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Zwei!!

Although the two-dimentional visuals in Zwei: The Arges Adventure differentiate itself from its sequel, the game retains a lot of the depth and plot that made the other so good.
Zwei!! Game Cover
62%Game Brain Score
music, story
gameplay, grinding
63% User Score Based on 147 reviews
Critic Score 61%Based on 7 reviews

Platforms

Playstation 2PCWindowsPlayStationPSP
Zwei!! Game Cover

About

Zwei!! is a single player role playing game with fantasy, comedy and anime themes. It was developed by Nihon Falcom and was released on January 24, 2018. It received mostly positive reviews from both critics and players.

Boasting a completely standalone story set on a mysterious “low fantasy” island floating amongst the clouds, Zwei: The Arges Adventure plays out as a classically styled action-oriented 2D dungeon crawler with oodles of optional content and unlockables, player-defined challenge through a unique food-based experience system, and a pervading tongue-in-cheek humor style that helps set it apart from ot…

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63%
Audience ScoreBased on 147 reviews
music37 positive mentions
gameplay11 negative mentions

  • Charming and humorous writing with witty English localization and fun character dynamics.
  • Unique leveling system by eating food dropped from enemies adds strategic depth to progression and healing.
  • Beautiful hand-drawn pixel art and colorful environments with a memorable and energetic soundtrack.
  • Combat is simplistic, clunky, and often frustrating due to poor controls, tight camera view, and lack of defensive mechanics.
  • The game suffers from grinding issues because experience depends on rare food drops, leading to tedious repetitiveness.
  • Navigation and progression are confusing and unclear, requiring guides due to insufficient in-game direction and mandatory backtracking.
  • gameplay
    79 mentions Positive Neutral Negative

    The gameplay features fast-paced, real-time dungeon exploration with seamless character switching, combining melee and ranged combat alongside a unique leveling system based on eating food rather than killing enemies. While praised for its originality, charm, and creative mechanics like pet companions and charge attacks, it is often criticized for shallow combat, repetitive dungeon runs, clunky controls, minimal defensive options, and frustrating UI design. Overall, gameplay is considered nostalgic and quirky but somewhat outdated and lacking polish compared to modern standards.

    • “The gameplay revolves around real-time dungeon exploration with the ability to switch instantly between the two leads.”
    • “The inclusion of pets, which can be adopted and trained to assist in combat or gather items, further adds to the game’s playful mechanical experimentation.”
    • “So onto the gameplay, much like conversations you can switch between the melee style of tail boy and the magic of sassy lass and they managed to do it in a way that using both would benefit you, the boy's melee can absorb most magic which later will allow for magic melee, while the girl can use ranged magic that allows for some range against melee opponents who are tough up close among as well as some varied spell styles to hit elemental weaknesses, you even get a pet who actually joins in battle with you (it can be a cat or dog) and you even get charge attacks indicated by smiley faces under your hearts.”
    • “It's got shallow gameplay, horrible controls, padded dungeons, paper-thin story, mediocre/forgettable music, dialogue that feels straight from 2010ish internet memes and not a fantasy world.”
    • “Very tired mechanic and makes it annoying and sucks the fun out the game, as the main thing here, is that you level up through food, so you have to replay levels to get your food, in order to level up!”
    • “-and the biggest problem is the gameplay itself, which is so flawed it deserves its own section.”
  • music
    69 mentions Positive Neutral Negative

    The music in this game, primarily composed by Falcom's JDK sound team, is widely praised for its upbeat, catchy, and energetic melodies that bring life and charm to the experience. Players appreciate the option to switch between the original and a beautifully arranged remastered soundtrack, enhancing the game's atmosphere and complementing its colorful visuals. While some consider the music only good rather than exceptional, the soundtrack overall is regarded as one of the standout features that elevates this quirky, nostalgic RPG.

    • “The music, composed by Falcom’s JDK sound team, is upbeat, catchy, and infused with energy, giving even repetitive dungeon trips a lively atmosphere.”
    • “The music is fantastic, with the option to toggle between the original and an arranged version from several years later.”
    • “Highly addictive and unique music from Falcom's sound team JDK, available in its 2001 form and a 2008 rearranged soundtrack made for the game's PSP port; expect strong Falcom melodies but in diverse acoustic genres and styles, radically different from the company's rock and orchestral sound.”
    • “It's got shallow gameplay, horrible controls, padded dungeons, paper-thin story, mediocre and forgettable music, dialogue that feels straight from 2010ish internet memes and not a fantasy world.”
    • “Great artwork and music but awful and clanky gameplay.”
    • “While the game is cute and the music is happy enough, I find this game incredibly hard to play.”
  • story
    68 mentions Positive Neutral Negative

    The story is generally described as simple, light-hearted, and charming with a comedic tone and quirky characters, though it leans heavily on classic JRPG clichés and offers little in the way of grand or complex narrative. While some appreciate its playful dialogue, warm writing, and engaging NPC interactions that add character depth, others find it generic, thin, or overly padded with excessive dialogue. Overall, the story serves as a pleasant but unremarkable backdrop to the gameplay, delivering humor and charm rather than a compelling or innovative plot.

    • “What begins as a simple quest blossoms into a comedic, light-hearted journey filled with whimsical characters, oddball humor, and Falcom's warm, playful storytelling style.”
    • “Zwei follows the Trails tradition of a massive script where any minor story beat triggers tons of new dialogue from the quirky NPCs, giving character development, tidbits about the world or just some funny back and forth bickering from Pipiro and Pokkle—someone at Falcom really likes bickering step-siblings, by the way, because there is mad Joshua/Estelle energy here.”
    • “The story is maybe a bit of a cliché but not in a bad way, the setting is unique and honestly what story hasn't been done before in this world of ours, at that point it's really the characters and the game world that make the story and they have that down in spades; I delighted in talking to everyone in the village, if not for their comments then the replies of the protags who most of the time always had something funny or interesting to say; it was all the fun times.”
    • “It's got shallow gameplay, horrible controls, padded dungeons, paper-thin story, mediocre/forgettable music, dialogue that feels straight from 2010ish internet memes and not a fantasy world.”
    • “All in all, this game is extremely grindy, and the storyline is very cringe-worthy.”
    • “Story-plot is a joke, anyone could write a better one in 5 minutes. Even the first Mario Bros has a better story.”
  • graphics
    52 mentions Positive Neutral Negative

    The graphics feature a charming, colorful, and whimsical 2D art style with hand-drawn character portraits and vibrant sprites that evoke a nostalgic early 2000s aesthetic. While some environments and older 3D elements appear dated or repetitive, the expressive and cute visuals maintain the game's appeal and complement its cozy, playful atmosphere. Overall, the graphics are praised for their personality and timeless, storybook-like feel despite minor technical limitations.

    • “The presentation captures falcom’s early 2000s aesthetic with lovingly drawn character portraits, colorful sprites, and cheerful animations.”
    • “Zwei: The Arges Adventure is a very charming RPG that does many things right: a charming story and characters, exciting combat, excellent graphics and great dungeon design.”
    • “Memorable, detailed, and colorful 2D art-style with good animation, a seamless mix of hand-drawn and 3D pre-rendered backgrounds and sprites, and a large variety of special effects.”
    • “Old style FMVs and graphics may not be favorable to all players.”
    • “It might not be surprising to some people, but the in-game visuals are blurry due to their old age.”
    • “There's absolutely no options whatsoever on the graphical end, aside from some butchered Steam commands.”
  • humor
    37 mentions Positive Neutral Negative

    The humor in the game is characterized by witty, lighthearted, and playful writing that combines quirky characters, puns, and comedic banter, capturing a nostalgic early-2000s JRPG charm. While many praise the localization for retaining the game's warm and silly tone, some criticize it for forced or over-the-top jokes and internet memes that detract from the original personality. Overall, the humor enhances the game’s quirky, colorful world and endears its likable characters, making it a charming, amusing experience despite occasional unevenness.

    • “Xseed’s English script is witty, filled with puns, comedic banter, and contemporary humor that fits the game’s irreverent personality without ever feeling forced.”
    • “What begins as a simple quest blossoms into a comedic, light-hearted journey filled with whimsical characters, oddball humor, and Falcom’s warm, playful storytelling style.”
    • “Zwei follows the Trails tradition of a massive script where any minor story beat triggers tons of new dialogue from the quirky NPCs, giving character development, tidbits about the world or just some funny back and forth bickering from Pipiro and Pokkle—someone at Falcom really likes bickering step-siblings, by the way, because there is mad Joshua/Estelle energy here.”
    • “It's old, grindy, and contains super unfunny humor everywhere.”
  • grinding
    32 mentions Positive Neutral Negative

    Grinding in the game is widely regarded as excessive and tedious, often feeling repetitive and frustrating due to slow progression and scarce resources. While some players may tolerate the grind if they enjoy mindless gameplay, many find it hampers enjoyment, making the experience feel more like a time sink than an engaging adventure. Overall, the heavy grind detracts from the game's appeal, especially for casual players.

    • “It just makes the level grind much more tedious than it already would be.”
    • “This game is like a dungeon crawler; you'd just be spending time grinding until you get to the next level, which gives a new area to grind in, and you repeat that.”
    • “So there's grind to reach the level of a dungeon, encouragement to grind yet further for better results of your grind, and even more grind to reach the rewards for fully grinding.”
  • emotional
    5 mentions Positive Neutral Negative

    The game delivers a heartfelt and nostalgic emotional experience, blending simple mechanics with charming, humorous, and creative elements. Its cute graphics and memorable NPCs contribute to a warm, engaging atmosphere that keeps players emotionally invested and never bored.

    • “It captures a particular era of Falcom’s design philosophy: mechanically simple but heartfelt, humorous, and packed with odd creative decisions that make it memorable.”
    • “Unlike a lot of dungeon crawlers and similar games I have played, this one never made me feel bored in the slightest.”
    • “Lots of interesting NPCs and dialogues; I kinda want to keep playing just for how heartwarming they all are.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is enriched by extensive dialogue from quirky NPCs, providing depth and humor through interactions reminiscent of dynamic step-sibling relationships. While some users are less enthusiastic about the character designs, others appreciate the style, especially fans of similar aesthetics like Touhou. Overall, the narrative delivery and character interactions effectively enhance player engagement.

    • “At first, I wasn't too big a fan of the character designs.”
    • “Not too much a fan of the character design, but everything else is well done.”
    • “Zwei follows the Trails tradition of a massive script where any minor story beat triggers tons of new dialogue from the quirky NPCs, giving character development, tidbits about the world, or just some funny back and forth bickering from Pipiro and Pokkle—someone at Falcom really likes bickering step-siblings, by the way, because there is mad Joshua/Estelle energy here.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is praised for its catchy, energetic music by Falcom’s JDK sound team, charming art style, and comfy, lively feel. The combination of upbeat tunes and humorous character interactions creates an engaging and enjoyable environment despite some minor gameplay flaws.

    • “Loving the music, the art style, the comfy atmosphere, the silly character interactions, and the comedy in general.”
    • “Lovely music, charming atmosphere, and story.”
  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization is very poor, resulting in consistently bad performance.

    • “Performance, for this game, is atrocious.”
  • stability
    1 mentions Positive Neutral Negative

    The game suffers from frequent freezes and performance drops, leading to an unstable and frustrating experience.

    • “Constant freezes and chugs.”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Zwei!! is a role playing game with fantasy, comedy and anime themes.

Zwei!! is available on PC, Windows, PlayStation 2, PlayStation and others.

On average players spend around 3 hours playing Zwei!!.

Zwei!! was released on January 24, 2018.

Zwei!! was developed by Nihon Falcom.

Zwei!! has received mostly positive reviews from both players and critics. Most players liked this game for its music but disliked it for its gameplay.

Zwei!! is a single player game.

Similar games include Zwei: The Ilvard Insurrection, Gurumin: A Monstrous Adventure, Phoenotopia: Awakening, DRAGON QUEST HEROES™ Slime Edition, Super Neptunia RPG and others.