- July 2, 2015
- Denis Novikov
- 10h median play time
Divide By Sheep
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Platforms
About
"Divide By Sheep" is a dark, humorous math puzzler where you help stranded sheep reach safety on sinking islands. Using addition and subtraction, you solve clever puzzles to save the animals, with playful challenges that become increasingly complex. The game's unique twist features grim cartoon gore, which can be turned off in the settings, adding a layer of dark comedy to the numerical problem-solving.











- Cute and charming art style with a dark sense of humor.
- Challenging puzzles that gradually introduce new mechanics, keeping gameplay fresh.
- Fun and engaging gameplay that encourages strategic thinking.
- Lacks an undo button, making it frustrating to retry levels after mistakes.
- Feels like a mobile game port, with limited options and a UI designed for touch controls.
- Some puzzles can feel repetitive and the difficulty can vary significantly between levels.
- gameplay210 mentions Positive Neutral Negative
The gameplay of "Divide by Sheep" is characterized by its engaging puzzle mechanics that gradually introduce new elements, keeping the experience fresh and challenging across its 150 levels. While the core mechanics are simple and intuitive, the game effectively combines them in creative ways, though some players find the lack of clear explanations for new mechanics frustrating. Overall, the game offers a satisfying balance of strategy and fun, appealing to both casual and dedicated puzzle enthusiasts.
“A fun little puzzle game that you can enjoy with just a bit of mathematics knowledge, pattern recognition, and understanding of the mechanics the game introduces with every new level.”
“The game gradually introduces new mechanics over its length, adding about one new mechanic every 10-15 levels, helping it to keep itself relatively fresh as it adds ever more complexity to its puzzles.”
“Just when you're getting used to the logic and process of figuring out one type of puzzle, the game throws in a new mechanic that requires you to change your approach entirely.”
“The gameplay is pretty boring and repetitive.”
“This game, though, has done something I never imagined possible: making the user interface as confusing as possible by having almost no text to explain new mechanics, instead using pictures. This is like going to the extremes of mobile game design that doesn't work for PC.”
“However, despite the introduction of new mechanics during the game, it becomes boring after some time.”