Underwater World
- February 8, 2024
- LelsersLasers
Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids. Controls Change pitch: WASD or arrow keys Roll: Q/E or pgUp/pgDown Speed up: space Slow down: control Reset submarine: R or enter Features GitHub: https://github.com/LelsersLasers/UnderwaterWorld The main build target was WASM and WebGL, meaning I did not have access t…