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Sudeki is a single player role playing game with a fantasy theme. It was developed by Climax Studios and was released on February 24, 2014. It received mostly positive reviews from critics and positive reviews from players.

"Sudeki is a single-player Fantasy RPG set in a world torn apart by deceit and betrayal. Control any of the four champions to engage in real-time, bone-crunching combat with incredible spells and combos. Despite some grinding, the game boasts good graphics, a compelling soundtrack, and plenty of humor, although it can be full of bugs."

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85%
Audience ScoreBased on 566 reviews
story88 positive mentions
stability22 negative mentions

  • Sudeki offers a unique blend of action RPG mechanics with both melee and ranged combat, allowing players to switch between characters seamlessly during battles.
  • The game features a colorful art style and engaging environments that create a vibrant fantasy world, making exploration enjoyable.
  • Despite its age, the game retains a nostalgic charm and has a fun storyline with memorable characters, appealing to fans of classic RPGs.
  • The combat system can feel clunky and repetitive, especially with the lack of invincibility frames and the awkward camera controls during battles.
  • The voice acting is often criticized for being poor, with some characters delivering lines in a way that detracts from the overall experience.
  • The game suffers from technical issues, including crashes and glitches, particularly in the PC port, which can hinder gameplay and frustrate players.
  • story
    271 mentions Positive Neutral Negative

    The story of the game is a mixed bag, with players noting its blend of western and Japanese influences, resulting in a narrative that is often straightforward and cliché, yet occasionally engaging with interesting themes of duality and character interactions. While some appreciate the nostalgic charm and world-building, many criticize the plot for being fragmented, underdeveloped, and riddled with pacing issues, leading to a lack of depth and memorable character arcs. Overall, the story is seen as decent but not groundbreaking, with moments of intrigue overshadowed by its generic elements and execution flaws.

    • “The environments, bathed in light and shadow, convey a sense of duality that reinforces the story’s thematic focus on balance and conflict.”
    • “Sudeki is a visually appealing game with fun side quests and an interesting story.”
    • “The story, though clearly cartoony, is decently solid within the game's theme and trappings.”
    • “As the story progresses, though, it becomes increasingly fragmented, with abrupt tonal shifts and underdeveloped plot threads.”
    • “The story is nonsensical and fails to set up the mood most of the time, with very unlikeable characters.”
    • “The plot is pretty bog-standard and frankly uninspired, but the game can still be fun.”
  • graphics
    140 mentions Positive Neutral Negative

    The graphics of Sudeki are often described as vibrant and charming, showcasing a unique blend of anime-inspired designs and western RPG aesthetics that were notable for their time. While many players acknowledge that the visuals have aged and exhibit some technical flaws, they still appreciate the game's colorful art style and environmental details, which evoke nostalgia for early 2000s gaming. Overall, despite some dated elements, the graphics are generally considered decent and enjoyable, especially when viewed in the context of the game's original release period.

    • “The use of vibrant colors, exaggerated proportions, and anime-inspired designs helped it stand apart from the darker, grittier aesthetics that dominated western RPGs of the early 2000s.”
    • “The graphics are still beautiful even compared to modern advancements, and the storyline is well thought out and fun.”
    • “The graphics are surprisingly good for the time period, and the colors are pleasing to the eye.”
    • “The graphics are dated, which I know is a turn-off for a lot of people, but that said, they are nicely stylized, and the game has great art and character design.”
    • “The graphics are hideous artistically.”
    • “The game is also a bit old and the graphics and gameplay aren't the smoothest.”
  • gameplay
    122 mentions Positive Neutral Negative

    Sudeki offers a blend of action-oriented gameplay and character variety, attempting to merge Western and Japanese RPG styles, which results in a nostalgic yet somewhat dated experience. While the combat mechanics are engaging and allow for unique character playstyles, they can feel clunky and unrefined, reflecting the game's age. Overall, the gameplay is enjoyable with its mix of hack-and-slash and first-person shooting elements, but it may not satisfy players seeking depth or modern polish.

    • “Its blend of action-oriented gameplay, character variety, and mythic storytelling captures a specific era in gaming where experimentation flourished, even at the cost of refinement.”
    • “The gameplay is fun, the story is okay but kind of bad at the same time. I personally liked the game, but I would not recommend this game to anyone who is looking for a new RPG to play.”
    • “Gameplay is solid, but there are some technical issues.”
    • “The gameplay is stiff and janky, even by the standards at the time.”
    • “Gameplay is a mixed bag.”
    • “The world has so much potential, but the game mechanics are just boring.”
  • music
    51 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its orchestral and ambient compositions that enhance the atmosphere and evoke nostalgia. While some players find the soundtrack memorable and enjoyable, others criticize it for being forgettable or inconsistent, with certain areas lacking music altogether. Overall, the soundtrack is often highlighted as a standout feature, contributing significantly to the game's immersive experience despite some technical issues.

    • “The music, composed by Tom Colvin, complements the visuals with sweeping orchestral pieces and ambient tracks that enhance each location’s atmosphere.”
    • “The music deserves praise -- it's one of the few fantasy RPGs that dare to use electronic music with some acoustic instruments thrown in to balance it out.”
    • “The music in this game is a 10/10, the story is pretty good, a 9/10.”
    • “Finally there's the myriad of issues, like the several sections without music (including the final battle), an area with sound effects so deafening you can't hear voice lines, camera glitching in endgame cutscenes, sound effects not playing during cutscenes, the haste skill glitching the transition between the animation and the return to first person camera, weird hit detection for AOE skills (works in your favor, but still), unnecessary party separation and solo battles, the FPS mode having the opposite Y-axis direction as the first person camera, and many more I can't recall at the time of writing this.”
    • “The soundtrack is forgettable though.”
    • “The music isn't great: at worst, you feel like you're in a department store playing bad easy listening tracks.”
  • humor
    26 mentions Positive Neutral Negative

    The humor in the game is characterized by cheesy lines, intentionally cringeworthy dialogue, and a mix of light-hearted interactions among quirky NPCs, which often leads to unintentional hilarity. Players appreciate the nostalgic charm of the voice acting, with some characters delivering memorable and funny lines, while the gameplay features amusing combat mechanics that add to the overall comedic experience. Despite some graphical shortcomings and mixed voice acting quality, the game successfully blends humor with its fantasy setting, making it an entertaining throwback.

    • “The fps combat, however, is kind of hilarious; two of the four main cast can just melt the later parts of the game with 'magic staff' rocket launchers and straight-up laser guns, probably the most entertaining part of the gameplay.”
    • “From talking swords to volcano-top duels, from glowing forests to impossible sunsets, it’s a game that mixes heart, humor, and visual spectacle like no other.”
    • “Dialogue is hilarious and the gameplay is fast and fun.”
  • stability
    23 mentions Positive Neutral Negative

    Overall, the stability of the game varies significantly across different platforms. The Xbox version is generally stable with minimal glitches, while the Steam and PC ports are plagued by numerous bugs, including camera issues and occasional freezes that can disrupt gameplay. While some players report that these issues are manageable and do not break the game, others have experienced severe problems that hinder their enjoyment.

    • “Once I worked out the graphical bugs, the game runs great.”
    • “Despite some initial graphical issues, the game ultimately provides a smooth experience.”
    • “After addressing a few bugs, the stability of the game is impressive.”
    • “The PC port is very basic and buggy (especially the camera) with clunky controls to make things worse.”
    • “It runs smoothly on my machine, but it's not without its hiccups; the camera catches on the environment, there are audio glitches and a few slowdown issues - one hiccup broke a puzzle and forced me to restart from an earlier save point.”
    • “To my disappointment, the game so far at least has had a lot of bugs, constantly stuck in combat without anything to attack, freezes, and just recently I lost my save due to a freeze while the game was saving.”
  • grinding
    19 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and unfulfilling, with significant time spent on backtracking and repetitive battles that offer minimal rewards. While some enjoy the leveling up process, many feel that the combat becomes drawn out and frustrating, detracting from the overall experience. Overall, grinding is seen as a necessary but unenjoyable part of gameplay that hampers the game's potential.

    • “Playing through this, I wanted to complete as much as I could, and I'm 99% sure that a solid 1/3 of my playtime was grinding.”
    • “Grinding isn't well-rewarded in this game.”
    • “As the game progresses, the fights get more drawn out and tedious; you end up just running around avoiding enemies, hitting them to remove tiny amounts of health until you finally wear them down.”
  • character development
    15 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews, with some praising it as a strong aspect that enhances the story and gameplay, while others criticize it for lacking depth and customization. The character designs are generally well-received, noted for their uniqueness and quality, though some find them overly influenced by anime aesthetics. Overall, while the game offers a visually appealing experience, opinions vary on the effectiveness of its character development.

    • “One of the best classic Xbox games I've ever played. If you like a good story, a solid combat system, and excellent character development, you will love this and want more and more.”
    • “Pretty good story, great character development, and good voice acting.”
    • “Yes, it's a little dated, but so are the great classics (Baldur's Gate anyone?). I recommend Sudeki wholeheartedly for the story, gameplay, discovery, and character development.”
    • “The game is hot garbage, with a cringe-inducing script, budget barrel anime character designs, shocking voice acting, and not much to do outside of the 20ish hour story.”
    • “If you're looking for story and character development, you should look somewhere else.”
    • “The character development could've been a bit more in-depth/customizable.”
  • optimization
    9 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while it showcases impressive visuals for its era, it suffers from performance issues such as frame drops, audio glitches, and camera problems, particularly during intense combat. However, the PC port has received praise for its smooth performance when properly configured, leading to a generally positive reception despite some hiccups.

    • “Of course this is mostly a review for the port performance, which I am very pleased and impressed with.”
    • “One other note: the game is amazingly optimized for PC.”
    • “If you did your steps right as mentioned, your game will run smoothly.”
    • “For its era, it pushed hardware with detailed models and dynamic lighting effects, but those same ambitions led to occasional frame drops and performance inconsistencies, particularly in dense combat sequences.”
    • “It's very old and the game was originally for Xbox, so it's not optimized very well, but it's rather nostalgic.”
    • “The voice acting, however, is inconsistent—some performances capture emotional nuance, while others come off as wooden or mismatched to the dialogue’s tone.”
  • emotional
    7 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed, with some voice acting capturing nuance while other performances feel mismatched, leading to a lack of emotional depth in key moments. Players express nostalgia and a sense of attachment, particularly for those who played it in their youth, but the overall narrative is criticized for being more superficial than impactful, with clunky controls detracting from the experience. Ultimately, while some find a sense of fulfillment in playing, others feel the story lacks the depth and engagement necessary for a truly emotional journey.

    • “For me, the primary thing that distinguishes a good game from a bad one is the feeling—do I feel compelled to play it until the end? In Sudeki, the almost full day I spent felt just wholesome.”
    • “Because nostalgia is a hell of a drug, and I'm being held hostage by my emotional cortex, which is falsely associating the first time I played Sudeki with the positive connotation of being a child.”
    • “Its story will prepare you for others of its time, but it's more Saturday morning cartoon than heartfelt epic.”
    • “The dialogues are terrible, the story is boring, and the characters feel completely lifeless.”
    • “I found the emotional depth lacking; it felt more like a chore than an engaging experience.”
    • “The game fails to evoke any real feelings, leaving me disconnected from the characters and their journeys.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its diverse environments, from vibrant cities to eerie forests, each infused with a strong sense of purpose. The orchestral and ambient music enhances the immersive experience, although some critics feel the soundtrack falls short in contributing to the overall atmosphere. Overall, the game's unique art style and atmospheric design stand out, especially in contrast to modern titles focused on superficial elements.

    • “For a game made in 2005, this game is a breath of fresh air. In a world where games focus on skins, loot boxes, graphics, and looks, this game brings a smile for its amazing art and unique atmosphere.”
    • “Not a single track is worth recommending, and they do little to nothing for the overall atmosphere.”
    • “The music, composed by Tom Colvin, complements the visuals with sweeping orchestral pieces and ambient tracks that enhance each location’s atmosphere.”
    • “Each area—from shining cities to dark forests and ruined temples—carries a sense of purpose and atmosphere.”
  • replayability
    5 mentions Positive Neutral Negative

    The game's replayability is mixed; while some players find it lacking due to low-resolution cinematics and limited replay value, others enjoy the challenge and variety offered by multiple playable characters and skills, suggesting that it can be enjoyable for those who appreciate action RPGs. Overall, opinions vary significantly, with some recommending it on sale for potential replay enjoyment.

    • “It is very replayable!”
    • “It is an action RPG, and as you get more playable characters and skills, things become more challenging.”
    • “Unfortunately, it is not very replayable, and the cinematics are in very low resolution. However, it is an overall nice game with a very colorful environment and a pretty decent story.”
    • “Get it on sale; you may or may not find replay value, but I did.”
  • monetization
    1 mentions Positive Neutral Negative

    The game's monetization strategy was negatively impacted by poor advertising, which ultimately hindered its success and potential for a sequel.

    • “The monetization system feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I feel like I'm constantly being pushed to buy in-game currency, which ruins the experience.”
    • “The prices for in-game items are outrageous, and it feels like a cash grab rather than a fair system.”
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9h Median play time
14h Average play time
5-28h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Sudeki is a role playing game with fantasy theme.

Sudeki is available on PC, Windows and Xbox.

On average players spend around 14 hours playing Sudeki.

Sudeki was released on February 24, 2014.

Sudeki was developed by Climax Studios.

Sudeki has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its stability.

Sudeki is a single player game.

Similar games include Enclave, Silver, Tales of Symphonia, Septerra Core: Legacy of the Creator, Edge of Eternity and others.