- April 29, 2016
- Forever Entertainment S. A.
Zombillie
Platforms
About
"Zombillie is a game where players help the titular character, a mutated zombie, reach a legendary meat farm. The world is a post-apocalyptic wasteland and players must navigate through 90 levels filled with puzzles and traps. With three distinct environments and nearly 100 levels, Zombillie offers a challenging and unique gaming experience."
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- Zombillie offers a nostalgic blend of classic games like Snake and Pac-Man, providing a fun and casual gaming experience.
- The game features a variety of levels and power-ups, keeping the gameplay interesting and challenging.
- Many players appreciate the cute graphics and catchy music, enhancing the overall enjoyment of the game.
- The controls are often unresponsive and clunky, leading to frustrating gameplay experiences.
- Some players find the game repetitive and tedious, especially as the difficulty increases without clear scaling.
- Despite its charm, the game is criticized for feeling like a mobile port with limited production values and a lack of innovation.
graphics
16 mentions Positive Neutral NegativeOverall, the graphics in the game receive mixed reviews, with some players appreciating the art style and level design while others find them average or cheap-looking. Although there are mentions of improved visuals in comparison to its predecessor, the fixed resolution and sluggish controls detract from the overall experience for some users. Despite these criticisms, many still find the graphics charming and fitting for the game's casual nature.
“I liked the art style, I did love the level design.”
“It's really challenging and the graphics are amazing!”
“The graphics are good and have their own charm.”
“While the graphics are okay, the resolution is fixed and can't be changed.”
“Inexpensive game, decent graphics, but controls are a bit sluggish, making it more difficult to play than it probably should be.”
“Music isn't memorable, graphics look really cheap, and controls aren't great - I want to forget how many times my character turned left/right too early and got blocked or made me run over the whole map again and again.”