Games like Cheddar's Bonk
Looking for games like Cheddar's Bonk? Here are top platformer recommendations, selected from player-similarity data — start with Kingdom of Ashes, Orbital or THIEF AND CO..
1 View GameKingdom of Ashes is an adventure pixel art game ambiented in a dark fantasy set made by Team Blink Twice. Submission for the SheJam 2025. Theme: Start from Zero. Rebuild. Reimagine. Rise. Story: After the destruction of her home, and the loss of the king, her father, the princess is adamant on staying and building it back up, and taking revenge. She uses forbidden magic and necromancy.…
View Game2 View Game**BEST PLAYED IN FULL SCREEN** Created for the GameDev.tv GameJam 2025. The theme for this GameJam was 'tiny world' so I decided to take a tiny world and let you make it bigger. Controls: Press S to move close to the Sun Press W to move farther from the Sun Press A to increase speed clockwise Press D to increase speed counter clockwise Press Shift to BOOST your speed Mouse Wheel to Zoom…
View Game3 View Game*** Game is actively in development, this release is not the final version. Summary Thief and Co. is a couch cooperative multiplayer game for 1-4 players where you play as a band of misfits trying to heist a valuable diamond from a museum. Description In Thief and Co., one to four players explore a fully procedural museum level and try to complete up to 4 different types of objectives to take dow…
View Game4 View GameYou play as a teeny Numbermancer, a mischievous necromancer who wields the power of arithmetic to command an army of the undead. Trapped within a cursed graveyard by magical towers, you must use your spells to raise ghosts, amplify their strength, and multiply your forces to overcome each defensive stronghold. Strategically manage your mana between assaults, grow your horde through clever calculat…
View Game5 View Game40%Game Brain Score40% User Score 1 reviewsDecipher if this magic system is incredibly complex requiring you to understand all the mystical and environmental variables happening for every given moment. Or maybe unpredictable stuff just happens when you turn the right knobs.You must set the three magical properties to cast a spell: Select the correct Rune, set the right frequency, and have the dice show specific values.Hint: There are a lo…
View Game6 View GameJam entry for: https://itch.io/jam/gamedevtv-jam-2022 Jam Theme: DEATH IS ONLY THE BEGINNING! Developement: 4 days; Engine: Unity; All is wonderful in the world of Super Lario. Jumping around, picking shrooms, stomping on Boombas, all that good stuff. Except, what's this!? The Boombas have hired an assassin? Lario's in Purgatory? Infinite slide levels? Oh my! Help Lario escape purgatory and retu…
View Game7 View Game61%Game Brain Scoremusic, gameplaygraphics94% User Score 16 reviewsA roguelike chess game where players see how far one set of pieces will take them. A short, run based game that respects the classic, but with a few fun twists. Compete against friends and the world on the leaderboards, how far will you go?
View Game8 View GameA simple puzzle game about exploring different perspectives and navigating through a perilous world. The protagonist's perspective might vary slightly from what the reality is - click on other people to see the world through their eyes, and work out how to get through each level. Collect all the mushrooms before heading to the portal to finished each level. Game is controlled through WASD + Mou…
View Game9 View GameAlamCera is a 2D-pixel art platformer that implements elements of action and adventure, across four levels, each inspired by iconic tales from Malay folklore. It is developed for my final year university project and aims to promote traditional Malay stories or fairytales with a global audience, highlighting the moral values passed down through generations. You play as Budi, a loyal palace g…
View Game10 View Game6th entry in "The 20 Games Challenge". A poor implementation. I enjoyed developing the random level generation (all 255 levels are generated at the start of the game and can then be navigated), but I got bored with the old-school platformer gameplay, which, between tutorials and experiments, I’ve already done a dozen times or more. In the end, I gave up on designing the pixel art myself and used a…
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