Procedural planet shader
- January 20, 2025
- Mr-Sim
Created as part of a university project on shaders using Unity's Shader Graphs. The project specifications required the creation of a terrain featuring mountains, water, various colors based on altitude, a day/night cycle, clouds, and diffuse and specular lighting. As a bonus, students were allowed to apply the shader to a sphere. I decided to take on the challenge by generating a planet right f…