Games like Untitled Island Game
Looking for games like Untitled Island Game? Here are top simulation recommendations, selected from player-similarity data — start with The Overgrowth, Feigenbaum or Sandstorm Fort.
1 View GameAfter crash landing into a forest, two fugitives are on the run from the technologically advanced city, Neoverse. In the perspective of Ely, one of the wanted fugitives, the player must find their way through the forest known as the Overgrowth. Once a normal environment, transformed into a cesspool of overgrown plants, trees, and mutants that were affected by Neoverse’s experiments and migrated h…
View Game2 View GameOn this page, we will upload the active build for the course Web-Engineering of Hochschule Bonn-Rhein-Sieg winter term 22/23. The project is supposed to use WebXR to provide an interactive multiplayer experience. We are trying to create an asymmetrical VR vs. regular PC Players brawling type of game. The project is now turned in. It is still buggy and the networking is not smooth, but it presents …
View Game3 View GameVideo playthrough with developer commentary: Background: This is a fun and interesting experience for players to try as they get to play in a post-apocalyptic world where they wander across a torn-down town, as you must do different tasks in order to stay and live in the town, either as a resident or just passing through. You have the chance to interact with characters, objects, and look around …
View Game4 View GameHOW TO PLAY Movement is controlled by either A,D or Left Arrow, Right Arrow Normal Jump is controlled by Space Bar Wall Jump is also Space Bar but only if you're mid air & touching a wall Menu Navigation is with the mouse ASSETS USED Font "Graphik Text" ("https://www.dafont.com/graphik-text.font?back=theme") by House of Lime Models / Animations "Erika Archer" Model & Animations ("https:…
View Game5 View GameCo-creators: Ethan Philpot and Juliana Soranno This game is our submission to Exercise 3 of CSUY 3113. The object of the game is to play as a momma fox and have your cub survive for 5 nights and 5 days. The game was inspired by the idea of creating a calm forest game. The player will navigate the map and collect food for the cub. Food objects (purple berries, red apples, and red and orange mushroo…
View Game6 View GameWilfred Wood has lived his entire life in a world facing scarcity. The only thing he knows is to run. Every day he runs from the outskirts of the city into the city before he reaches his home. He has suffered major injuries from his running trips leading to him having a robotic hand and leg. Run! introduces players to his world and the players have to help him jump every obstacle in his way and …
View Game7 View GameHave you ever been in a position where you're being tasked with something urgent AT LAST MINUTE? AND YOU´RE SUPPOSED TO GIVE A DAM ABOUT IT? Save the forest and Give a Dam in order to save your friends from an impending flood. Everyone's (yours including) life is in your paws. you only have 2 minutes to build a dam strong enough that the animals (and yourself) can escape safely. There's no time to…
View Game8 View GameHave you ever wondered what a board game looks like from a dice perspective? In "Trust the Dice" you play as a lucky d20 and get to see the hard work it takes to roll a natural 20. Controls: How to play the game is shown in the bottom corner while playing. Levels: The plan was to have a final air balloon level but I did not compile the final game in time, so it ends after the city escape. Windows…
View Game9 View Game50%Game Brain Score50% User Score 1 reviewsthis game was made for game studio i's physics game assignment. story you're a big mech bot in a small building world. deliver your passengers to their destinations. please try not to destroy their homes in the meantime. controls W to move forward, S to move backA to turn your hips left, D to turn your hips rightArrow keys to turn your view in that directionR to reset your view in the…
View Game10 View GameI drew on the theme of motion and stillness by expressing it in the gameplay and main menu by incorporating various elements. In the main menu, a sense of stillness and serenity was created through slow music, variation and repetition of visuals, and slower movements. On the other hand, in the gameplay, the hand of the character remained still, but the scrolling background and movement of the fing…
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