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Taimumari

Taimumari Game Cover
66%Game Brain Score
gameplay, graphics
story, stability
66% User Score Based on 111 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 4Xbox OneXboxWindowsPlayStation
Taimumari Game Cover

About

Taimumari is a single player arcade platformer game with fantasy and anime themes. It was developed by TERNOX and was released on December 15, 2015. It received mostly positive reviews from players.

"Taimumari: Definitive Edition" is a single-player anime platformer game with good mechanics and music. As Himari, a young female wizard, you journey through various ages to restore balance to the world's time flow. The game features hardcore action, leveling system, multiple difficulty levels, and hidden easter eggs.

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66%
Audience ScoreBased on 111 reviews
gameplay12 positive mentions
story5 negative mentions

  • The game features a charming art style and enjoyable music that enhances the overall experience.
  • Gameplay is solid with responsive controls, allowing for a variety of abilities and mechanics that keep the action engaging.
  • The game offers a fair challenge with multiple bosses and levels, providing a nostalgic feel reminiscent of classic platformers.
  • The game suffers from numerous technical issues, including bugs, inconsistent hitboxes, and crashes, which can lead to frustrating gameplay experiences.
  • The story and dialogue are poorly written and often confusing, detracting from the overall immersion and enjoyment.
  • Level design can be frustrating, with some sections feeling unfairly difficult and requiring excessive grinding for upgrades.
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay of the game is a mixed bag, with some reviewers praising its solid controls and variety in mechanics, while others criticize it for being generic and lacking polish. While the platforming elements are reminiscent of classic titles and offer some enjoyable challenges, many feel that the execution falls short, resulting in a frustrating experience marred by technical issues. Overall, it provides a fun, if flawed, platforming experience that may appeal to fans of the genre, especially at a discounted price.

    • “The gameplay is actually its strongest suit; things feel really 'cheap' and floaty, but it has better control overall than many other lower-end indie games of this sort I've played lately.”
    • “The game does offer a good variety in gameplay, giving you a chance to cast different specials, face various bosses and traps.”
    • “Very fun mechanics, simple but satisfying gameplay, and just hard enough.”
    • “It plays fine enough, but the graphics are horrendous, the music is really bad, and the gameplay is nothing new or innovative.”
    • “Taimumari is a side-scrolling platformer with a combat system and it's highly inspired by the platformers of old, yet sadly it completely falls apart in the gameplay section.”
    • “Everything about the gameplay apart from the core platforming controls doesn't feel satisfying, and the story is so poorly worded and uninteresting that there's really nothing to keep you playing.”
  • graphics
    37 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players criticizing the use of outdated pixel art and a lack of resolution options, leading to a perception of inconsistency and blandness. While some appreciate the nostalgic 8-bit aesthetic and find the character design charming, others point out significant graphical glitches and a lack of polish that detracts from the overall experience. Overall, the visuals are seen as a missed opportunity, with calls for improved graphics and optimization to enhance gameplay.

    • “The graphics are decent but nothing special.”
    • “Visuals are colorful and mildly detailed, though not in a way that detracts from the game.”
    • “Very polished with excellent bit graphics harking back to the NES days but a little better.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “Graphics are bland at best, embarrassingly bad at worst, with some of the sprites (like Warai, the penguins, etc.) being mostly outsourced from free graphics sites, which isn't necessarily a bad thing, but nothing stands out here.”
  • music
    36 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its catchy, retro-inspired tracks that enhance the overall experience, while others find it repetitive and lacking in quality. Highlights include a strong opening theme and enjoyable chiptune elements, but criticisms arise regarding looping issues and inconsistency in track quality. Overall, while the soundtrack is a standout feature for some, it fails to impress others, leading to a varied reception.

    • “The soundtrack itself is pretty decent and there's some genuinely catchy tunes.”
    • “As soon as you boot up the game you hear a really great song which just gives you a taste for the rest of the game which is just as good.”
    • “The music is definitely the highlight of the game and made it much more enjoyable.”
    • “It plays fine enough but the graphics are horrendous, the music is really bad, and the gameplay is nothing new or innovative.”
    • “The music is also similarly underwhelming, with tracks that loop too quickly and aren't particularly interesting.”
    • “Throughout all that I've played so far, the music plays over and over very noticeably looping with a poorly cut audio track.”
  • story
    34 mentions Positive Neutral Negative

    The story in the game is widely criticized for being bland, generic, and poorly written, with many reviewers noting its lack of depth and coherence. While some appreciate its lightheartedness and campy elements, the overall consensus is that the narrative fails to engage players, often feeling like an afterthought in the gameplay experience. Despite a few ambitious themes, the execution leaves much to be desired, leading to a lackluster storytelling experience.

    • “The story doesn't take itself too seriously, so despite being such a cliché, it's still fun to follow.”
    • “In Taimumari, you play as Himari, a female wizard on a quest to restore balance to the world, in a challenging old school platformer.”
    • “You play a young, inexperienced mage who gets the quest to save the world thrust upon her for unclear reasons.”
    • “The story of Taimumari is a really bland and uninspired tale of a young hero being put up to a difficult quest, and while the writing could have been way worse, it's still nothing all too great.”
    • “The plot is surprisingly ambitious, having to do with time control and genocide, but it's also kind of sloppy and all over the place, and I kind of gave up trying to figure out what was going on fairly early on.”
    • “Everything about the gameplay apart from the core platforming controls doesn't feel satisfying, and the story is so poorly worded and uninteresting that there's really nothing to keep you playing.”
  • stability
    9 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with numerous bugs, glitches, and occasional freezes that detract from the overall experience. While some players still find enjoyment despite these problems, the consensus is that the game should not have been released in its current state due to its choppy performance and rough edges.

    • “The game is buggy and this is probably my biggest gripe.”
    • “The game also occasionally freezes for a moment, including during boss fights, like the PC can't handle processing this much data.”
    • “Optimize the code, get rid of the graphical glitches, and put a little more effort into sprites and dialogue, and this could be a classic simple platformer, but Taimumari absolutely shouldn't have been released in its current state.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is derived from unintentional glitches, such as wall-jumping without contact, and the absurdity of the poorly translated dialogue, which can elicit laughter despite its negative impact on the experience. Players find joy in mocking enemies while navigating challenging terrain, enhancing the overall comedic atmosphere.

    • “Instead, I saw you could purchase the soundtrack and literally started cracking up laughing.”
    • “For instance, you can wall-jump without actually making contact with walls if you get close enough to them, which is rather hilarious but definitely not intentional.”
    • “The joy of laughing at your enemies while you dodge their bullets, get in some cheap-as-free hits, and jump-dash-jump through terrain that's supposed to be tough will motivate you to level up your magic meter just so you can keep laughing at them a little longer.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers good replayability due to its multiple endings, though some players report only completing it once. Its appealing presentation and enjoyable gameplay contribute to its overall charm, making it a worthwhile experience despite limited repeated play.

    • “It has different endings, which gives it good replayability.”
    • “I can see the effort put into it; the presentation is cute and nice-looking, and it's far smoother and more playable than a lot of similar low-budget productions.”
    • “Above all, it's just quite fun to play.”
    • “Once you finish the game, there's little incentive to play it again. The lack of meaningful choices makes replaying feel pointless.”
    • “The game offers no new content or variations in gameplay on subsequent playthroughs, which really diminishes its replay value.”
    • “After completing the main story, I found that the side quests and collectibles were not engaging enough to warrant a second playthrough.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is noted for its distinct and unique designs, with chibi renditions described as adorable, contributing to an appealing art style. However, some reviewers feel that despite the visual appeal, the game lacks the depth and emotional engagement found in similar titles, leading to a perception of it being less cohesive and heartfelt.

    • “The character designs are well made; all of them look very distinct and unique. While the little chibi renditions aren't all that detailed, they are really adorable.”
    • “The art style and overall character design look really cool.”
    • “The characters have a lot of heart and soul put into them, making the overall experience feel much tighter.”
    • “I recently reviewed a very similar type of game on Steam (a Mega Man-like fangame with less-than-professional anime character designs) called Metagal, and just barely gave it a thumbs-up; this one I'll just barely give a thumbs-down, as it's very similar in middling quality but Metagal felt like it had more heart and soul put into every aspect of it (if only a bit) and just felt like a much tighter game overall.”
  • grinding
    3 mentions Positive Neutral Negative

    Players note that while the power-up system enhances gameplay by allowing for health, mana, and attack upgrades, it often leads to a grindy experience, particularly due to frustrating level design that encourages repetitive play for improvements. This grind can be beneficial for those struggling with the game's difficulty, but it may also detract from overall enjoyment.

    • “It's also very frustrating at times with some incredibly questionable level design, and it incentivizes grinding for upgrades above almost all else.”
    • “The power-up system allows you to buy increased health and mana meters, or to strengthen your attacks, and while it can get a bit grindy, it also greatly helps those who might find the game too hard for their own taste.”
    • “Getting power-ups can be grindy.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization of the game is severely lacking, with users highlighting significant performance issues that require extensive improvements.

    • “But the really fatal flaw is performance.”
    • “This code needs to be massively optimized.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviews indicate that Gamemaker Studio is often associated with the creation of low-effort, retro-style games that are perceived as cash grabs, suggesting a negative view of its monetization practices.

    • “Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
  • emotional
    1 mentions Positive Neutral Negative

    Users express strong dissatisfaction with the emotional portrayal of the heroine, particularly criticizing her behavior when interacting with the left side of the screen, which they find inappropriate and unconvincing.

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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Taimumari is a arcade platformer game with fantasy and anime themes.

Taimumari is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 4 and others.

On average players spend around 6 hours playing Taimumari.

Taimumari was released on December 15, 2015.

Taimumari was developed by TERNOX.

Taimumari has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Taimumari is a single player game.

Similar games include Khimera: Destroy all Monster Girls, Castle In The Darkness, Cyber Shadow, Panzer Paladin, Akane the Kunoichi and others.