- May 27, 2010
- Kokakiki
- 142h median play time
Ziro
Platforms
About
"Ziro" is a Science Fiction Platformer game that can be played in single-player or multi-player mode. It offers an innovative puzzle-solving experience with varying levels of difficulty. Players control Ziro, the youngest member of the ancient order of Snowmen Earth guardians, as he tries to reconnect and help Mother Earth, which has been harmed by humans' misuse of advanced technology and natural resources. The game takes about 142 hours to beat.
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- Engaging and challenging puzzle mechanics that provide a wealth of content with over 300 levels.
- Well-designed graphics and sound, creating an immersive gameplay experience.
- Offers a good balance of difficulty, making it enjoyable for both casual and dedicated puzzle gamers.
- Repetitive gameplay and some levels can feel tedious, leading to a loss of interest over time.
- Frequent glitches and bugs that can disrupt progress, including save file corruption.
- Lack of flexibility in puzzle progression, as players cannot skip levels, which can lead to frustration.
gameplay
8 mentions Positive Neutral NegativeThe gameplay of Ziro is characterized by its arithmetic-based mechanics, which some players find uninspired and overly familiar, particularly in its mobile port. While the game features stunning graphics and intuitive controls, it suffers from bugs that can hinder progress, and many users suggest that the game modes could benefit from being shorter to maintain interest. Overall, it offers a solid puzzle experience with a variety of challenges, but it lacks a well-paced learning curve to introduce new mechanics effectively.
“Stunning graphics, flawless programming, and seamless immersive gameplay.”
“Ziro is an enjoyable and somewhat novel puzzle game that has surprisingly good sound design, intuitive gameplay, and a huge variety of puzzles to play through.”
“It should have a learning curve introducing new mechanics along the way and then applying them, but there shouldn't be huge leaps and, if there are, then it should provide you with some way to keep progressing.”
“There is apparently a mechanic where numbers above 10 can be divided, but I tried it on the first level and it was bugged. Instead of having one die of twelve, it created one die of six, making the level unbeatable.”
“It is uninspired in its design, but at its core, it is a simple puzzle game with simple mechanics.”
“It should have a learning curve introducing new mechanics along the way and then applying them, but there shouldn't be huge leaps. If there are, it should provide you with some way to keep progressing.”