- June 16, 2016
- GAME NA KIBUN
- 2h median play time
Awareness Rooms
Platforms
About
Awareness Rooms is a unique psychological exploration game. Players navigate through a series of rooms, each presenting a different abstract concept, inviting introspection and self-reflection. The game features a minimalist art style, with no dialogue or narrative, allowing players to interpret their experience in their own way.
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- The game features a unique 'awareness' mechanic that adds an interesting twist to the puzzle-solving experience.
- The art style is cute and charming, enhancing the overall atmosphere of the game.
- The puzzles are generally enjoyable and provide a good challenge without being overly frustrating.
- The game is very short, typically taking only about an hour to complete, which may not justify the price for some players.
- There are issues with the control scheme, making interactions feel clunky and unintuitive at times.
- Some puzzles can be overly obscure or illogical, leading to frustration and the need for external hints or guides.
gameplay
48 mentions Positive Neutral NegativeThe gameplay is centered around a unique "awareness" mechanic that allows players to interact with objects to gradually reveal their details, creating an exploratory puzzle experience. While this concept is intriguing and adds a layer of engagement, many players find it becomes repetitive and tedious, particularly in later levels. Overall, the game is enjoyable for its charming design and mechanics, but it suffers from a lack of depth and length, making it feel more like a short, straightforward escape room experience rather than a fully developed adventure.
“This is a fun, charming little puzzle game with quite an interesting mechanic of not knowing what you're looking at until you've figured it out.”
“The central mechanic of the game of interacting with everything until the awareness level of the zone rises so that you can find more details is simple but especially effective for those people that interact and look at everything before progressing, making this kind of exploratory behavior part of progressing the game.”
“I enjoyed the unique mechanic about being 'aware' of the surroundings and learning to understand them, as if you were a child unknown to the new things around them, making you want to explore and understand.”
“Gameplay involves just interacting with all objects in the room until you have enough awareness to understand how to solve the puzzle.”
“You raise awareness by checking and interacting with objects, which is something you'd already be doing in a locked room puzzle game anyway, so the main premise doesn't even end up adding anything to the gameplay.”
“As it stands, its unique gimmick hobbles the gameplay more than anything.”