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Games like Pengo500

Looking for games like Pengo500? Here are top action recommendations, selected from player-similarity data — start with Galaga500, SuperBagman500 or Xevious1200.

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  • 45%Game Brain Score
    45% User Score Based on 3 reviews

    # Galaga (68K) This is a transcode from the original arcade game Z80 to 68K assembly. ### PROGRESS: #### TRANSCODE #### AMIGA - fully playable with sound - all game bugs fixed (now a few graphical minor bugs remaining) - this is still slow at 25FPS on a plain A500 or even A1200. Speed is good on a fastmem-equipped amiga, it will run at 50FPS. ### FEATURES: #### CREDITS: - Jean-Francois F…

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  • THIS IS BETA - very small bugs/missing features (trainer) - no music # Super Bagman (68K) Super Bagman remake by JOTD in 2023 Original game by Valadon Automation (c) 1984 ROM strings show that it has been coded by Jacques Brisse (still head of Valadon in 2015 at least) Game uses 99% of the transcoded original code for better accuracy. Some memory read bugs & text typos have been fixed, some not. M…

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  • 46%Game Brain Score
    46% User Score Based on 2 reviews

    Xevious (68K) This is a transcode from the original arcade game (multiple Z80s) to 68K assembly. The original GAME and SUB CPU ROMs were disassembled and reverse-engineered. Then the code was transcoded line-by-line to 68K assembly. The 'core' code is platform-agnostic and calls out to an operating system dependent (OSD) layer written for each target platform. The original target is the Neo Geo (A…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Xevious / Super Xevious (68K) This is a transcode from the original arcade game (multiple Z80s) to 68K assembly. The original GAME and SUB CPU ROMs were disassembled and reverse-engineered. Then the code was transcoded line-by-line to 68K assembly. The 'core' code is platform-agnostic and calls out to an operating system dependent (OSD) layer written for each target platform. The original t…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    # Gyruss port of Gyruss for Amiga Credits: - jotd: game reverse engineering, M6809/Z80 to 68000 conversion,          amiga graphics conversion, amiga sound effects- no9: music - roondar: audio mixing code (amiga version) Requirements:  - OCS amiga with 1MB of memory- fastram (recommended, but the game runs without, with degraded display) If you have 2MB more sfx are available, in better qu…

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  • 50%Game Brain Score
    50% User Score Based on 2 reviews

    # phoenix500 remake of Phoenix for ECS/AGA Amiga jotd: reverse-engineering, transcode, graphics conversion no9: music Toni Galvez: AGA recolored graphics Christopher from http://www.computerarcheology.com/Arcade/Phoenix/: Z80 disassembly and small RE PascalDe73: amiga icons mrv2k: flyer Features: - 99% same gameplay (see below for the 1% difference) - enhanced colors for AGA version - u…

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  • # digdug2 Amiga port of Dig Dug 2 arcade Requires a 2-button joystick, or the keyboard Features: - arcade perfect gameplay - 50 fps vanilla A1200 - 25 fps on A500 - whdload mode available for AGA/ECS - floppy mode available for ECS/OCS (AGA+ECS+OCS versions don't fit on a 880kb disk) Note: AGA version runs on vanilla A1200: arcade exact colors ECS version runs on any ECS amiga: slightly…

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  • 41%Game Brain Score
    41% User Score Based on 2 reviews

    # baddudes port of "Bad Dudes vs Dragonninja" (c) 1988 Data East on amiga AGA Credits: - JOTD: reverse engineering amiga port, graphics conversion - no9: music tracks and sound remastering - PascalDe73: amiga icon - Data East: original code, sounds, music & graphics - paraj,a/b & all tech experts @ EAB: support with amiga hardware quirks This port is special because it's not a transcode. I…

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  • Just load the game from the ADF for now.  Maybe it works if you drag everything to a HDD? Background This was a side project I started for a mini-game idea for King Arthur's Campaign. The project started off as ASCII Invaders, but I added a Bill skin. Sadly, I had to break off the development because my mum passed away, and I made my Death and Funeral tool instead. In May, it was announced th…

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  • 51%Game Brain Score
    51% User Score Based on 2 reviews

    This is SHOTGUN Get your friends, your 4-player adapter (or your Jagpads on the STe) and jump into the arena! The C64 hit gets an ATARI ST release: Party with up to 4 players at once*Game can be played in single player as well!**2+2 cooperative multiplayer**up to 16 player tournaments* ** (Demo)multi arena marathons* ** (Demo)bunus arenas* **computer-controlled opponents**rapid action at 50 Hzor…

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