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1000 Amps

An often frustrating game built around a clever idea. It could have become something so much greater.
1000 Amps Game Cover
77%Game Brain Score
gameplay, graphics
story, grinding
80% User Score Based on 257 reviews
Critic Score 64%Based on 1 reviews

Platforms

Mac OSMac OSPCPCWindowsWindows
1000 Amps Game Cover

About

"1000 Amps" is a first-person puzzle-platformer game where players navigate through a surreal electric grid, solving puzzles and avoiding obstacles using various power-ups. The goal is to restore power to a mysterious city while uncovering the story behind the grid's creation. With challenging gameplay and a unique art style, players must use their wits and quick reflexes to reach the end.

1000 Amps screenshot
1000 Amps screenshot
1000 Amps screenshot
1000 Amps screenshot
1000 Amps screenshot
1000 Amps screenshot
1000 Amps screenshot

80%
Audience ScoreBased on 258 reviews
gameplay25 positive mentions
grinding6 negative mentions

  • 1000 Amps features a unique gameplay mechanic where players must light up rooms by touching blocks, creating a satisfying sense of exploration and progress.
  • The minimalist art style and sound design contribute to a charming atmosphere, making the game visually appealing and enjoyable to play.
  • The game offers a steady progression of difficulty, with clever puzzles that challenge players without being overly punishing, especially once new abilities are unlocked.
  • The final boss fight is frustratingly difficult and feels out of place compared to the rest of the game, leading to a disappointing conclusion for many players.
  • The map can be confusing and difficult to read, making it hard to track progress and find all the rooms, which can lead to unnecessary backtracking.
  • The game is prone to technical issues, such as lag and resolution problems, especially when played in fullscreen mode, detracting from the overall experience.
  • gameplay
    67 mentions Positive Neutral Negative

    The gameplay of "1000 Amps" is characterized by its unique mechanics that blend platforming and puzzle-solving within a metroidvania framework, offering a satisfying exploration experience. While the game features a clean aesthetic and intuitive controls, some players find the trial-and-error nature of certain mechanics frustrating, particularly in navigating rooms without a map. Overall, the game is praised for its clever room designs and engaging power-ups, making it a worthwhile experience for fans of puzzle-platformers, despite some repetitive elements.

    • “Great little short metroidvania, distinctive art style, solid gameplay.”
    • “The beauty in this game lies in how well the different mechanics work together.”
    • “The game uses its core mechanics very well, and many have very clever setups that will force you to use your head.”
    • “Maybe that mechanic, however it works, makes this area bearable, but all I know is there are a series of rooms that keep dumping you into 'swept away', which makes you ride inescapable conveyor belts and deposit you into 'jump high and higher'.”
    • “It wouldn't be so bad if the levels or mechanics were designed with this in mind, but they weren't, so off you go to retry this room again because a pit you didn't see dropped you into the room below.”
    • “Without a map, I find this game to have too much of the trial & error type of gameplay; you will learn to hate it when you fall down from a level just when you are trying to find the last power node - resetting the level.”
  • graphics
    41 mentions Positive Neutral Negative

    The graphics of the game are characterized by a minimalist black-and-white art style that some players find charming and aesthetically pleasing, while others criticize it for being outdated and lacking detail. The simplistic visuals effectively convey gameplay mechanics, but can sometimes lead to confusion regarding navigation and object interaction. Overall, the graphics are a mixed bag, with a distinctive style that appeals to some but may frustrate others due to their limitations and lack of modern scaling options.

    • “The stylish minimalist art style and ambient soundtrack are icing on the cake.”
    • “Above all else, the minimalistic monochrome art style is what stands out the most.”
    • “Aesthetically, I haven't played any game like it before, and the fact that it incorporates the art style into the gameplay mechanics is quite fantastic, especially with how smooth all of it looks.”
    • “However, the graphics are massively outdated and if you want to make the game full screen it just zooms in on the game and all the pixels.”
    • “The graphics are a rather exciting case: everything is displayed as simple symbols!”
    • “I find it odd, for a game released in 2012, that there is no option for HD visuals.”
  • music
    35 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating the ambient soundtrack and its fit with the minimalist art style, while others criticize it for being repetitive and lacking variety. Many noted that the music only plays after completing a room, which can become monotonous, leading some to mute the game entirely. Overall, while the music has its moments, it often fails to leave a lasting impression and is overshadowed by gameplay concerns.

    • “Lighting up the room and listening to the room music is fantastic.”
    • “The stylish minimalist art style and ambient soundtrack are icing on the cake.”
    • “The art style is really charming and the background music fits really well with the light-based puzzle-solving gameplay.”
    • “The sound is limited to, I think, about three different samples that are played at different pitches, providing acoustic feedback before and background music after clearing a room.”
    • “I ended up muting the game as the 'music' is just repetitive notes in completed rooms and it can get a little obnoxious.”
    • “The game lacks a proper soundtrack, is flash-based with slowdowns at high resolutions and, due to the open-world design, can be frustrating if you haven't found the right power-ups yet.”
  • story
    13 mentions Positive Neutral Negative

    The game's story is generally described as short and simplistic, often feeling underdeveloped despite its potential for complexity. While some players appreciate the light narrative and its integration with gameplay mechanics, others find it lacking depth and detail, leaving them wanting more. Overall, the story serves primarily as a backdrop for the puzzle-platforming experience rather than a focal point.

    • “What at first appears to be a simple little puzzle game, quickly turns into a surprisingly complex metroidvania style quest for freedom.”
    • “I would recommend this as a good time waster or for someone who really enjoys puzzle platformers, especially with the light and enjoyable story.”
    • “Simple mechanics, well balanced puzzles, satisfying progression, and a simple story that blends with the mechanics.”
    • “The story is incredibly short and simple, and in the end, your skills will be tested against the intruder!”
    • “There's essentially three characters in the game, and though it's more of a puzzle-platformer, there's a very weak story that just leaves me wanting a little bit more.”
    • “There is very little story to speak of, but the final boss is a perfect test of your acquired skills and abilities, perfectly implementing a challenging but reasonable fight for the final act.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a sense of nostalgia and engagement as players navigate through a charming metroidvania-style world, illuminating rooms by touching light blocks. The challenge of completing each room without leaving any light nodes behind adds a layer of tension and satisfaction, evoking feelings of accomplishment and connection to the game's cute protagonist. Overall, players appreciate the blend of simplicity and complexity that fosters an emotional investment in the gameplay experience.

    • “A cute little metroidvania-style game where you're trying to light up each individual room by touching special blocks.”
    • “If you leave a room before touching all the light blocks, all of the revealed surfaces will be erased and you will have to begin again.”
    • “Only by touching objects will you discover them.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly due to the trial-and-error nature of navigating rooms and the lack of a detailed map, which can lead to frustrating backtracking and loss of progress. While the gradual increase in difficulty helps mitigate some tedium, the overall experience is marred by these annoyances, overshadowing the interesting puzzles.

    • “The concept of having to figure out the layout of a room purely through trial and error is tedious, and completing rooms doesn't feel rewarding.”
    • “The biggest negative I can think of is that backtracking can be extremely tedious, and the map is of little use since it just shows you what rooms are lit up and no actual details.”
    • “It's an okay game overall, but it felt tedious when you make the wrong step one too many times, leading to another room inadvertently or falling through to the room below, losing all progress in your current room.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is described as calming and immersive, enhanced by simple graphics and mellow ambient sounds, creating a lovely world for players to explore. While some find it inventive and well-paced, others feel it can become dull over time, particularly due to repetitive gameplay elements. Overall, it offers a unique atmosphere, though it may not reach the heights of similar titles.

    • “At $5, you're getting about 3-4 hours worth of puzzle-platforming gameplay in a calming atmosphere.”
    • “Inventive, atmospheric, minimalist, brilliantly paced.”
    • “Simple graphics and mellow ambient sounds combine to create a lovely atmospheric world you can lose yourself in.”
    • “It lacks the atmosphere and ambiance of the Nifflas titles, but it is still excellent in its own right.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is characterized by its quirky mechanics and unexpected outcomes, often leading to amusing situations, especially in puzzle-solving scenarios. Players find the blend of humor and frustration engaging, with moments of laughter arising from gameplay mishaps and the absurdity of certain challenges. Overall, the game appeals to those who appreciate a lighthearted approach to puzzle games, despite some frustrations.

    • “A funny little platformer that combines elements of a memory game (revisiting a room that is blank and needing to hit previously-discovered nodes just right).”
    • “The game is really funny if you like puzzle games.”
    • “Once I got back from the emergency room and realized my mistake, I couldn't stop laughing at the mixup.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is inconsistent, with users reporting random and buggy behavior when using teleports, alongside occasional glitches and stalling issues. However, the overall graphical performance is smooth, with no significant hitches or visual glitches noted during gameplay.

    • “When energy is removed from teleports, it seems random and buggy, or at least I can't figure out the rule.”
    • “I enjoyed it for a while, but it is extremely buggy.”
    • “As of writing this, the game is still buggy and can stale out or glitch.”
  • replayability
    4 mentions Positive Neutral Negative

    The game has been criticized for its low replayability, with users noting that there is little incentive to replay it beyond the enjoyment of solving puzzles. Overall, it received a low replay value rating of 3/10.

    • “Alas, probably not much replayability there.”
    • “Almost no replayability (unless you want to replay for the fun of doing puzzles).”
    • “This game has almost no replay value.”
  • optimization
    1 mentions Positive Neutral Negative

    The game offers an enjoyable puzzle-platform experience, but it is hindered by significant performance and control-responsiveness issues, impacting overall gameplay.

    • “While it is an enjoyable puzzle-platform romp at its heart, this game suffers from terrible performance and control responsiveness issues.”
    • “The optimization is so poor that it often feels like I'm playing a slideshow instead of a game.”
    • “Frequent frame drops and long loading times make it hard to stay immersed in the experience.”

Buy 1000 Amps

4h Median play time
4h Average play time
4-5h Spent by most gamers
*Based on 4 analyzed playthroughs

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