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Taimumari

68%Game Brain Score
graphics, gameplay
story, stability
68% User Score Based on 216 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 4Xbox OneXboxWindowsPlayStation

About

"Taimumari: Definitive Edition" is a single-player anime platformer game with good mechanics and music. As Himari, a young female wizard, you journey through various ages to restore balance to the world's time flow. The game features hardcore action, leveling system, multiple difficulty levels, and hidden easter eggs.

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68%
Audience ScoreBased on 216 reviews
graphics12 positive mentions
story10 negative mentions

  • The game features cute graphics and a charming art style that appeals to fans of retro platformers.
  • The controls are tight and responsive, making the gameplay enjoyable and engaging.
  • The music is well-composed and adds to the overall atmosphere of the game.
  • The game suffers from numerous bugs and glitches that can disrupt gameplay, including issues with hit detection and disappearing items.
  • The story and dialogue are poorly written, with many translation errors that detract from the experience.
  • Level design can be frustrating, with some sections feeling unfairly difficult and lacking in polish.
  • graphics
    74 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players criticizing the use of outdated retro pixel art and a lack of resolution options, leading to a perception of poor quality. While some appreciate the nostalgic 8-bit aesthetic and cute character designs, others point out inconsistencies in graphical assets and technical issues like flickering and glitches. Overall, the visuals are seen as charming yet flawed, with calls for more effort in graphical execution to enhance the gaming experience.

    • “The art style and overall character design look really cool.”
    • “Visuals are colorful and mildly detailed, though not in a way that detracts from the game.”
    • “Very polished with excellent bit graphics harking back to the NES days but a little better.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “The graphics are bland at best, embarrassingly bad at worst, with some of the sprites (Warai, the penguins, etc.). Most of it is outsourced from free graphics sites, which isn't necessarily a bad thing, but nothing sticks out here.”
    • “While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting-edge graphics.”
  • gameplay
    74 mentions Positive Neutral Negative

    The gameplay of the game is a mixed bag, with many reviewers noting that while it offers a variety of mechanics and challenges, it often feels generic and lacks polish. Some players appreciate the tight controls and satisfying mechanics, while others criticize the overall execution and lack of innovation, leading to a somewhat janky experience. Despite its flaws, the game can still provide enjoyable moments, especially for those who appreciate classic platforming elements.

    • “There's also more variety than I was expecting in level mechanics, as there are occasions where you swim or fly (and even a couple of horizontal shooter sections).”
    • “The game does offer a good variety in gameplay, giving you a chance to cast different specials, face various bosses and traps.”
    • “The combination of good controls and well-executed mechanics make the game really satisfying to play through.”
    • “Taimumari is a side-scrolling platformer with a combat system and it's highly inspired by the platformers of old, yet sadly it completely falls apart in the gameplay section.”
    • “I found a good chunk of the game passable, but slightly generic and sadly the gameplay is probably the worst aspect of the game.”
    • “Everything about the gameplay apart from the core platforming controls doesn't feel satisfying, and the story is so poorly worded and uninteresting that there's really nothing to keep you playing.”
  • story
    68 mentions Positive Neutral Negative

    The story in "Taimumari" is widely criticized for being bland, generic, and poorly written, with many reviewers noting its lack of depth and coherence. While some appreciate its lighthearted approach and nostalgic references to '90s anime, the overall consensus is that the narrative fails to engage players, often feeling like an afterthought in the gameplay experience. Despite a few ambitious plot elements, the execution leaves much to be desired, leading to a lackluster storytelling experience.

    • “The story doesn't take itself too seriously, so despite being such a cliché, it's still fun to follow.”
    • “In Taimumari, you play as Himari, a female wizard on a quest to restore balance to the world, in a challenging old school platformer.”
    • “You play a young, inexperienced mage who gets the quest to save the world thrust upon her for unclear reasons.”
    • “The story of Taimumari is a really bland and uninspired tale of a young hero being put up to a difficult quest, and while the writing could have been way worse, it's still nothing all too great.”
    • “The writing is bad, the story is generic, and you're not given so much as a press 'D' to go left on screen.”
    • “Everything about the gameplay apart from the core platforming controls doesn't feel satisfying, and the story is so poorly worded and uninteresting that there's really nothing to keep you playing.”
  • music
    64 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its catchy tunes and retro chiptune quality, highlighting it as a standout feature that enhances the overall experience. However, others criticize the repetitiveness and lack of variety in the soundtrack, noting that some tracks can become grating over time. Overall, while the music is appreciated by many, it also has its share of detractors who find it underwhelming.

    • “The soundtrack itself is pretty decent and there's some genuinely catchy tunes.”
    • “As soon as you boot up the game you hear a really great song which just gives you a taste for the rest of the game which is just as good.”
    • “The music is definitely the highlight of the game and made it much more enjoyable.”
    • “It plays fine enough but the graphics are horrendous, the music is really bad, and the gameplay is nothing new or innovative.”
    • “The music is also similarly underwhelming, with tracks that loop too quickly and aren't particularly interesting.”
    • “Throughout all that I've played so far, the music plays over and over very noticeably looping with a poorly cut audio track.”
  • stability
    16 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with numerous bugs, glitches, and occasional freezes that disrupt gameplay, particularly during critical moments like boss fights. While some players still find enjoyment despite these problems, many agree that the game should not have been released in its current state and requires optimization to improve performance and reduce graphical errors.

    • “Buggy as hell.”
    • “The game also occasionally freezes for a moment, including during boss fights, like the PC can't handle processing this much data.”
    • “Optimize the code, get rid of the graphical glitches, and put a little more effort into sprites and dialogue, and this could be a classic simple platformer, but Taimumari absolutely shouldn't have been released in its current state.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is largely derived from unintentional glitches, such as wall-jumping without contact, and the absurdity of the gameplay mechanics, which lead to amusing moments while battling enemies. Additionally, the poorly translated dialogue adds a layer of comedic value, despite being a negative aspect, as players find humor in its awkward phrasing and punctuation. Overall, the game offers a lighthearted experience that encourages laughter through its quirks and mishaps.

    • “For instance, you can wall-jump without actually making contact with walls if you get close enough to them, which is rather hilarious but definitely not intentional.”
    • “The joy of laughing at your enemies while you dodge their bullets, get in some cheap-as-free hits, and jump-dash-jump through terrain that's supposed to be tough will motivate you to level up your magic meter just so you can keep laughing at them a little longer.”
    • “Also of note 'aesthetically' is the translation, which is hilariously bad, which is definitely not a positive point but might give you a laugh or two with its overuse and misuse of commas and its bizarre dialogue style.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers good replayability due to its multiple endings, although some players report only completing it once. Overall, it is praised for its enjoyable gameplay and appealing presentation, making it a smoother experience compared to other low-budget titles.

    • “It has different endings which gives it good replayability.”
    • “I can see the effort put into it; the presentation is cute and nice-looking, it's far smoother and more playable than a lot of similar low-budget productions, and above all, it's just quite fun to play.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is noted for its distinct and unique designs, with chibi renditions that are described as adorable, contributing to a cool overall art style. However, some reviewers feel that the character development lacks depth and emotional engagement compared to similar games, leading to a perception of it being less impactful and cohesive.

    • “The character designs are pretty well made; characters look very distinct and unique. While the little chibi renditions aren't all that detailed, I think they look really adorable.”
    • “The art style and overall character design look really cool.”
    • “The character designs are distinct and unique, contributing to a charming overall aesthetic.”
    • “I recently reviewed a very similar type of game on Steam (a Mega Man-like fangame with less-than-professional anime character designs) called Metagal, and just barely gave it a thumbs-up; this one I'll just barely give a thumbs-down, as it's very similar in middling quality but Metagal felt like it had more heart and soul put into every aspect of it (if only a bit) and just felt like a much tighter game overall.”
  • grinding
    6 mentions Positive Neutral Negative

    The grinding aspect of the game is noted for its necessity in acquiring power-ups that enhance health, mana, and attack strength, which can be particularly beneficial for players struggling with difficulty. However, this grinding can become frustrating due to questionable level design and a strong emphasis on upgrading, making it feel like a chore at times.

    • “It's also very frustrating at times with some incredibly questionable level design, and it incentivizes grinding for upgrades above almost all else.”
    • “The power-up system allows you to buy increased health and mana meters, or to strengthen your attacks, and while it can get a bit grindy, it also greatly helps those that might find the game too hard for their own taste.”
    • “Getting power-ups can be grindy.”
  • optimization
    4 mentions Positive Neutral Negative

    The optimization of the game is severely lacking, with multiple users highlighting performance issues as a critical flaw that requires significant improvement.

    • “But the really fatal flaw is performance.”
    • “This code needs to be massively optimized.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of Gamemaker Studio is criticized for facilitating the creation of retro pixel games that are often perceived as low-quality cash grabs, indicating a prevalence of shovelware in its user-generated content.

    • “Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
  • emotional
    2 mentions Positive Neutral Negative

    Users express strong dissatisfaction with the heroine's emotional responses, particularly criticizing her behavior when interacting with the left side of the screen, which they find unacceptable. This indicates a disconnect between the character's actions and player expectations for emotional engagement.

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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 2 analyzed playthroughs
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