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Prelogate Game Cover

About

Prelogate is a single player casual puzzle game with a science fiction theme. It was developed by blamedrop and was released on December 10, 2014. It received positive reviews from players.

"Prelogate is a single-player Science Fiction Puzzle game that challenges players to redirect laser beams and control them with logic gates across 64 levels in 10 chapters. With calming music and mind-bending problems, it takes about 26 hours to beat and requires logical thinking in one pass. Prepare to immerse in this elegant logic puzzler, perfect for players who enjoy a mental workout."

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89%
Audience ScoreBased on 66 reviews
gameplay5 positive mentions
grinding3 negative mentions

  • Engaging logic puzzles that progressively increase in difficulty, providing a good brain workout.
  • Offers multiple solutions for each level, allowing for optimization and competition on leaderboards.
  • Simple mechanics that are easy to learn, making it accessible for casual players while still challenging for experienced puzzle enthusiasts.
  • The user interface is clunky and can be confusing, making navigation and level replay cumbersome.
  • Visual presentation is lacking, with many gameplay elements blending into the background, leading to potential eye strain.
  • Difficulty spikes can be uneven, with some levels feeling forced or overly simplistic compared to others.
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is engaging and revolves around solving puzzles by redirecting and mixing laser beams using logic gates, offering a smart and enjoyable experience. However, the presentation is criticized for being lacking, which can sometimes hinder the overall gameplay experience. Despite these issues, players find the mechanics intuitive and rewarding, leading to a strong sense of immersion and challenge.

    • “The gameplay consists of redirecting and mixing the various laser beams so the receiver conditions are met.”
    • “The mechanics have close ties to propositional logic (and, or, xor and if gates are available).”
    • “After playing the game for eighteen hours, I have finally reached the last chapter, and I am so hooked on the gameplay that I have no desire to stop playing even when I hit a wall.”
    • “The length and difficulty are a lot higher than Human Resource Machine, while the interface and mechanics of the game are more casual and simplistic than SpaceChem.”
    • “Sometimes it makes you wonder if the options that you have aren't limited due to a bug... but then you find out that you still have something to learn about the mechanics.”
    • “The gameplay is, as said before, using lasers and mirrors.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is generally well-received, featuring a soothing and ambient soundtrack primarily composed of free tracks by Kevin MacLeod. While many players find it relaxing and fitting for the game's atmosphere, some note that it can become dull or repetitive at times. Overall, the option to turn off the music is appreciated, allowing players to customize their experience.

    • “The music is pretty good, which comes as no surprise as the soundtrack comprises free music by Kevin MacLeod.”
    • “The ambient music is quite good, sort of like the game Defcon.”
    • “The music is very nice and relaxing; I appreciated it.”
    • “The music selection is slow and ambient, which is nice, but felt grating at some points.”
    • “The background music is somewhat dull and repetitive.”
    • “The game has currently 8 background music tracks.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics of the game are generally described as primitive and lacking in artistic flair, often resembling "developer art" rather than polished visuals. While the interface is noted to be simple and clean, the overall audiovisual experience is considered flat and uninspiring, with a clear emphasis on gameplay mechanics over graphical quality. Despite these shortcomings, the focus on engaging riddles and gameplay mechanics is appreciated by players.

    • “The best part is that unlike some other games in this genre, it is entirely graphical and very easy to learn with no programming background required.”
    • “As for the art/graphics, I wouldn't say the game is ugly; it's quite obvious the devs put much greater emphasis on the mechanics of the game, which is exactly what they should be doing.”
    • “Graphics: very clean interface.”
    • “And things don't exactly improve when talking about the visuals (again quite like early Zachtronics).”
    • “The really flat and boring audiovisuals do not help matters much either.”
    • “As for the art/graphics, I wouldn't say the game is ugly, it's quite obvious the devs put much greater emphasis on the mechanics of the game; which is exactly what they should be doing.”
  • story
    2 mentions Positive Neutral Negative

    The game's overarching plot revolves around creating AI systems with lasers, but many players feel it lacks depth and could benefit from a more engaging narrative. While the focus is primarily on the enjoyable riddles, the repetitive and dull story elements detract from the overall experience.

    • “The overarching plot of creating AI systems with lasers is intriguing, but I felt there could have been more depth to the story.”
    • “The narrative is engaging and keeps you invested in the characters' journeys.”
    • “The story unfolds in a captivating way, blending science fiction elements with emotional depth.”
    • “While the overarching plot is about you making AI systems with lasers, I felt like there could have been more depth.”
    • “The riddles are what this game is about and they are good, but the graphics are quite primitive and the story texts are repetitive and boring.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious due to its unpolished presentation and repetitive puzzle design, which detracts from overall enjoyment.

    • “The unpolished look and feel, along with the repetitive puzzle design, made this experience tedious.”
    • “Grinding feels like a never-ending chore rather than an engaging part of the game.”
    • “The lack of variety in tasks makes grinding feel more like a punishment than a rewarding experience.”
  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization aspect draws comparisons to SpaceChem, though it lacks the same level of open-endedness and engineering complexity found in that title. Puzzles are more structured, offering a different approach to optimization challenges.

    • “The optimization aspect of the game is reminiscent of SpaceChem, but the puzzles are not as open-ended and engineering-focused as in SpaceChem.”
    • “The game lacks the depth and complexity needed for true optimization, making it feel shallow and unengaging.”
    • “I found the optimization mechanics to be frustratingly simplistic, failing to challenge players in a meaningful way.”
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27h Median play time
24h Average play time
17-30h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Prelogate is a casual puzzle game with science fiction theme.

Prelogate is available on PC, Windows and Linux.

On average players spend around 24 hours playing Prelogate.

Prelogate was released on December 10, 2014.

Prelogate was developed by blamedrop.

Prelogate has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Prelogate is a single player game.

Similar games include klocki, The Signal State, The Sequence, Railway Islands, Hexologic and others.