- June 11, 2015
- Pure FPS
- 2h median play time
Alone in the Dark: Illumination
Platforms
About
In Alone in the Dark: Illumination, players must combat monstrous hordes in the darkness-filled town of Lorwich. As one of four heroes, they'll utilize both weapons and the power of illumination to defeat enemies. Players can build their party by rescuing companions, each with unique abilities and weapons, and face danger in every shadow in this action-horror experience inspired by H.P. Lovecraft's writing.











- The game has a unique light mechanic that adds tension and strategy to combat, requiring players to lure enemies into light sources to defeat them.
- The character classes offer different abilities and playstyles, which can make for a fun multiplayer experience with friends.
- The atmosphere and level design can be engaging, providing a creepy environment that aligns with the horror theme.
- The game is plagued by numerous bugs and glitches, including game-breaking issues that can prevent progress and poor AI behavior.
- The gameplay is repetitive, often revolving around fetching items and completing similar objectives across levels, leading to a lack of engagement.
- The graphics and animations are outdated and unpolished, making the game feel more like an unfinished product than a completed title.
story
51 mentions Positive Neutral NegativeThe game's story is widely criticized for its lack of depth and engagement, primarily conveyed through minimal text narration without any cutscenes or voice acting. Players find the plot to be a mere backdrop for repetitive fetch quests, with no real character development or immersive world-building, leading to a disjointed and uninspiring experience. Overall, the narrative fails to capture the essence of the original "Alone in the Dark" series, leaving many feeling disappointed and disconnected from the game's characters and objectives.
“Each character is unique and plays differently and has their own story.”
“And whilst on the subject, some of the inspiration towards the enemies and story in this game comes straight from Lovecraft, which is a niche more game developers really should capitalize on because there's such great source material.”
“Ok, where to begin... while a fan of the horror genre, and I mean the Lovecraftian kind, I have been surprised by the storytelling in the game. No cutscenes at all, a text storyline which leans more on the gothic/emo prose than actual Lovecraftian storytelling.”
“Firstly, there is like no story other than zombie things are out to get ya.”
“No intro, no cut-scenes, more or less no noteworthy story (provided in text form only).”
“The game doesn't consider details like story or world-building important.”