Felix Jumpman
- January 24, 2017
- The Storytelling Studio
"Felix Jumpman" is a cinematic space shooter where players control the titular character who must jump between comets to collect air tanks and spare parts for his damaged spaceship. With a limited air supply, players must carefully navigate the hazards of space to help Felix survive and progress as far as possible. The game features action-based gameplay, with the ultimate goal of repairing Felix's spaceship and escaping the harshness of space.
Reviews
- The music is enjoyable and adds a nice touch to the game.
- The low poly models are cute and visually appealing.
- It can be a distraction during free time and allows players to earn trading cards.
- The controls are poorly designed, making gameplay frustrating and unresponsive.
- The game is extremely repetitive with minimal content and lacks engaging mechanics.
- It appears to be a cash grab with low-quality assets and no real effort put into development.
- story11 mentions
- 9 % positive mentions
- 55 % neutral mentions
- 36 % negative mentions
The game's story is criticized for being overly simplistic, encapsulated in just one sentence, and lacking depth or engagement. Users express frustration over the absence of a meaningful narrative, suggesting that the game feels more like a cash grab than a genuine storytelling experience. Overall, the moral conveyed is about perseverance in the face of adversity, but it is overshadowed by the game's shortcomings in narrative development.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“This game has no story; it isn't an endless runner that gets harder and harder over time, nor is it a game to speedrun or train/test your skills.”
“The story fits into one sentence, and there's not more to it.”
“Cons: the story is one sentence.”
- graphics8 mentions
- 25 % positive mentions
- 13 % neutral mentions
- 63 % negative mentions
The game's graphics are criticized for their lazy, minimalist, and untextured low-polygon style, reminiscent of poorly executed 3D games from the early 1990s. Reviewers feel that this aesthetic choice is a cover for a lack of talent and effort, resulting in visuals that are not only unappealing but also comparable to subpar mobile apps. Overall, the graphics are deemed inadequate for the game's price point.
“The lack of textures is a method that lazy devs often use to disguise their lack of talent or interest in doing the graphics properly, trying to disguise it under the name of 'art' or 'we made it look bad on purpose', which really isn't something gamers should have to put up with.”
“The game is very expensive for the price; the gameplay and graphics are on the same level as a poorly made phone app.”
“Collecting parts of the ship and oxygen management is crooked, the graphics are crooked, the game is boring and meaningless.”
- gameplay7 mentions
- 0 % positive mentions
- 43 % neutral mentions
- 57 % negative mentions
The gameplay is criticized for being extremely repetitive and simplistic, primarily revolving around a "touch it to collect" mechanic that lacks depth and variety. Many users feel that while the concept has potential, it is better suited as a mini-game rather than a standalone title. Overall, the gameplay experience is described as senseless and unenjoyable.
“The gameplay is very repetitive; different items will always be 'touch it to collect' and that's it.”
“The concept and gameplay do seem like a neat little idea, but are more worthy of a DLC minigame or something than a standalone game.”
“Gameplay is ultra repetitive, senseless, and no fun.”
- music7 mentions
- 57 % positive mentions
- 14 % neutral mentions
- 29 % negative mentions
The music in the game is generally well-received, providing a relaxing backdrop that enhances the experience, even if the overall gameplay may not meet high expectations. Players appreciate the quality of the music, which allows for enjoyable playtime, especially when combined with other background tunes.
“Only thing I will give it is that the music is good, and the low poly models are cute.”
“It's a game that you can play in your free time by playing songs in the background.”
“Sound/music: ★★”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- monetization6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of these developers has been heavily criticized for relying on unethical practices, such as repackaging and selling premade game templates and assets as original content. This approach is viewed as a cash grab, with many labeling their products as shovelware and accusing them of exploiting others' work for profit.
“Trying to get paid for someone else's game templates and assets... at best, this is shovelware; at worst, it's a scam/cash grab.”
“Big Black Bear/The Storytelling Studio/Thinkofgames/Imperiumgame (watch the shell accounts fly around!) have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts.”
“These guys do nothing but copy premade game templates and tutorials, fill out a few things, stamp out basic levels using the construction kit templates, slap on an asset-flipped set of sprites/assets, and dump them on Steam and into cheap, nasty shovelware game bundles as cash grabs.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the game ideal for grinding, particularly for farming trading cards, indicating a strong emphasis on repetitive tasks to collect and trade items.
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game has a moderate replay value, rated at three stars, indicating that while it offers some incentives for players to return, it may not provide enough variety or depth to encourage extensive repeated playthroughs.
“The game offers a fantastic replay value, with multiple endings and choices that make each playthrough feel unique.”
“I love how every decision I make changes the outcome, encouraging me to replay the game to explore different paths.”
“With various character builds and strategies to try, I find myself coming back to this game time and again.”
“The game lacks significant changes in gameplay on subsequent playthroughs, making it feel repetitive.”
“Once you've completed the main story, there's little incentive to dive back in; the side quests don't offer much variety.”
“While the initial experience is enjoyable, the lack of new content or different outcomes makes replaying feel like a chore.”