- February 22, 2012
- Brandon Brizzi
- 4h median play time
1000 Amps
An often frustrating game built around a clever idea. It could have become something so much greater.
Platforms
About
"1000 Amps" is a first-person puzzle-platformer game where players navigate through a surreal electric grid, solving puzzles and avoiding obstacles using various power-ups. The goal is to restore power to a mysterious city while uncovering the story behind the grid's creation. With challenging gameplay and a unique art style, players must use their wits and quick reflexes to reach the end.







- 1000 Amps features a unique gameplay mechanic where players must light up rooms by touching blocks, creating a satisfying sense of exploration and progress.
- The minimalist art style and sound design contribute to a charming atmosphere, making the game visually appealing and enjoyable to play.
- The game offers a steady progression of difficulty, with clever puzzles that challenge players without being overly punishing, especially once new abilities are unlocked.
- The final boss fight is frustratingly difficult and feels out of place compared to the rest of the game, leading to a disappointing conclusion for many players.
- The map can be confusing and difficult to read, making it hard to track progress and find all the rooms, which can lead to unnecessary backtracking.
- The game is prone to technical issues, such as lag and resolution problems, especially when played in fullscreen mode, detracting from the overall experience.
gameplay
67 mentions Positive Neutral NegativeThe gameplay of "1000 Amps" is characterized by its unique mechanics that blend platforming and puzzle-solving within a metroidvania framework, offering a satisfying exploration experience. While the game features a clean aesthetic and intuitive controls, some players find the trial-and-error nature of certain mechanics frustrating, particularly in navigating rooms without a map. Overall, the game is praised for its clever room designs and engaging power-ups, making it a worthwhile experience for fans of puzzle-platformers, despite some repetitive elements.
“Great little short metroidvania, distinctive art style, solid gameplay.”
“The beauty in this game lies in how well the different mechanics work together.”
“The game uses its core mechanics very well, and many have very clever setups that will force you to use your head.”
“Maybe that mechanic, however it works, makes this area bearable, but all I know is there are a series of rooms that keep dumping you into 'swept away', which makes you ride inescapable conveyor belts and deposit you into 'jump high and higher'.”
“It wouldn't be so bad if the levels or mechanics were designed with this in mind, but they weren't, so off you go to retry this room again because a pit you didn't see dropped you into the room below.”
“Without a map, I find this game to have too much of the trial & error type of gameplay; you will learn to hate it when you fall down from a level just when you are trying to find the last power node - resetting the level.”