- February 19, 2016
- Michael Flynn
- 24h median play time
24 Hours 'til Rescue
Platforms
About
24 Hours ‘Til Rescue plunges you into dynamic, hand-crafted, city overrun by the undead with one, simple premise: to escape the city alive. Yet, with most of the streets barricaded, all of them teeming with enemies, and with rescue not coming for another 24 hours, the chances of survival are slim to none. If you want to escape you are going to have to head out into the streets, find fellow survivo…











- The pixel art and graphics are quite nice, contributing to an engaging atmosphere.
- The game offers a variety of characters to choose from and multiple difficulty levels, including permadeath options, adding replayability.
- The concept of a time-limited survival game against zombies is intriguing and can be fun with the right approach.
- Controls are clunky and unresponsive, making combat and navigation frustrating.
- The game is plagued by bugs and crashes, significantly detracting from the overall experience.
- Zombies respawn in a way that feels unfair, and the lack of resources can lead to a frustrating gameplay experience.
music
23 mentions Positive Neutral NegativeThe music in the game receives overwhelmingly negative feedback, with many users describing it as repetitive, annoying, and poorly fitting for the game's atmosphere. While a few players found some tracks enjoyable, the general consensus highlights a lack of variety and quality, with complaints about the inability to adjust volume or mute the music entirely. Overall, the soundtrack detracts significantly from the gaming experience.
“The graphics are RPG Maker, what more can I say... the music is quite nice, and if you turn off the music, it gives it a nice creepy vibe.”
“+ a pretty good soundtrack that is a bit all over the place but I enjoyed it.”
“The up-tempo soundtrack title song doesn't quite fit the setting, but it's boppy enough that I've found myself humming along or tapping my foot every now and then, and the other songs are good and seem to fit better.”
“The music is absolutely horrid.”
“As far as soundtracks go, this one did not fit the game in any way, shape, or form.”
“Awful garageband loop of music with only 1 song for the whole game (or 2).”