Games like Procedural planet shader
Looking for games like Procedural planet shader? Here are top action recommendations, selected from player-similarity data — start with MRMO-Halftone, Earth Analog or Grand Designer.
1 71%Game Brain Score71% User Score 22 reviewsMRMO-Halftone is a Blender shader-based halftone offset printing emulation process that aims to evoke the "feel" of color halftone prints. It converts the input texture from RGB to an approximated CMYK color model and overlays the four halftone "screens", resulting in an emulated halftone offset print. It works in Eevee and Cycles render engines, and accepts image/video, as well as procedural te…
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2 68%Game Brain Scoregraphics, atmospherestory, gameplay68% User Score 88 reviewsIn this space flight simulator you take control of the space vessel Eurisko XI in its quest through deep space. Its goal: find our new home.
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3 91%Game Brain Scoregraphics, atmospherestability91% User Score 94 reviewsThe power of procedural creation :Grand designer allows you to create an infinity of planets, nebulae, asteroids thanks to the power of procedural noises. Using the power of your DX11 GPU, every parameter changes can be seen in realtime.Controlled chaos :Create complex ground structures by using one of the thirteen noise generators, like : Perlin Voronoi Multifractals Billow Hyperfractals Ex…
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4 47%Game Brain Score47% User Score 6 reviewsUNITY ASSET STORE VERSION RELEASE! TREEGEN 2023 is a powerful tool for generating stylized lowpoly tree models in real-time, designed specifically for use in Unity. The old version of TREEGEN was called "Tree Generator by Wiskered" and was a separate program. Now it's a Unity Asset with a lot of tools and settings, which the old version didn't have. TREEGEN 2023 is ready and waiting for confirma…
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5 56%Game Brain Score56% User Score 7 reviewsMRMO-STITCH is a Blender shader-based embroidery emulation process that aims to evoke the "feel" of manual cross-stitch embroidery. It is a Blender scene setup in a way that converts the input texture (images, image sequences or animation) to a configurable canvas with optional background and object-based "stitches" with optional loose fibers. It works in Eevee and Cycles render engines, and ac…
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6 View GameIT-201 PROJECT 4 MICHAEL HANSON POLISHED INTERACTIVE UNITY APPLICATIONS This project combines and polishes three previous Unity applications, addressing all instructor feedback with significant improvements and fixes. WHAT'S INCLUDED: ✓ Project 1: 3D Object Spawner (FIXED & ENHANCED) ✓ Project 2: Interactive Click-A-Cube (POLISHED) ✓ Project 3: Animation Demo (FIXED & ENHANCED) …
View Game7 98%Game Brain Score98% User Score 146 reviewsMaterial Maker is a procedural materials authoring and 3D model painting tool, based on the Godot Engine. Materials and brushes are defined as graphs where nodes create or transform textures, and can be exported for the Godot, Unity and Unreal game engines. Most nodes are defined as GLSL shaders, and when connecting them, Material Maker will generate combined shaders (instead of rendering an image…
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8 Main functions and featuresLuminaryPrimer is a tool software focused on providing reference of light and shadow relationship. It aims to simplify the creation process of light and shadow effects, so that users can achieve the desired light and shadow effects through presets and simple parameter adjustment without deep professional skills. Compared with Digital Content Creation (DCC) software, Lumi…
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9 Techno Levitate: This project was completed independently, with the following outlining my contributions.Game Demo Video: Project Overview: This project is a first-person shooter (FPS) game that combines dynamic platforming with engaging shooting mechanics. It features procedurally generated platforms and various interactive elements, demonstrating a mix of both technical and creative g…
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10 View GameProjects Github Preface Ever since my childhood. I've always been amazing with games that have seemingly endless worlds. The infinite terrain that is only yours to see, completely unique to you. I've always wanted to know how these games achieve this. So I wanted to create a small prototype where you can drive a train through a procedural landscape, across the endless oceans. Researching While re…
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