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Zeno Clash

First-person action fans shouldn't miss Zeno Clash's unique mix of deep melee combat and wonderfully bizarre art design.
Zeno Clash Game Cover
85%Game Brain Score
story, gameplay
replayability, stability
87% User Score Based on 2,020 reviews
Critic Score 80%Based on 3 reviews

Platforms

Xbox 360PCXboxWindows
Zeno Clash Game Cover

About

Zeno Clash is a single player hack and slash game with a fantasy theme. It was developed by ACE Team and was released on April 21, 2009. It received mostly positive reviews from critics and positive reviews from players.

"Zeno Clash" is a first-person action/fighting game set in a punk fantasy world, where players take on the role of Ghat and engage in brutal close combat as they journey through a visually striking and original world. The game is known for its unique visuals and melee combat mechanics that offer a fresh take on the first-person genre. Experience a deep storyline and face the forbidden in this award-nominated game.

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87%
Audience ScoreBased on 2,020 reviews
story346 positive mentions
replayability11 negative mentions

  • Unique and surreal art style that creates a captivating atmosphere.
  • Satisfying first-person melee combat that feels impactful and engaging.
  • Intriguing and bizarre storyline that keeps players invested in the world.
  • Short gameplay length, typically around 3-4 hours, which may leave players wanting more.
  • Combat can feel clunky and repetitive, especially when facing multiple enemies.
  • Voice acting and some character animations are subpar, detracting from the overall experience.
  • story
    941 mentions Positive Neutral Negative

    The story of "Zeno Clash" is characterized by its surreal and bizarre narrative, drawing comparisons to the works of Terry Gilliam and Hieronymus Bosch. While the plot is often described as confusing and minimal, it captivates players with its unique world-building and eccentric characters, leading to an engaging experience despite its brevity (approximately 3-5 hours). Many reviewers appreciate the intriguing twists and the dreamlike quality of the storytelling, even if it sometimes lacks coherence or depth.

    • “The story is engaging despite its rather odd nature.”
    • “The story is quite fascinating; however, it is indeed full of plot holes.”
    • “The story is confusing and hard to follow with interesting voice acting.”
    • “The story makes little sense, but that's part of the charm; most of the time I was thinking 'wtf?'.”
    • “The story is minimal, the universe is maximal.”
  • gameplay
    506 mentions Positive Neutral Negative

    The gameplay of "Zeno Clash" is characterized by its unique first-person brawling mechanics, which, while engaging and satisfying, can become repetitive over the course of the short campaign. Players appreciate the game's distinct art style and immersive world, but many note that the combat can feel clunky and lacks depth, leading to a mixed reception overall. Despite its flaws, the game is often recommended for its originality and the fun it offers within its brief playtime.

    • “The gameplay largely consists of first-person brawls that are just fun to play through.”
    • “Overall, fun combat that fleshes out a mechanic well that isn't used in many games.”
    • “The combat mechanics feel really good, there is a real oomph to them when you land your hits.”
    • “The gameplay loop is boring; it isn't helped by non-intuitive, slow controls.”
    • “The gameplay is incredibly janky, but if you have the patience for that, it's worth a playthrough for the very original world and character design.”
    • “The actual gameplay is bad on pretty much every level.”
  • graphics
    370 mentions Positive Neutral Negative

    The graphics of Zeno Clash are characterized by a unique and surreal art style that draws inspiration from various artistic influences, creating a visually captivating experience. While some reviews note that the graphics may appear dated due to the game's reliance on the Source engine, many players appreciate the imaginative character designs and environments that contribute to the game's distinct identity. Overall, the visuals are often described as bizarre yet beautiful, making the game a memorable artistic endeavor despite some technical limitations.

    • “It's a mesmerizing, surreal journey, with an irresistible atmosphere and sense of aesthetics — drenched in unique, insane designs — where absolutely nothing feels normal.”
    • “Ace team's surrealist style is a joy to experience, combining uniquely imaginative visuals with captivating storytelling.”
    • “The graphics are gorgeous, and the unique art style creates a bizarre world that is both captivating and immersive.”
    • “The graphics are nothing to write home about either and come across as kind of amateur, but this might just be a consequence of how old the game is.”
    • “The combat is janky, controls are janky, the graphics are janky and the story is all over the place.”
    • “I'm not a graphics whore, I don't need every game to have Witcher 3 graphics to enjoy a game, usually I don't even care that much about graphics, but this game's graphics were a pain to look at, ugly and apart from characters everything was bland.”
  • music
    90 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising its haunting and atmospheric qualities that enhance the overall experience, while others criticize it for being repetitive or generic. Some players appreciate the eclectic mix of styles, including tribal and orchestral elements, which fit the game's surreal aesthetic, while a few find the soundtrack forgettable or poorly executed. Overall, the music is seen as a significant aspect that contributes to the game's unique atmosphere, though opinions on its effectiveness vary widely.

    • “The game is a unique blend of brawler, trippy art, music, narrative, and world building that doesn't overstay its welcome.”
    • “The soundtrack is equally as effective in accomplishing this, ranging from the beats of war drums and chanting to make you feel like this could be your last stand, to music that makes you feel both elated, but also that not all is right with the world.”
    • “The music, just like the graphics, fulfills this weird dreamy atmosphere.”
    • “The controls are wonky, the music and voice acting are just bad.”
    • “The music and voice acting are all incredibly amateur, the structure repetitive, and the writing subpar.”
    • “It sounds like generic full-midi video game music without soul and in my opinion doesn't usually resonate with the atmosphere of the game.”
  • atmosphere
    76 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its surreal, unique, and immersive qualities, characterized by bizarre designs and a haunting soundtrack that enhances the overall experience. Reviewers highlight the game's exceptional worldbuilding and artistic style, creating a captivating and often eerie environment that draws players in. While some note that the atmosphere can be disjointed or repetitive, it remains a standout feature that significantly contributes to the game's appeal.

    • “It’s a mesmerizing, surreal journey, with an irresistible atmosphere and sense of aesthetics — drenched in unique, insane designs — where absolutely nothing feels normal.”
    • “The atmosphere, worldbuilding, and music are super cool and unique, which seems to hold true for a handful of the other ace games I have seen.”
    • “The setting and atmosphere is intoxicating and made me play from beginning to end in two sittings.”
    • “The game itself has a very odd, surreal atmosphere; one of the players below me called it 'disjointed,' and that description fits it perfectly.”
    • “I'm not really sure if it's a good or a bad thing, but I suppose it's another small contributor to the strangest, most bizarre atmosphere you will ever encounter in a computer game.”
    • “The atmosphere is full of creepiness, mostly because of the creatures.”
  • character development
    39 mentions Positive Neutral Negative

    Character development in the game is primarily conveyed through its striking and imaginative character designs, which are often described as surreal, unique, and visually captivating. While the gameplay and aesthetics receive high praise, some reviews note that the plot lacks depth and clarity, leaving character development feeling underexplored. Overall, the game's artistic direction and memorable character models create a compelling experience, even if the narrative aspects may not fully satisfy all players.

    • “The character design, story, and world building glow with so much handcrafted love.”
    • “The game's art direction is breathtaking—think Salvador Dalí meets Mad Max—with twisted character designs and environments that feel like they were pulled straight from a fever dream.”
    • “What really makes this game original is its setting, story, and character design.”
    • “- poorly explained, muddled plot with little character development and too many answers left out (topped off with a mediocre cliffhanger)”
    • “The gameplay is incredibly janky, but if you have the patience for that (or if you're just better at action games than I am so the game feels very easy to you regardless), it's worth a playthrough for the very original world and character design.”
    • “Nightmarish character design and creepy voicework contributes highly to the game's fascinatingly surreal ambience.”
  • humor
    38 mentions Positive Neutral Negative

    The humor in the game is widely praised for its absurdity and quirkiness, featuring bizarre character designs, funny dialogue, and intentionally bad voice acting that adds to its charm. Players appreciate the surreal and often dark comedic elements, with many moments eliciting genuine laughter, despite some criticisms regarding the game's linearity and repetitive combat. Overall, the humor contributes significantly to the game's appeal, making it a memorable and entertaining experience.

    • “Some of the lines in this game are hilariously weird and I still remember them to this day.”
    • “It has some hilarious parts like bad voice acting and that one mother holding her 'baby' that is just a pig in a blanket.”
    • “The story is bonkers and the characters are all ugly and wear funny clothes.”
  • replayability
    29 mentions Positive Neutral Negative

    Overall, the game's replayability is generally considered low, with many players noting that while there are some achievements and challenge modes available, they do not significantly enhance the experience. The campaign is short, and most players feel that once completed, there is little incentive to return unless for specific challenges or achievements. A few reviews highlight the enjoyment of the challenge modes, but the consensus leans towards a lack of substantial replay value.

    • “Really good and fun game, the combat feels a bit clunky at times, but it's worth the try and you get used to it. It's really short, but there are challenges, so there's a lot of replayability.”
    • “Replayability 9/10: this is an absolute joy to play, whether you're looking for overly fun gameplay or delicious eye candy, this is worth the price it has.”
    • “Once you've beaten the main campaign, there are some great challenge maps to play, making for good replay value.”
    • “Essentially no replayability though.”
    • “There is so little replay value that there is, in fact, no play value.”
    • “After the campaign there isn't much replay value other than a few easter eggs and achievements.”
  • stability
    18 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with many players reporting various bugs and glitches that can disrupt gameplay, particularly during combat encounters. While some users found the experience enjoyable despite these imperfections, others noted significant frustrations with hit detection and game mechanics. Overall, the game is described as janky and unpolished, with a recommendation to consider the console version for a potentially smoother experience.

    • “Polished, solid, and I haven't encountered any glitches.”
    • “If you can't really overlook the issues, then this may be one of the only times I say to try the console version out since it sounds virtually bug-free.”
    • “Game is buggy, forcibly restricted in many ways (like save locations), deliberately made hard, etc. What I'm trying to say is that at some point you'll pretty much get frustrated by some of its bad designs.”
    • “The hit detection is ridiculously absurd, enemies fall into planes where you can't reach them, the triggered events do not trigger (twice in a row in a climactic part of the game)....and heck even the credits are buggy. Play this game only if you want something different, but if you want a nice experience, I wouldn't recommend it.”
    • “Expect a buggy, tedious and rather boring experience.”
  • optimization
    15 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while it runs well on low-end PCs and offers solid overall performance, players frequently report persistent stuttering, particularly during level transitions and when looking around. Despite attempts to mitigate these issues through various settings, many users find that the stuttering remains a significant drawback, detracting from the overall experience.

    • “It does this at the same time as it provides solid performance.”
    • “And best of all it is well optimized for my low-end PC, which all Source engine games do.”
    • “The combat is brutal, satisfying, and easy to learn; gameplay is well-paced, and the graphics use the Source engine, so you don't need a beastly computer for this game to run smoothly and look great.”
    • “My only nitpick is that at the beginning of levels you get this really bad stuttering which goes away after a few seconds, but it is very jarring when it happens every time you load into a new level.”
    • “Very bad stuttering when looking around (which is 99% of the game).”
    • “However, I could never get the gameplay to stop stuttering no matter what was suggested on the forums by users and by the developer.”
  • emotional
    11 mentions Positive Neutral Negative

    The emotional aspect of the game is described as a complex mix of unease and confusion, with a heartwarming yet bizarre narrative that evokes feelings of derision and introspection. While the surreal universe and trippy artwork offer a unique experience, many reviewers feel the emotional storytelling is lacking, making it more of a one-time curiosity than a deeply impactful journey. Overall, the game elicits a range of emotions, from laughter to discomfort, but ultimately leaves players feeling that it could have delivered a stronger emotional connection.

    • “It is quite an emotional experience, albeit a short one.”
    • “Finally, if you like weird trippy artwork that could be considered a masterpiece, alongside weird comedy that you want to laugh at, but also makes you want to cry, this is the game for you.”
    • “This is a very strange game about punching the same six or ten people in the face over and over again to make them leave you alone so that you can sort out your crippling emotional problems in peace.”
  • grinding
    11 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and repetitive, with combat often described as simplistic and lacking depth. While the inventive setting offers some appeal, the overwhelming number of damage sponge enemies and monotonous gameplay detract from the overall experience, leading to a sense of boredom and frustration as players grind through combat. Many reviewers note that the game's short length exacerbates the grinding issue, making it feel more like a chore than an engaging challenge.

    • “The gameplay can get tedious later on; I'd say the universe/setting here is the real selling point.”
    • “Dark Messiah is way better, but this is just clunky and nothing about it feels good with the damage sponge enemies and just repetitive tediousness.”
    • “The tedious fights feel like a punishment and distraction from the not as unpleasant cut-scenes.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy involves players being limited to shooting only during advertisements, while regular gameplay requires swinging weapons towards enemies, which may frustrate users seeking a more traditional combat experience.

    • “The monetization system feels exploitative, pushing players to spend money just to enjoy basic gameplay.”
    • “It's frustrating that progress is locked behind paywalls, making it hard to enjoy the game without spending extra.”
    • “The constant barrage of ads disrupts the experience, making it feel more like a cash grab than a game.”
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4h Median play time
5h Average play time
3-5h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

Zeno Clash is a hack and slash game with fantasy theme.

Zeno Clash is available on PC, Windows, Xbox 360 and Xbox.

On average players spend around 5 hours playing Zeno Clash.

Zeno Clash was released on April 21, 2009.

Zeno Clash was developed by ACE Team.

Zeno Clash has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its replayability.

Zeno Clash is a single player game.

Similar games include Zeno Clash 2, Evil West, Alan Wake, Alice Madness Returns, RUINER and others.