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Smile For Me

If you’ve chanced upon a frowny face in the mirror recently and believe a smile will cure what ails you, consider checking into the Habitat — Smile for Me might do the trick (for better or worse)!
Smile For Me Game Cover
88%Game Brain Score
story, graphics
grinding
97% User Score Based on 2,545 reviews
Critic Score 77%Based on 7 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Smile For Me Game Cover

About

Smile For Me is a single player casual role playing shooter game with horror and comedy themes. It was developed by LimboLane and was released on May 31, 2019. It received mostly positive reviews from critics and overwhelmingly positive reviews from players.

"Smile For Me" is a narrative-driven psychological horror game. You play as a patient in a mysterious medical facility, trying to uncover the truth behind your amnesia and the institution's experiments. The game features puzzle-solving, stealth, and survival elements, all while grappling with a disturbing atmosphere and unsettling events.

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97%
Audience ScoreBased on 2,545 reviews
story259 positive mentions
grinding14 negative mentions

  • Charming visuals and unique art style that blends 2D characters with a 3D environment.
  • Engaging and humorous dialogue with a quirky cast of characters, each with their own distinct personalities.
  • Fun and satisfying puzzles that encourage creative problem-solving, with a built-in hint system to assist players.
  • Some puzzles can be overly convoluted or obscure, leading to frustration without a guide.
  • The inventory management system can become cluttered and cumbersome as players accumulate items.
  • The game is relatively short, which may leave some players wanting more content and replayability.
  • story
    509 mentions Positive Neutral Negative

    The game's story is described as unique, charming, and often heartwarming, with a blend of quirky humor and darker undertones. Players appreciate the engaging character interactions and the emotional depth of the narrative, although some feel that certain characters lack development and the overall plot can be somewhat predictable. Despite its simplicity and short length, the storytelling effectively captivates players, making it a memorable experience.

    • “The visual style is beautifully charming, the artwork phenomenal, every character, however minor, is a joy to interact with and help, and the story is incredibly heartwarming.”
    • “The story is so good, I adore the characters, and I'm obsessed with the art style.”
    • “The story and characters are sweet and engaging, and the art is cute and unique.”
    • “The story is very meh and doesn't make too much sense.”
    • “The storyline and gameplay made no sense at all; they were completely random and just jumbled together.”
    • “The story is cute, simple, and frankly I am in love with it, but the characters are really what makes this game stand out, at least for me.”
  • graphics
    472 mentions Positive Neutral Negative

    The graphics of "Smile for Me" are widely praised for their unique and charming art style, which blends vibrant colors, 2D character sprites, and 3D environments, creating a whimsical yet slightly unsettling atmosphere. Many reviewers highlight the game's creative use of multimedia elements, such as puppet shows and a nostalgic aesthetic reminiscent of 60s and 70s art, contributing to an overall visually appealing experience. While some players find the graphics quirky and delightful, a few note that the visuals may not appeal to everyone, with opinions varying on their effectiveness in enhancing the gameplay.

    • “Smile for me is a very visually appealing game, making use of a saturated color scheme and avant-garde cartoon art style with inspiration from the hippie aesthetics of the mid-60s to early 70s.”
    • “The visual style is beautifully charming, the artwork phenomenal, and every character, however minor, is a joy to interact with and help.”
    • “The art style is unique, with a flat, angular look that perfectly complements the bizarre world.”
    • “The case of the visuals is a weird one; I believe it would be off-putting for most at first glance, but if you give it a chance it'll grow on you surprisingly fast and you won't be able to imagine the game with any other individuals.”
    • “Most noticeable is the relatively average looking graphics serving as the environment to the flat cartoon character models, which makes it look very much like just some weird indie game.”
    • “But in the end, the only really positive aspect I left with was the art style, and the rest of it doesn't have much to it.”
  • music
    247 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its charm and ability to enhance the overall experience, with many players describing it as beautiful, catchy, and fitting for the game's quirky atmosphere. The soundtrack is noted for its variety and ability to evoke emotions, ranging from relaxing to unnerving, while complementing the unique art style and engaging character designs. Overall, the music is considered a standout feature that significantly contributes to the game's appeal and immersive quality.

    • “The music is beautiful, the artwork is amazing, the story is captivating, and the characters are all so unique.”
    • “The soundtrack is absolutely amazing, it's both cheerful but at times also scary.”
    • “The art style, the soundtrack, characters, and overall absurdity of the game are just so charming to me for a reason I couldn't describe.”
    • “The sleepy time music thoroughly stresses me out and the final rush music physically scared me, 10/10”
    • “The music is not the most revolutionary soundtrack in the world, at least to me but I love love love it!”
    • “Sounds and music are nothing more than serviceable; one might even find them annoying on occasion.”
  • gameplay
    246 mentions Positive Neutral Negative

    The gameplay of "Smile for Me" is characterized by its unique nodding and shaking mechanic for interacting with characters, which adds a personal touch to the point-and-click adventure format. While the puzzles and interactions can become repetitive over time, the charming art style and engaging character designs help maintain interest. Overall, the game offers a quirky and enjoyable experience, though some players may find the mechanics a bit clunky or the gameplay loop simplistic.

    • “The gameplay is quirky and fun, if a bit janky sometimes, and the characters are all unique and interesting.”
    • “The gameplay mainly consists of problem solving through usage of various items based on clues met through dialogue.”
    • “The shaking and nodding gameplay is so unique, and the puzzles are so clever!”
    • “Most of the gameplay is shaking your mouse to nod yes or no, interacting with people and items to talk to them, or walking away from them to trigger dialogue.”
    • “The gameplay, as mentioned earlier, works with a simple loop that becomes extensively tedious as we explore larger areas and frequently go back and forth in a short time, as well as items in the inventory for interaction that can only be selected in a circle, making this part of the experience, at the very least, painful.”
    • “Just know that the gameplay, characters, and story are extremely and underwhelmingly simple.”
  • humor
    181 mentions Positive Neutral Negative

    The humor in the game is widely praised for its quirky, absurdist style, with many players finding the dialogue and character interactions genuinely funny and memorable. Reviewers highlight the unique blend of humor with charming visuals and engaging puzzles, creating a delightful experience that balances lightheartedness with darker undertones. Overall, the game's humor is described as both entertaining and integral to its appeal, making it a standout feature for players who enjoy whimsical and offbeat storytelling.

    • “The quests are fun and even the dialogue is hilarious at times, which keeps the game interesting for the player and I never found myself getting bored :)”
    • “Funny as hell, entertaining story arc, interesting characters, and lots to do.”
    • “The humor is genuinely funny (rather than 'video game funny'), but it's also got a good heart.”
    • “Tedious and unfunny.”
    • “Feels like it's supposed to be funny but just wasn't for me.”
  • emotional
    123 mentions Positive Neutral Negative

    The emotional aspect of "Smile for Me" is characterized by a unique blend of heartwarming storytelling and unsettling elements, creating a deeply engaging experience. Players frequently express feelings of attachment to the charming characters and are moved by the game's touching narrative, often leading to tears during pivotal moments. The game successfully balances humor, horror, and heartfelt themes, making it a memorable and transformative experience for many.

    • “Smile for me is a wonderful game full of fun, endearing characters that perfectly mixes together humor, horror, and touching moments.”
    • “The true ending was absolutely lovely and made me cry, and it temporarily mended & unified the divide between horror, comedy, and pleasantness, with the credits being a lovely homage to the characters we met and grew to love.”
    • “This was such a transformative experience; there's so much heart and life in each inch of the game, it's sweet and heart-wrenching and so deeply charming.”
  • atmosphere
    85 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unique blend of cute and creepy elements, creating a quirky yet unsettling experience that enhances the storytelling. Players appreciate the art style, music, and character interactions, which contribute to a memorable and engaging environment, often described as charmingly eerie without relying on traditional horror tropes like jumpscares. Overall, the game successfully balances light-hearted moments with darker undertones, making it a captivating adventure for those who enjoy atmospheric storytelling.

    • “The art and atmosphere are unique and play hand in hand well, the music adds an extra level of substance - and not to mention the story!”
    • “The atmosphere is unsettling, but not in a scary way.”
    • “This game delivers a good sense of atmosphere and tension, with a well-done creepy, ominous villain, and the puzzles are fun to work out.”
    • “A cute little puzzle/adventure game that isn't really taxing on the senses in any capacity, although there are some moments where a very sinister atmosphere is exhibited that may leave very sensitive players feeling a little uncomfortable.”
    • “The atmosphere of the game is weird and occasionally I found it unsettling.”
    • “It feels like the 'stealth horror' stuff was put in last minute as a marketing gimmick for an otherwise Psychonauts-level intensity, because at no point does the threatened darkness ever spring forth or coalesce into a scare or an oppressive atmosphere.”
  • character development
    66 mentions Positive Neutral Negative

    The character development in the game is widely praised for its vibrant and unique designs, which contribute significantly to the overall charm and immersion of the experience. Players appreciate the depth and personality of the characters, noting that each one feels well-crafted and engaging, enhancing the storytelling and gameplay. The combination of captivating visuals, memorable dialogue, and diverse character traits creates a rich and enjoyable environment that resonates with players.

    • “The character designs are phenomenal and catch my eye, and I really like the sound design and controls, for the most part.”
    • “The characters are so unique and lovable; the music, the mechanics, the character designs, etc. are all so wonderful.”
    • “Smile for me drew me in with its art style and great character designs, but I was happily enthralled with the characters' personalities, the interactions, and the gameplay itself.”
    • “The character design is charming, the characters are creepy-cute, the voices are unique and catch you off guard when you first hear them, and the quests are fun, not so hard as to be just annoying, but not easy either.”
    • “While they may not be a big part of the overall plot, the art, character designs, and soundtrack are all so unique to what the game tries (and succeeds!) to achieve, resulting in a much more immersive experience that is hard to beat.”
    • “What stands out to me as being the most clear point of inspiration from Psychonauts is how every NPC you interact with feels like a fully fleshed-out person with their own quirks and histories, which really brings the setting to life.”
  • replayability
    33 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed, with many players noting that while it offers some value through multiple endings and achievements, it lacks significant replay incentive due to its short length and limited content. Some players enjoyed revisiting the game for its atmosphere and character interactions, but many felt that a single playthrough was sufficient to appreciate the experience. Ultimately, while there are elements that encourage replay, the consensus leans towards a low to moderate replay value.

    • “Enough replayability to get all the silly achievements and endings.”
    • “Beautiful, raw, and ridiculously replayable.”
    • “This game is incredibly charming and has a lot of replayable charm; I've watched about 3 playthroughs of this game but still find myself wanting to play it multiple more times. I highly recommend the game.”
    • “Virtually zero replay value.”
    • “My biggest criticism is that the game is pretty short and doesn't feel like it has a ton of replay value.”
    • “The replay value isn't very high, and the game isn't very long (I've beaten it in about 6 hours with no walkthrough), but it's still a very peculiar and different experience that you just don't get in many indie games.”
  • grinding
    16 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious, particularly due to the cumbersome inventory management and repetitive fetch quests. While some appreciate the vibrant characters and engaging puzzles, many express frustration with the time-consuming nature of item scrolling and the overall grindiness of certain tasks, which can detract from the enjoyment of the experience. Overall, the grinding elements are seen as a significant drawback, making the gameplay feel more like a chore than a rewarding challenge.

    • “You'll need a second life for grinding.”
    • “Vibrant characters with quite a bit of personality despite their relatively few lines of dialogue thanks to the stellar art direction and good writing, puzzles that are vague enough to make solving them pretty satisfying but also not tedious to solve, pretty heartwarming messaging, and surprisingly effective horror elements without ever actively trying to do more than unsettle.”
    • “Initially we quite liked this, but quickly the tedious fetch quests, waiting, and time requirements made this feel like a chore.”
    • “I found some of the puzzles tedious or inane, and there were certain quality of life features that would make this game much more accessible and enjoyable (such as quick access to items or an alternative to manually nodding/shaking your head), but that in and of itself didn't detract terribly from my experience.”
    • “It gets very tedious to sift through the entire wheel just to find that single item you need to solve a puzzle.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with some players experiencing significant performance issues, bugs, and crashes that hinder gameplay. While others noted impressive performance, the overall sentiment suggests that many users faced frustrating challenges due to unoptimized elements.

    • “To go back to how the game runs, the performance was incredible.”
    • “I had trouble getting the game to run smoothly.”
    • “I had huge performance issues and a lot of bugs and crashes which had me restarting many times and being really confused about certain riddles (it's frustrating when you have the right answer but the game is bugged and doesn't let you do the right thing).”
    • “Unoptimized.”
    • “I had huge performance issues and a lot of bugs and crashes which had me restarting many times and being really confused about certain riddles. It's frustrating when you have the right answer but the game is bugged and doesn't let you do the right thing.”
  • stability
    3 mentions Positive Neutral Negative

    Users report a high level of stability, with no glitches or technical issues encountered during gameplay.

    • “I experienced no glitches.”
    • “The game runs smoothly without any crashes.”
    • “I never encountered any bugs during my playthrough.”
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4h Median play time
9h Average play time
4-6h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Smile For Me is a casual role playing shooter game with horror and comedy themes.

Smile For Me is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 9 hours playing Smile For Me.

Smile For Me was released on May 31, 2019.

Smile For Me was developed by LimboLane.

Smile For Me has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Smile For Me is a single player game.

Similar games include Smile For Me, Dropsy, Great God Grove, Year Walk, My Friendly Neighborhood and others.