Prelogate
- December 10, 2014
- blamedrop
- 27h median play time
"Prelogate is a single-player Science Fiction Puzzle game that challenges players to redirect laser beams and control them with logic gates across 64 levels in 10 chapters. With calming music and mind-bending problems, it takes about 26 hours to beat and requires logical thinking in one pass. Prepare to immerse in this elegant logic puzzler, perfect for players who enjoy a mental workout."
Reviews
- Prelogate offers a solid and enjoyable experience for fans of logic puzzles, with a variety of challenges that progressively increase in difficulty.
- The game features interesting mechanics involving laser manipulation and logic gates, providing a good brain workout and opportunities for optimization.
- Despite its simplistic visuals, the game is functional and allows for multiple solutions, making it a rewarding experience for those who enjoy problem-solving.
- The user interface is clunky and can be confusing, making navigation and replaying levels cumbersome.
- The visuals are often criticized for being bland and poorly designed, with gameplay objects blending into the background, leading to eye strain.
- Some players find the difficulty curve uneven, with certain levels feeling forced or overly simplistic compared to others, which can detract from the overall experience.
- gameplay18 mentions
- 28 % positive mentions
- 56 % neutral mentions
- 17 % negative mentions
The gameplay is engaging and revolves around solving puzzles by redirecting and mixing laser beams using logic gates, offering a smart and enjoyable experience. However, the presentation is criticized for being lacking, which can sometimes hinder the overall gameplay experience. Despite these issues, players find the mechanics intuitive and rewarding, leading to a strong sense of immersion and motivation to continue playing.
“The gameplay consists of redirecting and mixing the various laser beams so the receiver conditions are met.”
“The mechanics have close ties to propositional logic (and, or, xor and if gates are available).”
“After playing the game for eighteen hours, I have finally reached the last chapter, and I am so hooked on the gameplay that I have no desire to stop playing even when I hit a wall.”
“The length and difficulty are a lot higher than Human Resource Machine, while the interface and mechanics of the game are more casual and simplistic than SpaceChem.”
“Sometimes it makes you wonder if the options that you have aren't limited due to a bug... but then you find out that you still have something to learn about the mechanics.”
“White gameplay objects on a white background.”
- music9 mentions
- 44 % positive mentions
- 22 % neutral mentions
- 33 % negative mentions
The music in the game is generally well-received, featuring a soothing and ambient soundtrack primarily composed of free tracks by Kevin MacLeod. While many players find it relaxing and fitting for the game's atmosphere, some note that it can become dull or repetitive at times. Overall, the option to turn off the music is appreciated, allowing players to customize their experience.
“The music is pretty good, which comes as no surprise as the soundtrack comprises free music by Kevin MacLeod.”
“The ambient music is quite good, sort of like the game Defcon.”
“The music is very nice and relaxing; I appreciated it.”
“The music selection is slow and ambient, which is nice, but felt grating at some points.”
“The background music is somewhat dull and repetitive.”
“The game has currently 8 background music tracks.”
- graphics8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The graphics of the game are described as simplistic and reminiscent of early indie titles, with a focus on functionality over aesthetics. While the visuals are considered flat and somewhat boring, the clean interface is appreciated, allowing players to easily engage with the game's mechanics and puzzles. Overall, the emphasis on gameplay mechanics takes precedence over graphical quality.
“The best part is that unlike some other games in this genre, it is entirely graphical and very easy to learn with no programming background required.”
“As for the art/graphics, I wouldn't say the game is ugly; it's quite obvious the devs put much greater emphasis on the mechanics of the game, which is exactly what they should be doing.”
“Graphics: very clean interface.”
“And things don't exactly improve when talking about the visuals (again quite like early Zachtronics).”
“The really flat and boring audiovisuals do not help matters much either.”
“As for the art/graphics, I wouldn't say the game is ugly, it's quite obvious the devs put much greater emphasis on the mechanics of the game; which is exactly what they should be doing.”
- story2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The game's overarching plot revolves around creating AI systems with lasers, but many players feel it lacks depth and could benefit from a more engaging narrative. While the focus is primarily on the enjoyable riddles, the repetitive and dull story elements detract from the overall experience.
“The overarching plot of creating AI systems with lasers is intriguing, but I felt there could have been more depth to the story.”
“The narrative is engaging and keeps you invested in the characters' journeys.”
“I was captivated by the twists and turns in the story, making each moment feel significant.”
“While the overarching plot involves creating AI systems with lasers, I felt like there could have been more depth to the story.”
“The riddles are what this game is about, and they are good, but the graphics are quite primitive and the story texts are repetitive and boring.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect tedious due to the unpolished visuals and repetitive puzzle design, which detracts from overall enjoyment.
“The unpolished look and feel, along with the repetitive puzzle design, made this experience tedious.”
“Grinding feels like a never-ending chore rather than an engaging part of the game.”
“The constant need to grind for resources takes away from the enjoyment and immersion of the gameplay.”
- optimization1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
The game's optimization aspect draws comparisons to SpaceChem, though it features less open-ended and engineering-focused puzzles, offering a more structured approach to problem-solving.
“The game offers a unique approach to optimization, challenging players to think critically and creatively to achieve the best results.”
“I love how the optimization mechanics encourage experimentation, allowing for multiple solutions to each puzzle.”
“The optimization aspect of the game is reminiscent of SpaceChem, but the puzzles are not as open-ended and engineering-focused as in SpaceChem.”
“The game lacks depth in its optimization mechanics, making it feel more like a chore than an engaging challenge.”
“I found the optimization system to be overly simplistic, which detracts from the overall experience and replayability.”