- February 22, 2012
- Brandon Brizzi
- 4h median play time
1000 Amps
An often frustrating game built around a clever idea. It could have become something so much greater.
Platforms
About
"1000 Amps" is a first-person puzzle-platformer game where players navigate through a surreal electric grid, solving puzzles and avoiding obstacles using various power-ups. The goal is to restore power to a mysterious city while uncovering the story behind the grid's creation. With challenging gameplay and a unique art style, players must use their wits and quick reflexes to reach the end.
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- 1000 Amps is a clever and engaging puzzle platformer with unique mechanics that encourage exploration and problem-solving.
- The minimalist graphics and sound design create a charming atmosphere that complements the gameplay.
- The game offers a satisfying sense of progression as players unlock abilities and complete rooms, making it a worthwhile experience for fans of the genre.
- The game suffers from frustrating design choices, such as a blurry minimap and the need to restart rooms upon leaving, which can lead to significant backtracking.
- Many players have reported performance issues, including lag and crashes, particularly in the Flash version of the game.
- The final boss fight is often seen as overly difficult and out of place compared to the rest of the game's pacing, leading to a disappointing conclusion.
gameplay
60 mentions Positive Neutral NegativeThe gameplay of this metroidvania platformer is characterized by its simple yet effective mechanics, primarily revolving around jumping and activating light blocks, which create a satisfying synergy. While some players find the gameplay repetitive at times, the clever room designs and unique power-ups provide a rewarding experience, especially after upgrades. Overall, it offers a solid 3-4 hours of engaging puzzle-platforming for a budget price, making it a worthwhile choice for fans of the genre.
“The beauty in this game lies in how well the different mechanics work together.”
“The tile revealing gameplay is fun when it is puzzle-platforming rather than trial and error, and the power-ups are all unique and integrate nicely into the game's unique mechanics rather than being just a double jump or a dash.”
“The heart of the game is in the very well designed rooms and enjoyable power mechanic.”
“It wouldn't be so bad if the levels or mechanics were designed with this in mind, but they weren't, so off you go to retry this room again because a pit you didn't see dropped you into the room below.”
“The gameplay can be repetitive for a while, but after getting upgrades and finally completing the rooms, it feels great.”
“Maybe that mechanic, however it works, makes this area bearable, but all I know is there are a series of rooms that keep dumping you into 'swept away', which makes you ride inescapable conveyor belts and deposit you into 'jump high and higher'.”