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Thomas Was Alone

Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment. + Engaging narrative + Wholesome content + 100 levels to complete - Basic concept - Only thing that separates it from other puzzle platformers is the narrative Reviewed on Nintendo Switch, but also available on Steam, PlayStation 4, iOS and Android
Thomas Was Alone Game Cover
90%Game Brain Score
story, music
grinding, replayability
94% User Score Based on 7,808 reviews
Critic Score 78%Based on 3 reviews

Platforms

Playstation 3Nintendo SwitchAndroidPlaystation 4XboxiPhoneWindowsPlayStationPlaystation VitaLinuxPCWii UTabletMac OSPhoneWiiXbox OneiPadMobile Platform
Thomas Was Alone Game Cover

About

Thomas Was Alone is a single player casual platformer game with drama, mystery and science fiction themes. It was developed by Bithell Games and was released on November 12, 2012. It received mostly positive reviews from critics and very positive reviews from players.

Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.

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94%
Audience ScoreBased on 7,808 reviews
story2.1k positive mentions
grinding154 negative mentions

  • Exceptional narration that brings personality and emotion to simple geometric shapes, creating a surprisingly deep and engaging story.
  • Relaxing, well-paced puzzle platformer with a minimalistic aesthetic and a great soundtrack.
  • Accessible gameplay with clever level design and unique character abilities that complement the story.
  • Some players find the platforming controls imprecise and occasionally frustrating, leading to tedious jumps or level restarts.
  • The puzzles can become repetitive and less challenging in later levels, sometimes leading to tedious back-and-forth character management.
  • Technical issues reported include audio glitches (overlapping music), occasional lag, and bugs affecting gameplay experience.
  • story
    4,141 mentions Positive Neutral Negative

    The story of "Thomas Was Alone" is widely praised for its emotional depth and compelling narration, transforming simple geometric shapes into memorable characters with distinct personalities. Delivered through engaging voice-over and integrated cleverly with gameplay and music, the narrative explores themes of friendship, self-discovery, and AI consciousness, creating a touching and thought-provoking experience. However, some players find the story's ending abrupt and the latter part less satisfying, yet it remains the game's strongest and most impactful element.

    • “Thomas was alone quickly develops into a very emotional narrative about collaboration, friendship and the desire to reach freedom, and while the platforming and the level designs are both incredibly solid, they almost become 2nd nature to the story.”
    • “Beyond the puzzles themselves, Thomas was alone tells a gripping story that aligns with the puzzles deeply and builds a cast of engaging characters with nothing more than basic graphics and per mission narration, an impressive feat all by itself.”
    • “The story is told almost entirely by the narrator, turning very basic visuals into something surprisingly emotional.”
    • “The story doesn't really track.”
    • “Unfortunately the story never really develops, there's no really satisfying story beats, and near the end we totally abandon the original cast which was disappointing and left me unsatisfied with the ending.”
  • music
    1,807 mentions Positive Neutral Negative

    The music in "Thomas Was Alone" is widely praised as an exceptional and integral part of the game, with a beautiful, calming, and emotionally resonant soundtrack by David Housden that perfectly complements the narrative and minimalistic visuals. The soundtrack skillfully enhances the atmosphere and storytelling, often cited as one of the best in indie gaming, though some users note occasional bugs causing overlapping tracks. Overall, the music is a standout feature that elevates the entire experience, making the game memorable and deeply affecting.

    • “The electronic ambient soundtrack is outstanding — one of the best I’ve heard in a game of this kind — setting the mood of each chapter without ever becoming intrusive.”
    • “David Housden's music does what music in a visual medium should do: tell the story audibly. It's some of the best music I've ever heard, period.”
    • “The soundtrack is absolutely beautiful and you should purchase it if you have the chance or the extra cash.”
    • “There is currently a bug where music can overlap when you die; in the later stages of the game 3-4 songs can be playing at one time.”
    • “Playing multiple levels consecutively caused the game to begin overlapping music tracks, which caused the game to lag noticeably.”
    • “The music is repetitive, poorly mixed, and a pain to listen to, especially when the game glitches out and accidentally plays two tracks at the same volume at the same time.”
  • gameplay
    1,614 mentions Positive Neutral Negative

    The gameplay in "Thomas Was Alone" is a minimalist puzzle-platformer experience characterized by simple mechanics such as jumping and character switching, with each rectangular character having unique abilities that encourage cooperative problem-solving. While the platforming is generally straightforward and accessible, the game introduces new mechanics at a steady pace, keeping the puzzles engaging without becoming overwhelmingly difficult. The core strength lies in how gameplay mechanics intertwine with the narrative and character development, creating an emotional connection that compensates for the game’s modest challenge and occasional technical issues.

    • “The game introduces new mechanics along the way but finds the right balance of not adding too much at once and letting you breathe as you learn.”
    • “Each rectangle has their own personality and quirks gameplay wise making them easy to love.”
    • “The puzzles scale enjoyably, and the final act even has a fun twist in gameplay-narrative interaction.”
    • “I almost feel heartless for writing this review, but all the quirky weirdness, humor and minimalist vision can't save utterly tedious gameplay, with a meandering narrative, trivial difficulty and imprecise and buggy controls.”
    • “The platforming is very frustrating at times, both in level design (especially in the secret chapters) and in mechanics.”
    • “Gameplay is repetitive and the story is lackluster.”
  • graphics
    891 mentions Positive Neutral Negative

    The graphics of "Thomas Was Alone" are intentionally minimalist, featuring simple, abstract shapes like rectangles and squares with clean, stylish design and subtle lighting effects. While quite basic and low in detail, the aesthetics effectively complement the narrative and gameplay, creating a calming atmosphere that highlights storytelling over visual complexity. Reviews praise its polished minimalistic art style, noting that despite the simplicity, the graphics are charming, clear, and integral to the game's emotional impact, proving that great storytelling and engaging gameplay can far outweigh the need for advanced visuals.

    • “The minimalist art style suits the game and is soothing to look at.”
    • “The simple, stylized visuals are a vessel for solid (but not too hard) puzzle platforming gameplay, which tells an excellent, heartfelt story.”
    • “The synthesis of the elements-- the superb narration and writing that made me care for these quadrilaterals, the minimalistic gorgeousness of the art style, and the moving, melancholic score-- all come together to form this beautiful piece of work.”
    • “Performance is surprisingly bad for the visuals, which impacts the timing for controls.”
    • “I played this game with my potato laptop that your smartphone can beat any day, but 10-20 fps with these kind of graphics is just not acceptable.”
    • “It tries to portray its lazy style as "minimalist" and fails at it; it's abundantly clear that the hipster who made this didn't have the skill to make actual graphics.”
  • emotional
    786 mentions Positive Neutral Negative

    "Thomas Was Alone" delivers a surprisingly emotional and heartfelt narrative that deeply connects players to its simple geometric characters through excellent narration, charming writing, and a touching soundtrack. Despite minimalist visuals, the game evokes strong feelings of friendship, sacrifice, and self-discovery, making players care profoundly about colored rectangles in a way few games achieve with complex characters. It is widely praised as a uniquely touching experience that proves storytelling and character attachment don't require sophisticated graphics.

    • “Thomas was alone quickly develops into a very emotional narrative about collaboration, friendship and the desire to reach freedom, and while the platforming and the level designs are both incredibly solid, they almost become secondary to the story.”
    • “The storytelling and music, even the level design, is masterfully crafted to emotionally invest you in the well-being of these squares and rectangles as they traverse a world they don't understand.”
    • “By far the most emotionally engaging game by an indie developer, this simple platformer with witty narrative and amazing soundtrack makes you emotionally attached to a group of geometrical shapes.”
    • “Without the narration, this would be a horrifically boring story about colored rectangles jumping on unforgiving black platforms.”
  • humor
    368 mentions Positive Neutral Negative

    The humor in the game is widely praised for its witty, clever, and often heartfelt British narration by Danny Wallace, which adds charm and personality to minimalistic geometric characters. It balances smart, meta, and self-aware jokes with touching moments, creating an engaging and entertaining narrative experience that elevates the simple platforming gameplay. While some find the humor subtle or dated, the overall consensus highlights it as a key strength, making the story funny, memorable, and emotionally resonant.

    • “The excellent and often hilarious narration imbues these mere rectangles with more personality than can be found in 90% of games out there.”
    • “Danny Wallace's brilliant work delivering this narrative makes it as funny as it is heartfelt, and the experience is well worth the money.”
    • “The narration by Danny Wallace is spot on and at times hilarious, well-deserving of the BAFTA he won for his contribution.”
    • “Is Chris' anger and cynicism supposed to be funny?”
    • “However, it quickly turned into a bunch of unfunny and outdated references, no real story whatsoever, and the platforming never got more complex as I thought it would.”
  • atmosphere
    167 mentions Positive Neutral Negative

    The atmosphere in "Thomas Was Alone" is widely praised for its calming, minimalist design enhanced by a fitting, understated soundtrack and brilliant narration that brings simple geometric characters to life. Reviewers consistently highlight how the combination of audio, storytelling, and visuals creates a unique, engaging, and emotionally resonant ambiance that is central to the game's appeal. While gameplay is simple and not challenging, the game's atmosphere and narrative depth make it a memorable and charming experience.

    • “Thomas Was Alone makes great use of narration, atmosphere, and puzzles.”
    • “The narrator is amazing; it gives an amazing atmosphere to the game and combined with a sumptuous soundtrack it gives life to the game, to those "simple" characters that you'll learn to know and get attached to, each with their own personalities, complex and qualities.”
    • “Literally one of the best indie games ever made, it's a game with deep likeable characters who you become attached to emotionally, amazing narrative, storytelling and atmosphere, and a gripping addicting game using only solid blocks and voice over all used perfectly.”
    • “Totally killed the game's atmosphere for me, and this isn't exactly the kind of game you play for its gameplay.”
    • “It has no real movement and relies excessively on droning to give it atmosphere.”
    • “The music is repetitive and does not contribute to the atmosphere.”
  • grinding
    156 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and repetitive, primarily due to the constant back-and-forth character switching and stacking mechanics that lack challenge and become monotonous over time. While the puzzles are generally easy and straightforward, the execution often feels like a chore rather than engaging gameplay, with some controls and level designs exacerbating the tedium. Despite this, the story and narration are noted as highlights that somewhat offset the tedious gameplay experience.

    • “It's simple, but not tedious.”
    • “Most levels you quickly see how to solve, it's just a matter of tediously switching back and forth between the characters, and with later levels having 6-7 characters, this becomes quite annoying rather than pleasant.”
    • “The puzzles in this game are insultingly simple making the experience feel more tedious than genuinely entertaining.”
    • “The puzzles become more difficult as the game progresses but sadly, there came a point where instead of solving the puzzle, you had to have mastery of the shapes' abilities to complete the stage and it became too tedious trying to time the jumps right and failing just before completing the stage.”
  • replayability
    107 mentions Positive Neutral Negative

    Replayability for this game is generally rated low to moderate, with most players finding little incentive for multiple playthroughs beyond experiencing the story or collecting achievements. The game’s short length and straightforward puzzles limit replay value, though its narrative and atmosphere make it a memorable one-time experience for many. Some note potential for replay through revisiting levels or future DLC, but as is, replayability remains modest.

    • “Along with the gameplay, the achievements in the game are quite nice, they provide more replayability and revisiting of levels, and are not too hard to achieve, but not stupidly easy.”
    • “The game also provides a lot of replayability, because most people don't find all the hidden stuff to get all achievements the first time.”
    • “Levels are replayable after you have completed them, making it a good game for quick casual play.”
    • “The only downside is there is little to no replay value.”
    • “I have played the game first on my phone and now on the PC, the replayability is basically none.”
    • “There's no replayability on this game though, so if you plan to get it wait until a Steam sale or another bundle.”
  • character development
    101 mentions Positive Neutral Negative

    The game delivers exceptional character development, impressively giving unique personalities, emotions, and depth to simple geometric shapes through skilled narration and storytelling. While some note the connection between gameplay and character growth is limited and the game is brief and easy, the narrative and writing surpass many AAA titles, making the emotional engagement and character arcs a standout feature. Overall, the character development is widely praised as innovative, compelling, and a central strength of the experience.

    • “The amount of character development they were able to cram into such simple objects (different color/sized rectangles) was incredible.”
    • “This game has far better character development and a more interesting (if simple) story than most of the books, movies, and TV shows I've consumed in the last few years, and it does that with nothing more than a few blocks and some pretty good writing and maybe a charming British voice.”
    • “Thomas Was Alone has better character development than any game I've played in the last 10 years.”
    • “While to some extent I agree, I feel there was not enough connection between character development and the events occurring in gameplay or otherwise.”
    • “The game was also quite short and easy, which was not just disappointing because I was in fact enjoying the game, but I feel it also didn't allow elaborate enough character development, with a lot of characters receiving only a few words on their core character trait.”
    • “Characters had potential, were absolutely the right idea—charming characters can look like quadrilaterals—but with not enough showing, and too-soon or too-abstract character development, characters, very ironically, fell flat.”
  • stability
    55 mentions Positive Neutral Negative

    The game’s stability receives mixed feedback, with many users reporting frequent bugs such as physics glitches, unresponsive controls, freezing, and audio overlaps that impact gameplay. However, some players experience minimal to no issues and find the mechanics generally smooth. Overall, while the core design is praised, inconsistent stability and persistent minor bugs detract from the experience for a significant portion of users.

    • “Controls are 10/10, bug-free, and fluid.”
    • “I'm proud and happy to say that there are no glitches, no bugs.”
    • “Surprisingly, for a game that looks so elegant and polished, I ran into both flimsy physics (getting stuck in walls, inputs not registering, sliding on flat platforms, etc.) and performance problems (frequent second-long freezes).”
    • “The game stutters and freezes even on a high-end machine, and none of the fixes I found online helped.”
    • “Seriously, this game has terrible lag and frame rate issues to the point it's practically unplayable; also the physics are flawed from time to time (boxes getting stuck against each other), music can get glitchy and start overlapping over and over again, and the controls are buggy (mainly the jump key).”
  • optimization
    30 mentions Positive Neutral Negative

    Optimization receives mixed feedback: while some users report significant performance issues such as stuttering, input lag, freezes, and resolution limitations that impact gameplay, others experience smooth and flawless performance. The inconsistencies suggest the game may not be well-optimized for all systems or settings. Despite these technical drawbacks, the excellent narration and writing remain a highlight.

    • “Unless you're using a Packard Bell with Windows 98, you should not have performance issues.”
    • “Very well optimized.”
    • “Everything runs smoothly and flawlessly, just like a good completed game should.”
    • “Surprisingly, for a game that looks so elegant and polished, I ran into both flimsy physics (getting stuck in walls, inputs not registering, sliding on flat platforms, etc.) and performance problems (frequent second-long freezes).”
    • “Performance is surprisingly bad for the visuals, which impacts the timing for controls.”
    • “About a quarter of a second of input lag, screen tearing, music plays even when muted, audio stuttering, windowed mode barely works, and I can't adjust the resolution.”
  • monetization
    2 mentions Positive Neutral Negative

    The game’s monetization is typical of flash or browser games, relying heavily on ads that can be intrusive. While distinct character abilities add gameplay variety, the presence of frequent advertisements detracts from the overall experience.

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4h Median play time
5h Average play time
4h Main story
4h Completionist
4-5h Spent by most gamers
*Based on 54 analyzed playthroughs
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Frequently Asked Questions

Thomas Was Alone is a casual platformer game with drama, mystery and science fiction themes.

Thomas Was Alone is available on Nintendo Switch, PlayStation 4, iPhone, Windows and others.

The main story can be completed in around 4 hours, while the entire game is estimated to take about 4 hours to finish. On average players spend around 5 hours playing Thomas Was Alone.

Thomas Was Alone was released on November 12, 2012.

Thomas Was Alone was developed by Bithell Games.

Thomas Was Alone has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Thomas Was Alone for its story but disliked it for its grinding.

Thomas Was Alone is a single player game.

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