- October 20, 2020
- ZeroWorldwide
- 20h median play time
Zero IDLE
Platforms
About
Zero IDLE is an incremental (IDLE) game in which you can decide whether to make all of your way to the biggest number EVER by clicking, or by increasing your incremental production...or you can make the game to click for you...
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- Fun and engaging idle game that offers a steady sense of progression.
- Easy to understand and complete, making it accessible for casual players.
- Free-to-play with no pay-to-win mechanics, allowing players to enjoy the game without spending money.
- Progression becomes excessively grindy and repetitive, especially in the later stages.
- Requires constant attention and clicking, which detracts from the idle experience.
- Stability issues and lag can significantly hinder gameplay, making it frustrating at times.
grinding
14 mentions Positive Neutral NegativeThe grinding aspect of the game is widely criticized for being excessively tedious and repetitive, particularly during the early and late stages of play. While some players find it manageable or even enjoyable after a certain point, many express frustration with the slow progression and the need for significant time investment, often requiring hours or days of idling to achieve minimal gains. Overall, the grind is seen as a major hurdle that can detract from the overall experience, despite some acknowledging its potential for time-wasting entertainment.
“It's a bit grindy at times, but it adds to the overall experience.”
“While it can feel a little grindy, the rewards make it worthwhile.”
“The grind can be long, but it really helps in building character progression.”
“The 'evolve' mechanic is tediously grindy.”
“You'll need a second life, maybe some macros, and a will to live for grinding.”
“After reaching 100% of the Steam achievements, I see little point to continue though as it all becomes very grindy at that point: (spoiler) when you reach 6th life, the penalty to CPS becomes so big that even buying all ruby upgrades doesn't help you progress past around evolution ~108/112 before getting hard stuck to the point that it'll take hours/days of idling just to get up one coin level.”