45%3reviews
Galaga500
2024Action
Looking for games like Karate Champ? Here are top arcade fighting recommendations, selected from player-similarity data — start with Galaga500, SuperBagman500 or Bad Dudes vs Dragonninja.
# Galaga (68K) This is a transcode from the original arcade game Z80 to 68K assembly. ### PROGRESS: #### TRANSCODE #### AMIGA - fully playable with sound - all game bugs fixed (now a few graphical minor bugs remaining) - this is still slow at 25FPS on a plain A500 or even A1200. Speed is good on a fastmem-equipped amiga, it will run at 50FPS. ### FEATURES: #### CREDITS: - Jean-Francois F…
View GameTHIS IS BETA - very small bugs/missing features (trainer) - no music # Super Bagman (68K) Super Bagman remake by JOTD in 2023 Original game by Valadon Automation (c) 1984 ROM strings show that it has been coded by Jacques Brisse (still head of Valadon in 2015 at least) Game uses 99% of the transcoded original code for better accuracy. Some memory read bugs & text typos have been fixed, some not. M…
View Game# baddudes port of "Bad Dudes vs Dragonninja" (c) 1988 Data East on amiga AGA Credits: - JOTD: reverse engineering amiga port, graphics conversion - no9: music tracks and sound remastering - PascalDe73: amiga icon - Data East: original code, sounds, music & graphics - paraj,a/b & all tech experts @ EAB: support with amiga hardware quirks This port is special because it's not a transcode. I…
View Game# Pengo (68K) This is a transcode from the original arcade game Z80 to 68K assembly. ### PROGRESS: #### TRANSCODE #### AMIGA - fully playable with sound - selectable music & difficulty levels & more #### NEO GEO - tested & playable w/sound on MVS,NGCDZ (MAME only) - TBD: display masking top/bottom - WIP: sound (partial, glitches) - TBD: non-tate mode? ### FEATURES: #### CREDITS: - Jean-Francois Fa…
View Game# Gyruss port of Gyruss for Amiga Credits: - jotd: game reverse engineering, M6809/Z80 to 68000 conversion, amiga graphics conversion, amiga sound effects- no9: music - roondar: audio mixing code (amiga version) Requirements: - OCS amiga with 1MB of memory- fastram (recommended, but the game runs without, with degraded display) If you have 2MB more sfx are available, in better qu…
View GameEnter the arena and fight off three friends (or enemies) with a range of mystical powers! The aim of the game is to be the last spellcaster standing, by any means necessary. About this project: Wizonk: Magic Arena is a static screen multiplayer only game, supporting 2-4 players, with support for parallel port joystick adapters. This part of Wizonk is free (pay what you feel?), but in …
View Game# digdug2 Amiga port of Dig Dug 2 arcade Requires a 2-button joystick, or the keyboard Features: - arcade perfect gameplay - 50 fps vanilla A1200 - 25 fps on A500 - whdload mode available for AGA/ECS - floppy mode available for ECS/OCS (AGA+ECS+OCS versions don't fit on a 880kb disk) Note: AGA version runs on vanilla A1200: arcade exact colors ECS version runs on any ECS amiga: slightly…
View GameDisclaimer: This is a fan game and has no affiliation with any other game, its characters, or its developers. We do not claim any rights to the original games or characters that inspired us and do not infringe on the creators' copyrights. THIS GAME IS DESIGNED TO BE RUNNED ON A TS-CONF OR SPRINTER COMPUTER. THERE IS NO VERSION FOR THE CLASSIC ZX SPECTRUM OR ZX SPECTRUM NEXT YET, BUT YOU CAN WRITE…
View GameSUPERCARS 3 - Maximum tune Done - New rotating music for race, tweaks to all screens and intro musicTo be done - New levels, cars 5 + 6 (Ford rs cosworth + suzuki swift)A Supercars (Magnetic Fields) remake with many features by JOTD Features: high-resolution graphics (enhancements to original graphics, rendered graphics, 256 colorscreens ripped from Supercars International)enhanced sound2 player m…
View Game# hyper_sports remake of Hyper Sports / Hyper Olympic'84 for amiga AGA & ECS credits: - jotd: transcode and amiga port, graphics & sound conversion - no9: music (not yet!) - PascalDe73: amiga icon - Konami: original game features: - runs in PAL or NTSC, NTSC being possibly more reactive to button readings (no effect when playing from keyboard) - TODO: fixed record times at zero on free s…
View Game