- March 30, 2015
- Nihon Falcom
- 10h median play time
Gurumin: A Monstrous Adventure
Platforms
About
Gurumin: A Monstrous Adventure is an action-packed role-playing game where players control a brave young girl named Parin. Armed with a magical drill, Parin embarks on a mission to save a village of friendly monsters from an evil force. With exciting battles, vibrant graphics, and a host of charming characters, Gurumin offers a thrilling and engaging gameplay experience.











- Charming and nostalgic art style reminiscent of classic PS1 and PS2 platformers.
- Fun and engaging gameplay with light RPG mechanics and a unique rhythm-based combat system.
- Adorable characters and a lighthearted story that appeals to both children and adults.
- Camera control can be awkward, making precise platforming challenging.
- Some technical issues, including a locked 30 FPS and occasional bugs.
- Voice acting can be hit or miss, with some lines feeling bland or lacking emotion.
- music184 mentions Positive Neutral Negative
The music in the game is widely praised, with many reviewers highlighting its catchy, upbeat nature and diverse tracks that enhance the overall experience. The soundtrack, created by the renowned Falcom Sound Team JDK, is noted for its ability to complement gameplay mechanics, such as the critical hit system tied to the rhythm of the music. Overall, the music is considered one of the game's strongest aspects, contributing significantly to its charm and enjoyment.
“The music is incredible, the characters are goofy and cute, and there's even a secret very difficult superboss.”
“The music itself most of the time is an absolute bop while having a selection of plain weird tracks.”
“The soundtrack is amazing.”
“The music over time is kind of like nails on a chalkboard.”
“The music is rather repetitive and for 2015 it doesn't really hold up that well graphically.”
“It's as though Gurumin saved all of its A-game material for later, then realized it still had to actually start somehow, so just threw in a montage of characters you don't know, to music that you weren't prepared for, then pretended it couldn't hear you when you told it to stop.”