players follow Nilin, a memory hunter, as she uncovers her past and navigates a world where memories are commodified, leading to intriguing plot twists and emotional depth. While the narrative is engaging, it suffers from linearity and some predictable elements, but it remains a strong point of the game, often overshadowing its repetitive gameplay mechanics.

    • “Immersive story, beautiful graphics and great voice acting.”
    • “The story is fascinating, the art style is phenomenal, aging really well, some locations are incredibly inspired and the combat, with all its problems, is still enjoyable.”
    • “The story is outstanding and is probably the best thing about this game and it still looks really good considering it came out in 2013.”
    • “The story is marred by rushed and convoluted, with too many concepts introduced at once.”
    • “The story is not helped by the disconnect from the gameplay.”
    • “The entire story was a cringe fest, filled with bad man tropes and bad dad cliches.”
  • gameplay
    4,187 mentions Positive Neutral Negative

    The gameplay of *Remember Me* has received mixed reviews, with many players appreciating its unique mechanics, particularly the memory remixing feature, which allows players to alter characters' memories. However, the overall gameplay is often described as linear and repetitive, with combat mechanics that can feel clunky and uninspired, drawing comparisons to other titles like the *Batman: Arkham* series but lacking their polish. While the story and visuals are praised, many reviewers feel that the gameplay does not live up to the game's potential, making it more of a narrative experience than a robust action game.

    • “There is some depth to the gameplay and the developers keep things interesting throughout the campaign by consistently adding in new challenges.”
    • “The thoughtful story, dynamic combat mechanics, graphics and the art design all combine to create a masterpiece.”
    • “The ability to remix memories is a fascinating mechanic, and the way you can combine pressens to create unique combos adds depth to the gameplay.”
    • “The gameplay is painfully shallow and repetitious, with there being combat sections, (very simplistic) puzzle sections, and walking sections.”
    • “The combat mechanics take a death or two to work out, tis all about timing apparently.”
    • “The gameplay is a mix between puzzle, video editing and beat-em-up.”
  • graphics
    2,909 mentions Positive Neutral Negative

    The graphics of "Remember Me" have received widespread praise for their stunning visual design and artistic direction, particularly the vibrant and immersive depiction of a futuristic Neo-Paris. Many players noted that the visuals have aged gracefully since the game's release in 2013, maintaining a high level of quality even when compared to modern titles. However, some critiques mention that while the graphics are impressive, they can be marred by technical issues and a lack of depth in gameplay mechanics. Overall, the game's aesthetic and graphical fidelity are often highlighted as its standout features, making it a visually captivating experience.

    • “The visuals, even though they were made for the PS3 era, still aged gracefully and are quite pleasing to look at.”
    • “This version on Steam runs great at 4K 60fps and it looks great too with a cool art style that has aged well.”
    • “The thoughtful story, dynamic combat mechanics, graphics, and the art design all combine to create a masterpiece.”
    • “This game has poor visuals.”
    • “The graphics in the game are pretty bad.”
    • “The graphics hold well to the age, but the repeating imagery and assets cause the art to be lost into a sea of similar views and level designs.”
  • music
    1,900 mentions Positive Neutral Negative

    The music in "Remember Me" is widely praised for its impressive and atmospheric soundtrack, composed by Olivier Deriviere, which blends orchestral and electronic elements to enhance the game's cyberpunk setting. Many reviewers highlight the dynamic nature of the music, which adapts to gameplay and combat, creating an immersive experience that complements the narrative and visuals. While some find the soundtrack occasionally repetitive or dissonant, the overall consensus is that it significantly contributes to the game's emotional depth and aesthetic appeal.

    • “The soundtrack is absolutely glorious, with some amazing tracks.”
    • “Olivier Deriviere created such a masterpiece that the soundtrack deserves its own review.”
    • “The music is great (its strongest suit) and it overall feels very cinematic.”
    • “The soundtrack is truly bland, with no single song sticking in my mind.”
    • “The game tries to match the music dynamically with the current surroundings, but for me the songs and sound effects they chose did not harmonize well with the mood of the game and it felt abrupt and dissonant at times.”
    • “The music is a bizarre mix of electronic and classical instrumentation with a lot of chops and cuts in it, I think it might actually be one of the strongest points of the game, as it really has a flavor of its own.”
  • atmosphere
    556 mentions Positive Neutral Negative

    The atmosphere of "Remember Me" is widely praised for its stunning visuals, rich cyberpunk aesthetic, and immersive sound design, drawing comparisons to titles like "Deus Ex" and "Blade Runner." Players appreciate the detailed environments of neo-Paris, complemented by a haunting soundtrack that enhances the overall experience, despite some criticisms regarding linear gameplay and combat mechanics. Overall, the game's atmosphere is considered its strongest asset, making it a compelling choice for those who value story and setting in their gaming experience.

    • “The soundtrack is impressive, with a haunting and atmospheric score.”
    • “From the crowded streets to the hauntingly beautiful slums, every location feels intricately detailed and contributes to the overall atmosphere of the game.”
    • “The atmosphere is fantastic, with top-notch graphics and music immersing the player in the story set in a futuristic dystopian world.”
    • “Story seemed like a good idea but between the character stumbling around with a head wound, the smoky atmosphere and the stupid jerking camera angles I got motion sick.”
    • “Nice to have a setting that is European rather than a 'neo Tokyo' or futuristic America, but perhaps the French aspect isn't really emphasized enough - apart from some place names it mostly lacks any real French atmosphere.”
    • “There doesn't seem to be much atmosphere in the environments that livens things up, but the environments seem moderately detailed--although nothing memorable or impressive (at least in the early stages of the game). It seems to not run as smoothly as I'd expect, either... it runs fine, just seemed hitchy or laggy.”
  • grinding
    280 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for being tedious and repetitive, with many players finding the combat mechanics uninspired and drawn out. While some elements, like the story and visuals, are praised, the overall gameplay experience is marred by a lack of engaging combat and excessive grinding, leading to a frustrating and often boring experience. Players noted that the need to repeatedly engage in battles without meaningful rewards detracted significantly from their enjoyment of the game.

    • “You'll need a second life for grinding.”
    • “Grinding through all those battles won't reward you with a profound ending, though, as the story doesn't live up to its promises.”
    • “The combat gets extremely tedious and boring.”
    • “It's a shame that a game with so much potential is encased in hours of completely unsatisfying, tedious gameplay.”
  • stability
    272 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players reporting a range of bugs and glitches that can disrupt gameplay, including audio issues, camera problems, and progression-blocking errors. While some users experienced smooth performance at high settings, others faced frequent crashes and frustrating control issues, particularly during memory remixing sequences. Overall, the game is described as generally stable but marred by enough technical problems to detract from the experience.

    • “This version on Steam runs great at 4K 60fps and it looks great too with a cool art style that has aged well.”
    • “It's a fairly old game, so it runs great regardless of specs.”
    • “I still recommend Remember Me, because it's dirt cheap these days and runs great even on not-so cutting edge rigs.”
    • “Then chapter 4 happened and I started getting progression-blocking glitches every 20 minutes.”
    • “The game is fun but I am experiencing a plethora of borderline experience-breaking glitches and control issues.”
    • “Be warned though that on PC I experienced several freezes and crashes throughout the game.”
  • replayability
    242 mentions Positive Neutral Negative

    Overall, the game's replayability is considered low due to its linear structure and lack of meaningful choices, with many players noting that it offers little incentive to replay beyond collecting missed items or achievements. While some enjoy revisiting the game for its music and boss fights, the presence of unskippable cutscenes and a straightforward narrative significantly detracts from the replay value. Completionists may find some enjoyment in hunting for collectibles, but for most players, a single playthrough is deemed sufficient.

    • “A classic from 2013 when Capcom was doing okay for itself, still has replayability in 2024.”
    • “[h3]Replay value - 8/10:[/h3] I love to come back to this one all the time, just for the music or the boss fights!”
    • “Tons of replayability with story replay to try and get all the collectibles!”
    • “It has absolutely 0 replay value unless you want to go for the random little collectibles or achievements, but everything will still play out the same exact way.”
    • “The linearity of the story, making it impossible to really make any choice and granting the title almost no replay value, might also deter some players looking for a longer time investment, especially since the game is already pretty short (7 to 9 hours without looking for all achievements).”
    • “Unfortunately, the game has little replayability value given its very linear story, save for going back to collect things you missed.”
  • emotional
    188 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a wide range of responses, with some players finding it deeply moving and capable of evoking tears, while others criticize the story for being flat and lacking emotional depth. Many reviews highlight moments of genuine emotional impact, particularly towards the end, but also note issues with character development and plot execution that can detract from the overall experience. Overall, the game is seen as a mix of powerful emotional storytelling and frustrating narrative shortcomings, leading to a polarized reception among players.

    • “The story is emotional and amazing and this is one I'm gonna be coming back to for a long time.”
    • “Remember Me was an emotional experience, an immersive glance into a potential future, and an exploration of various ethical questions.”
    • “The emotional rollercoaster you go on after the pivotal first scene is fantastic; it will have you questioning if Nilin is on the right side or even if there is a right side.”
    • “Okay, so fewer details... what this game does poorly (in my opinion): it tells a terrible, boring story that you can hardly get engrossed in for less than 9 hours of single-player, story mode gameplay.”
    • “This is a game with interesting ideas that are boringly implemented, a boring story with boring characters and boring gameplay.”
    • “Boring story, annoying characters, combat so basic there are only 3 combos.”
  • character development
    148 mentions Positive Neutral Negative

    Character development in the game is notably uneven, with the protagonist, Nilin, receiving significant depth and emotional growth, while many side characters remain underdeveloped or disappear quickly from the narrative. The game's exploration of themes like memory and identity adds richness to Nilin's journey, but the overall character development could benefit from more focus on secondary characters. Despite its shortcomings, the strong character design and engaging story elements contribute to a compelling experience for players who appreciate deep narratives.

    • “The story is superb and character development is outstanding.”
    • “Nilin’s character development and the themes of memory and identity are well-executed, and by the end, I felt satisfied with the journey the game had taken me on.”
    • “If you're a fan of deep storylines, spectacular vistas, amazing soundtrack, and detailed character development, you'll really like this title.”
    • “Crammed into a 10-hour game with gameplay, that also means there is no (or little) character development.”
    • “Character development only focuses on the main heroine, as other side characters just disappear after 1-2 appearances.”
    • “The writing and dialogue is a little tacky, and there's little to no character development.”
  • optimization
    146 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with some players experiencing smooth performance and minimal issues, while others report significant stuttering, texture loading problems, and audio glitches. Many users highlight the need for extensive tweaking of configuration files to improve performance, particularly on the PC version, which is often criticized as poorly optimized compared to its console counterpart. Overall, while some players find the game runs well, a substantial number face frustrating technical issues that detract from the experience.

    • “Performance is excellent.”
    • “The game runs well in 1440p, 85hz without performance or optimization issues to mention.”
    • “Well optimized, ran at 60fps all the way through.”
    • “First of all, this game is a horrendously unoptimized PC port.”
    • “You have terrible stuttering and texture loading out of the box, and you have to mess around quite a bit with text configuration files located in different folders to ameliorate it — not even fix it, just make it a little better.”
    • “Gorgeous visuals aside, the game leaks memory very easily and performance issues become easily noticeable.”
  • humor
    70 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, featuring a blend of intentional and unintentional comedy, with players noting amusing details in the environment and quirky character names that evoke both laughter and cringe. While some dialogues and scenarios are genuinely funny, the delivery can often feel flat or awkward, leading to moments of accidental humor. Overall, the game offers a light-hearted experience that encourages players to maintain an ironic distance to fully appreciate its comedic elements.

    • “Great story with a bit of naive and sometimes very blunt references (like really, location name slums 404, or a person named bad request - it is kinda funny but at the same time a bit cringy, was waiting for gateway timeout death screens to be fair)”
    • “However, it’s getting a bit predictable closer to the end and I couldn’t stop laughing when I saw what all this story was about and who ended up being the main threat.”
    • “Amazing and super funny game with a lot of drama and cool puzzles to solve, a lot of action and movements.”
    • “The story doesn't take itself seriously enough to deliver a hard dystopic sci-fi vision, and it's not funny or light-hearted enough to work as a great adventure.”
    • “The humor falls flat, leaving the narrative feeling disjointed and lacking in both seriousness and levity.”
    • “The attempts at humor feel forced and fail to resonate, making the overall experience less enjoyable.”
  • monetization
    36 mentions Positive Neutral Negative

    The monetization aspect of the game is heavily intertwined with its immersive environment, filled with augmented reality advertisements and lore that enhance the overall experience. While the game promotes a self-customizing combat system and decision-making consequences, some players find the gameplay repetitive and feel misled by the marketing. Overall, the rich world-building and atmospheric details make it worthwhile, especially if purchased at a discount.

    • “Remember Me is misleading before purchase, in the sense that the game's advertising seems to boast that your decisions can bring about grave consequences for the world.”
    • “Repetitive gameplay that doesn't exactly allow you a whole lot of creativity despite advertising said creativity.”
    • “The memory remixes that they used to sell the advertising only show up a handful of times, which is regrettable.”
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10h Median play time
10h Average play time
10h Main story
18h Completionist
8-12h Spent by most gamers
*Based on 102 analyzed playthroughs
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Frequently Asked Questions

Remember Me is a role playing game with science fiction theme.

Remember Me is available on PC, Windows, PlayStation 3, Xbox 360 and others.

The main story can be completed in around 10 hours, while the entire game is estimated to take about 18 hours to finish. On average players spend around 10 hours playing Remember Me.

Remember Me was released on June 6, 2013.

Remember Me was developed by DONTNOD Entertainment.

Remember Me has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

Remember Me is a single player game.

Similar games include Enslaved: Odyssey to the West, Castlevania: Lords of Shadow, Omensight, Quantum Break, A Plague Tale: Innocence and others.