222 Hearts
- October 20, 2017
- REMIMORY
- 1h median play time
"222 Hearts" is a visual novel adventure game where you explore the memories of a forgotten town. As the "Rememory Suppression Official," uncover the truth by interacting with characters and objects, and solving puzzles. The game features a non-linear narrative, with multiple endings based on the choices you make.
Reviews
- The game features a unique dash mechanic that allows for creative movement and adds a fun twist to the platforming experience.
- The pixel art style is cute and visually appealing, contributing to a charming atmosphere.
- It's a short but enjoyable game that provides a decent challenge for players, especially those who appreciate precision platformers.
- The controls are often described as janky and imprecise, making the gameplay frustrating at times.
- The game suffers from a lack of variety in levels and music, leading to a repetitive experience.
- Boss fights are seen as tedious and not particularly enjoyable, detracting from the overall fun of the game.
- gameplay11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The gameplay is generally well-received, featuring a solid dash mechanic that encourages chaining jumps and dashes, though some players note issues with hitboxes and prolonged boss fights. While the game is described as cute and engaging, it may frustrate players seeking a more traditional platforming experience due to its challenging nature and minimalistic presentation. Overall, it offers a fun and rewarding experience for those who enjoy skill-based gameplay.
“You can dash again if you collect one while in mid-air, and that's the crux of the gameplay - chaining together jumps and dashes while trying not to die.”
“A neat platformer with well-made pixel art and a gimmicky but overall fun gameplay mechanic.”
“The gameplay is well thought out and solid, but the only problems I had were the visual style and the bosses.”
“The dash mechanic is decent enough, but hitboxes can feel very hit or miss, and some levels may take you a few tries.”
“The gameplay took a second to figure out the details of the mechanic, and the first two bosses drag out a bit longer than they need to.”
“While the presentation is just okay considering the price and length, the gameplay works well but lacks depth.”
- graphics6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The graphics of the game rely on outdated retro pixel art, which, despite offering some cute and eye-pleasing designs, ultimately results in lackluster visuals that cannot be significantly improved through resolution changes or other tweaks. While the simplistic 2D art style may appeal to some, it fails to meet contemporary standards, leaving players wanting more in terms of graphical quality.
“It's got some eye-pleasing artwork, nice simple music.”
“The art style is cute, and while the bosses are fairly simple, I still found it fun and rewarding to beat them and their crazy machines.”
“A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
“While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
“Without any other substantial graphics tweaks, it's not possible for gamers to improve the lackluster 2D visuals.”
- music6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is characterized by a limited soundtrack, primarily featuring just one repetitive track, which some players find monotonous. While the simplicity of the music is appreciated, the lack of variety and the short length of the game contribute to a sense of redundancy. Overall, the music is seen as a minor flaw in an otherwise enjoyable experience.
“It's got some eye-pleasing artwork and nice, simple music.”
“Overall, the only thing I didn't like was the fact that there was only one music track for the most part, but even then you don't grow tired of it.”
“As others have pointed out, the biggest flaws are mostly a lack of diversions (same background for the whole game, and only 2 or 3 music tracks), but considering it's cheaper than McDonald's and gives you an hour of fun instead of taking away an hour of your lifespan, I guess we can forgive that.”
“The soundtrack consists of only one song, which can get a bit repetitive, and there's no story to talk about either.”
“Overall, the only thing I didn't like was the fact that there was only one music track for the most part, but even then, you don't grow tired of it.”
“As others have pointed out, the biggest flaws are mostly a lack of diversions (same background for the whole game, and only 2 or 3 music tracks).”
- story2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story aspect of the game is criticized for its lack of depth and coherence, with reviewers noting that it could benefit from a more developed narrative to enhance its themes. Additionally, the minimalistic approach to storytelling leaves players wanting more, contributing to a repetitive experience.
“It could have probably made do with a little story to better tie its bizarre heart theme together.”
“The soundtrack that consists of one song can get a bit repetitive, and there's no story to talk about either.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviews indicate that the grinding aspect of the game is characterized by tedious and repetitive gameplay, reminiscent of poorly designed fangames, with an excessive number of challenging obstacles that detract from the overall experience.
“Take Celeste, remove some of the polish, and design the levels like you're making an I Wanna Be The Guy fangame (meaning: tedious, repetitive, and with an overabundance of deadly obstacles), and you have this game.”
“The grinding in this game feels endless and often frustrating, making it hard to enjoy the overall experience.”
“I found myself repeating the same sections over and over, which made the gameplay feel more like a chore than fun.”