222 Hearts
- October 20, 2017
- REMIMORY
- 1h median play time
"222 Hearts" is a visual novel adventure game where you explore the memories of a forgotten town. As the "Rememory Suppression Official," uncover the truth by interacting with characters and objects, and solving puzzles. The game features a non-linear narrative, with multiple endings based on the choices you make.
Reviews
- The game features a unique mechanic that allows players to plan jumps with the mouse, adding a strategic element to the platforming experience.
- Despite its short length, the game is described as fun and offers a decent challenge, making it suitable for fans of the genre.
- The pixel art style is considered cute, and the gameplay is generally well-received, providing an enjoyable experience for those who appreciate retro platformers.
- The controls are often criticized for being unresponsive and difficult to manage, which detracts from the overall gameplay experience.
- The game suffers from a lack of variety in visuals and music, with repetitive backgrounds and limited soundtracks that can lead to a monotonous experience.
- Many players find the difficulty level inconsistent, with some bosses being frustratingly hard, which can lead to a negative experience for casual gamers.
- gameplay22 mentions
- 27 % positive mentions
- 59 % neutral mentions
- 14 % negative mentions
The gameplay is centered around a dash mechanic that allows players to chain jumps and dashes, creating a fun and engaging experience, though it may take some time to master. While the platforming elements are well-designed, some players noted issues with hitboxes and the pacing of early bosses. Overall, the game is described as cute and enjoyable, appealing to both casual players and those seeking a challenging experience.
“You can dash again if you collect one while in mid-air, and that's the crux of the gameplay - chaining together jumps and dashes while trying not to die.”
“A neat platformer with well-made pixel art and a gimmicky but overall fun gameplay mechanic.”
“The dash mechanic is decent enough, hitboxes can feel very hit or miss and some levels may take you a few tries.”
“The gameplay took a second to figure out the details of the mechanic; the first two bosses drag out a bit longer than they need to.”
“The gameplay is well thought out and solid, but the only problems I had were the visual style and the bosses.”
- graphics12 mentions
- 17 % positive mentions
- 58 % neutral mentions
- 25 % negative mentions
The game's graphics rely on outdated retro pixel art, which many players find lackluster and unrefined, with limited options for improvement beyond basic resolution scaling. While some appreciate the cute art style and find enjoyment in the visuals during gameplay, the overall quality is considered insufficient for contemporary standards.
“It's got some eye-pleasing artwork, nice simple music.”
“The art style is cute, and while the bosses are fairly simple, I still found it fun and rewarding to beat them and their crazy machines.”
“A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
“While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
“Without any other substantial graphics tweaks, it's not possible for gamers to improve the lackluster 2D visuals.”
- music12 mentions
- 17 % positive mentions
- 58 % neutral mentions
- 25 % negative mentions
The music in the game features a limited soundtrack, primarily consisting of one repetitive track, which some players found enjoyable despite its lack of variety. While the simplicity of the music complements the eye-pleasing artwork, the overall lack of diverse tracks and short gameplay length were noted as significant drawbacks. Despite these issues, many players felt the music did not detract from their overall experience.
“It's got some eye-pleasing artwork and nice, simple music.”
“As others have pointed out, the biggest flaws are mostly a lack of diversions (same background for the whole game, and only 2 or 3 music tracks), but considering it's cheaper than McDonald's and gives you an hour of fun instead of taking away an hour of your lifespan, I guess we can forgive that.”
“The soundtrack consists of only one song, which can get a bit repetitive, and there's no story to talk about either.”
“Overall, the only thing I didn't like was the fact that there was only one music track for the most part, but even then you don't grow tired of it.”
“As others have pointed out, the biggest flaws are mostly a lack of diversions (same background for the whole game, and only 2 or 3 music tracks).”
- story4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The reviews indicate that the game lacks a substantial story, which detracts from its thematic elements, particularly the bizarre heart theme. The minimal narrative presence leaves players wanting more depth and connection, contributing to a repetitive experience.
“It could have probably made do with a little story to better tie its bizarre heart theme together.”
“The soundtrack that consists of 1 song can get a bit repetitive and there's no story to talk about either.”
- grinding2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Reviews indicate that the grinding aspect of the game is characterized by tedious and repetitive gameplay, reminiscent of fan-made levels from "I Wanna Be The Guy," with an excessive number of challenging obstacles that detract from the overall experience.
“Take Celeste, remove some of the polish, and design the levels like you're making an I Wanna Be The Guy fangame (meaning: tedious, repetitive, and with an overabundance of deadly obstacles), and you have this game.”
“The grinding in this game feels endless and often frustrating, making it hard to enjoy the overall experience.”
“Leveling up requires an excessive amount of time and effort, turning what could be an enjoyable journey into a monotonous chore.”