Games like Somewhere beyond the sea
Looking for games like Somewhere beyond the sea? Here are top simulation recommendations, selected from player-similarity data — start with Underwater World, Canyoneer or Cave Oasis at Shylake.
1 Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids. Controls Change pitch: WASD or arrow keys Roll: Q/E or pgUp/pgDown Speed up: space Slow down: control Reset submarine: R or enter Features GitHub: https://github.com/LelsersLasers/UnderwaterWorld The main build target was WASM and WebGL, meaning I did not have access t…
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2 View Game48%Game Brain Score48% User Score 4 reviewsHelp! How do I play? There are instructions in game, but if you need help understanding the mechanics, this short video ought to help. About Canyoneer My entry for the Ludum Dare 48 Compo game jam! The theme is Deeper and Deeper. Well, try exploring deeper and deeper down this canyon with nothing but your trusty rope. Can you survive all the way? Can you be the fastest to reach the floor? As i…
View Game3 Move to a small cave town on a moon in this hopeful futuristic life sim. Try hydroponic farming, sustainable biomass crafting, mix-and-match cooking and decorating, and more. Befriend NPCs from other worlds, support the complex community and ecosystem, and help solve problems that arise.
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4 38%Game Brain Score38% User Score 3 reviewsSubmission for PROCJAM. Dusting off an old prototype which procedurally generates non-realistic / fantasy / alien trees. For this demo I created a UI interface to allow control of the generation parameters. Be warned - the algorithm is still a work in progress and consequently some parameters may have no effect (though I tried to remove anything redundant) and some may cause very strange behaviour…
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5 Ants in the Cave is a simulation game showcasing emergent behaviors of ants in a procedurally generated cave using cellular automata algorithm. Players observe and influence ants' actions indirectly while they collect food and expand the colony.[Controls]Use sliders on the HUD to set values for cave formations, ants and food sources.Left Mouse Button - Place ObstaclesRight Mouse Button - Create Wi…
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6 View GameThis game is a portfolio project for my university dissertation, titled "Utilizing Multiple Procedural Generation Techniques to Construct Organic 2D Levels". The overworld was created by using Perlin Noise to generate a noise map. The gradient magnitudes of each pixel determines the biome type of each cell, which is translated to both a render texture (world map) and to a tile map (game level). Na…
View Game7 View Game51%Game Brain Score51% User Score 2 reviewsThe coral reef has become so polluted that the coral is starting to lose its color, and the clownfish has no sea anemone to live in! Choose your favorite junior scientist , grab your floaty animal, and set forth into the sea, recycling all trash you find using a very reliable underwater trash bin ♻️. Recycle all the trash in a coral habitat to make the sea anemone grow back, and you will be abl…
View Game8 View GameThis is from an assignment from my 3rd year at university . We had to create a 3D procedurally generated Diorama with the theme of 'beneath' and with a minimum of 5 settlements and a number of procedurally of other items. I got a grade of 80% with this work. for this I generated a cavern using Cellular automata, to generate a map then generated a 3D model from the verticies provided from the ma…
View Game9 52%Game Brain Score52% User Score 3 reviewsThis tool generates playable maps for Dominions 5. I started this project because I wanted to make a robust map generator for Dominions 5 that allowed the user to manually tweak the results. If you're interested in viewing the source code or reporting a bug, check out the github page. FEATURES Manual editing tools that allow the user to modify provinces and connections.Support for 2-30 player la…
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10 88%Game Brain Scoregameplay, musicgrinding, replayability88% User Score 296 reviewsEat everything in the ocean!
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