- March 30, 2015
- Nihon Falcom
- 9h median play time
Gurumin: A Monstrous Adventure
Platforms
About
Gurumin: A Monstrous Adventure is an action-packed role-playing game where players control a brave young girl named Parin. Armed with a magical drill, Parin embarks on a mission to save a village of friendly monsters from an evil force. With exciting battles, vibrant graphics, and a host of charming characters, Gurumin offers a thrilling and engaging gameplay experience.
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- Charming and nostalgic gameplay reminiscent of classic 3D platformers.
- Engaging combat system with a unique rhythm-based critical hit mechanic.
- Colorful graphics and a delightful soundtrack enhance the overall experience.
- Unskippable cutscenes can be tedious, especially during retries.
- Camera controls can be clunky, making platforming sections frustrating at times.
- Some enemy placements and level designs can feel unfair, particularly for completionists aiming for high ranks.
music
88 mentions Positive Neutral NegativeThe music in the game has received widespread acclaim, with many reviewers praising its catchy and upbeat soundtrack that enhances the overall experience. The integration of rhythm-based mechanics, where players can achieve critical hits by timing their attacks to the music, adds a unique layer to gameplay. While some tracks are described as less favorable, the majority of the soundtrack is considered a highlight, showcasing the charm and energy that complements the game's whimsical aesthetic.
“The music is so good and the characters are cute as hell!”
“The soundtrack is really good, and the game feels really nice once you understand the controls; also, Parin is a really charming protagonist!”
“The music is top-notch and catchy.”
“Some soundtracks you hear too much and really get annoying.”
“It's as though Gurumin saved all of its A-game material for later, then realized it still had to actually start somehow, so just threw in a montage of characters you don't know, to music that you weren't prepared for, then pretended it couldn't hear you when you told it to stop.”
“I'd have preferred if I could turn the music off despite its presence making it easier to get critical hits.”