Procedural planet shader

Procedural planet shader Game Cover

Created as part of a university project on shaders using Unity's Shader Graphs. The project specifications required the creation of a terrain featuring mountains, water, various colors based on altitude, a day/night cycle, clouds, and diffuse and specular lighting. As a bonus, students were allowed to apply the shader to a sphere. I decided to take on the challenge by generating a planet right f…

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