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Tasty Blue is a single player and multiplayer survival action adventure game with a comedy theme. It was developed by Dingo Games and was released on February 10, 2015. It received positive reviews from players.

In Tasty Blue, players control a small goldfish who grows in size by eating everything in sight. As the fish grows, it can explore new environments, including coral reefs, sunken ships, and open ocean. The ultimate goal is to become the biggest fish in the sea while avoiding larger predators and obstacles.

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88%
Audience ScoreBased on 296 reviews
gameplay11 positive mentions
grinding4 negative mentions

  • The game features enjoyable gameplay with a satisfying mechanic of eating and growing larger, reminiscent of classic titles.
  • The art style and environments are visually appealing, providing a rich and lively underwater world.
  • The removal of strict time limits and instakill enemies from previous games makes for a more forgiving and engaging experience.
  • The game suffers from repetitive level design and a lack of variety, leading to a feeling of monotony over time.
  • Some levels, particularly the oyster and dolphin stages, are frustrating and poorly designed, detracting from the overall enjoyment.
  • The game is relatively short, with a main story that can be completed in just a couple of hours, which may not justify the price for some players.
  • gameplay
    35 mentions Positive Neutral Negative

    The gameplay is generally described as engaging and fun, with a mix of simple mechanics and various challenges that keep players entertained. While some reviews note a lack of innovation and repetitive elements, others appreciate the fresh environments and gimmick levels that enhance the experience. Overall, the game offers a satisfying blend of easy-to-learn mechanics, cute graphics, and a chill atmosphere, making it a solid choice for casual gaming.

    • “With more interesting environments and more forgiving gameplay, it just got me way more engaged and left me always curious to see what awaited me in the next level.”
    • “Gameplay is fun with eating anything smaller than you, and avoiding anything larger than you that can eat you. It can get quite stressful at times since some levels have so much going on at once with hostile creatures trying to eat you or human vehicles trying to blow you to bits.”
    • “Just pure, simple fun, amazing gameplay; it's really a treasure to add to your Steam collection.”
    • “While I respect the design choice to make the game themed around the ocean as well as the change in gameplay, the truth of the matter is that this choice heavily limited the developers when it came to designing the game, and I feel like it kind of gimped more or less all aspects of the game.”
    • “While there are some cool ideas in there, many of them are either basic and boring or frustratingly hard, either with complex mechanical skill requirements or unreasonable enemies.”
    • “Very little actual new gameplay, just redo the same eat-the-biggest-you-can-find stuff.”
  • music
    30 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players appreciating the catchy and fun soundtrack, particularly the new aquatic-themed tracks and sea shanty influences. However, several users note that the music can become repetitive and unfitting for the game's theme, leading to frustration during extended play sessions. Overall, while the soundtrack enhances the gameplay experience, its lack of variety may detract from long-term enjoyment.

    • “The one thing that is still just as good is the choice of music, with 2 new aquatic themed tracks joining the soundtrack alongside the music of the previous games.”
    • “I bought the game only for the music, it's so awesome.”
    • “Solid mechanics, catchy music, easy to learn, and a wide variety of levels.”
    • “This is all terrible even without mentioning the 'music' they chose for this trash.”
    • “A bad thing is the music is Scottish and gets very repetitive very fast.”
    • “What is there is fitting and somewhat catchy, but it lacks variety and you'll get tired of hearing the menu/map music if you play it for too long.”
  • story
    23 mentions Positive Neutral Negative

    The story in the game is generally viewed as simplistic and lacking depth, with many players noting that it serves primarily as a backdrop to the gameplay rather than a central focus. While the "tale of a ---" missions are highlighted as the most enjoyable and essential for understanding the narrative, the overall plot is considered weak and disjointed, with many levels feeling unrelated to a cohesive story arc. Despite its humorous elements, players express a desire for a more developed storyline, as the game can feel repetitive and lacking in substance.

    • “The final level of each playable character (the 'tale of a ---') levels are the most fun; they are basically a 'recap' of the character's story, starting with the environments from the first level and growing all the way to their biggest size.”
    • “The 'tale of' missions are the best ones in the game, and they are the only ones you have to play to understand the story. Everything else is just filler, and all the games are like that; they take the big long mission and split it into like 5 short missions, and then they add some random missions that don't matter to the story.”
    • “The story is funny, and the gameplay for the most part is just enough of a challenge to be fun without getting frustrating.”
    • “The story is also a step down in quality, which was sad even though the story is a relatively small part of the game.”
    • “In this game, the levels have no relation to each other, nor to a story arc.”
    • “I would like this game better if it had an overall storyline, like Tasty Planet: Back for Seconds does.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising the cute and quirky art style as a highlight, while others criticize the shift towards a grimmer and more realistic aesthetic that they find less appealing. Overall, the visuals are described as smooth and enjoyable, though some environments may feel bland and repetitive. The game is noted for its fun and engaging graphics that complement the gameplay experience.

    • “Tasty Blue absolutely has my favorite art style from the whole saga. The graphics are cute and quirky, making it a joy to play.”
    • “Definitely feels like a new game, with the different graphics and focus on different characters, but not being too focused on having too much variation like Forever.”
    • “This is the kind of game that one needs to play from time to time to relieve stress, enjoy cute graphics, weird ideas, nice music, and an overall chill-out experience!”
    • “I didn’t really like the direction they took with the art style of the game, going for a grimier and more realistic look, which I find overall uglier.”
    • “The art style is cute and quirky, but the environments are rather bland and repetitive.”
    • “The settings are simple, but more than what the other two games had; you got graphics with aspect ratio, but everything else feels like just a checkbox.”
  • humor
    13 mentions Positive Neutral Negative

    The game's humor is characterized by its goofy and absurdist style, which, while still present, feels somewhat diminished due to the aquatic design. Players find the story and characters amusing, with many noting its appeal to children, though some mention that the humor can become repetitive and the gameplay may feel flat in later levels. Overall, it is described as a funny and engaging experience that can be addictive despite its occasional monotony.

    • “The story is funny, and the gameplay for the most part is just enough of a challenge to be fun without getting frustrating.”
    • “But overall the design of it is cute, hilarious and pretty much a blast to play.”
    • “I expected to play a level and put it down but it's addictive and funny so I had to keep going.”
  • grinding
    5 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be a mixed experience; while the initial levels are enjoyable, many report that later stages become tedious and drawn-out, often requiring long stretches of repetitive gameplay with minimal progression. Some levels are criticized for being overly long and frustrating, though the satisfaction of devouring enemies provides a redeeming quality. Overall, the grinding can feel excessive, particularly in the latter parts of the game.

    • “You'll need a second life for grinding.”
    • “Very similar to Tasty Planet in mechanics, but I find this game to be much more tedious.”
    • “First few levels are fine, but after that there are massive runs of levels with almost no progression and you end up just waiting around for new things to spawn. You can be on a run of tedious levels for 30-40 minutes before you get 2-3 good ones.”
    • “Some levels were tedious and could've definitely been shorter (the clam pearls one sucked), but overall pretty satisfying devouring everything.”
  • replayability
    2 mentions Positive Neutral Negative

    Players find the game encourages replayability due to its easy-to-learn controls and the challenge of achieving high scores, which motivates them to revisit levels for better ratings. However, some feel that additional features could further enhance this aspect.

    • “The controls are easy and fast to learn, but it isn't too easy to achieve the best score rating (stars in this game) on each level, which adds great replay value.”
    • “The game encourages replayability, offering new challenges and experiences with each playthrough.”
    • “While the game encourages replayability, I feel it would have benefitted from more varied content.”
    • “The lack of meaningful choices makes replaying the game feel pointless.”
    • “After completing the game once, I found little incentive to go back and play again.”
  • stability
    1 mentions Positive Neutral Negative

    Users report significant stability issues, noting that the game is very buggy, particularly as players progress and the environment becomes increasingly difficult to navigate.

    • “It's also super buggy, and as you get bigger, you can't see anything around you.”
    • “The game crashes frequently, making it nearly unplayable at times.”
    • “I experienced constant lag and glitches that ruined the overall experience.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is praised for its immersive quality, enhanced by innovative level design that creatively interweaves different environments, contributing to a dynamic and engaging gameplay experience.

    • “The atmosphere is incredibly immersive, drawing you into a world that feels alive and vibrant.”
    • “The level design enhances the atmosphere, creating a seamless blend of environments that keeps you engaged.”
    • “Every detail contributes to the atmosphere, making each moment feel unique and captivating.”
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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Tasty Blue is a survival action adventure game with comedy theme.

Tasty Blue is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 4 hours playing Tasty Blue.

Tasty Blue was released on February 10, 2015.

Tasty Blue was developed by Dingo Games.

Tasty Blue has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Tasty Blue is a single player game with multiplayer and local co-op support.

Similar games include Tasty Planet: Back for Seconds, Tasty Planet, Feeding Frenzy 2 Deluxe, I, Zombie, Solar 2 and others.