- October 15, 2020
- Softerror Interactive
10mg: SLASHER, Interrupted
Platforms
About
"10mg: SLASHER, Interrupted" is a visual novel game where you try to tell a horror story while your friends interrupt with their own ideas. With 7,000 words of dialogue, the game features a branching story with 27 different ending combinations. Players can also enjoy lighthearted moments, such as petting a cat and getting roasted for plot choices.
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- The game captures the fun and chaos of telling stories with friends, making it a lighthearted and enjoyable experience.
- Characters are relatable and their interactions are humorous, adding charm to the narrative.
- The art style and audio contribute to a cozy atmosphere, making it a delightful short play.
- The game lacks quality of life features like text skipping and save states, which can be frustrating during replays.
- Some endings feel generic and unsatisfying, especially if players don't stick to one character's suggestions.
- The short length may leave some players wanting more depth and complexity in the story and character development.
story
40 mentions Positive Neutral NegativeThe game's story is a lighthearted, interactive slasher narrative where players take on the role of a narrator, weaving together different character perspectives in a choose-your-own-adventure format. While it begins with familiar horror tropes, the fun lies in the interruptions and contributions from other characters, creating a dynamic storytelling experience that is both engaging and relatable. The short, ten-minute gameplay encourages experimentation with story beats, making it a charming and low-stakes exploration of narrative creativity among friends.
“It's a lovely, well-written story, with relatable characters (who doesn't have friends like that?) with enough tension to keep you going through the various iterations just to see 'yeah but what if I did that instead?'”
“The basic idea – the different ways one might tell a story – was always going to be interesting and fun, but what I really loved was the whole low-stakes nature of it all.”
“You’re not telling a story to save the world or free the universe, but to entertain people you love.”
“The tale begins in a fairly standard horror trope fashion, but it's not very long into the setup of your slasher story before you are interrupted by the three other characters who all have their own idea on what direction the story is taking, or should be taking.”
“Each complete telling of the story, and all the dialogue between the telling will likely only take you five to ten minutes to get through.”
“The slasher genre is not for her, and the story you are trying to tell is clearly making her a little uncomfortable.”